The Weaponographist Reviews
App ID | 329240 |
App Type | GAME |
Developers | Puuba |
Publishers | Puuba |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Steam Trading Cards |
Genres | Indie, Action, RPG |
Release Date | 29 Apr, 2015 |
Platforms | Windows, Mac |
Supported Languages | English, German, Russian |

84 Total Reviews
59 Positive Reviews
25 Negative Reviews
Mixed Score
The Weaponographist has garnered a total of 84 reviews, with 59 positive reviews and 25 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for The Weaponographist over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
902 minutes
Dont be decieved by the looks of it, it is not binding of isaac or whatsoever. Fun for an hour, then just boring and repetitive
👍 : 2 |
😃 : 0
Negative
Playtime:
9 minutes
A simple bullet hell with a metagame leveling structure, The Weaponographist is a medicore rehash of flash games we've all played for free. If you've played games before, you've already played this one. And if you've played 9 minutes of this game, like I have, you've already played the whole game.
👍 : 4 |
😃 : 3
Negative
Playtime:
323 minutes
ok, i find this one a little bit hard to recommend and most certainly wouldn't do so for its full price.
The game is not bad at all and has plenty of care to not be just any steam ****. The biggest pro for me were how short the game is. You quite have the time to try every weapon on the game and that's it, you finish it. I'm sure it would be really boring if not for that. But overall the game is good to give some hours of "some fun" and i suppose is worth its price with discount so i cannot negativate that =P
👍 : 0 |
😃 : 0
Positive
Playtime:
56 minutes
This game is great if you have a few hours to spare but can get boring in the long run. Get this game on a steam sale if you are interested. This game is a dungeon crawler with some special features that make the game worth it on a sale. To watch the full review watch this video: https://www.youtube.com/watch?v=wgOt5kvA_Ao
👍 : 2 |
😃 : 0
Positive
Playtime:
195 minutes
It`s not the next BoI, but it`s pretty fun for a few hours.
Probably better wait for a sale.
👍 : 0 |
😃 : 0
Positive
Playtime:
1412 minutes
Perfect game for casual dungeon dives, great art and my kind of silly
👍 : 0 |
😃 : 0
Positive
Playtime:
1938 minutes
A great old-school arcade game. An arena munster-basher with pitch perfect difficulty and a nice "rogue-like" progression system that eases you in to the game nicely.
Brainless and repetitive, two of a gamers favourite things. A good game to have on whilst playing music or podcasts or whatever.
Slowly unlock the weapons and magic, beat the game, beat hardcore and then work on beating your times.
There's lots of replay value here if you're a score chaser, and if you're anything like me, it'll take you a good 25 hours to finally beat hardcore.
I'd like to see a "competitive" mode that gave you no power ups and had set enemies and weapons, as there is a bit of luck involved in climbing your way up the leaderboard at the minute.
For example, if you get a "double damage" drop on a boss, you're laughing.
My favourite type of game, all game and no guff. Pure, distilled, undiluted, arcade joy. Highly recommended.
👍 : 4 |
😃 : 0
Positive
Playtime:
536 minutes
The Weaponographist is a fun and simple game that is addictive and challenging. The game has some rouge-like (or rouge-lite) qualities along with some other aspects (unlocks and power-ups) that are saved from one gaming session to the next. So even though your character, the cursed Doug McGrave, basically always enters the dungeon back at Level-1, you make and save progress as you play, allowing you to obtain more powerful weapons and abilities.
The premise here is you gotta stay on the move and on the offense because your weapons are always deteriorating and your experience points constantly degrading. Instead of collecting the many weapons dropped by your fallen foes, you can only pick up one at a time, and then you have to keep switching from one to the next as they wear down and break. And to level up (or to just maintain your current level) you must continue to chain up large combos of kills.
As you kill foes and clear rooms you collect this slimy green goo that acts as in-game currency, which you can spend on improving the effectiveness of your weapons and spells or other aspects of your character. I find this part particularly rewarding as I play, because like I mentioned, these improvements are permanent, leaving your better prepared to face the challenges ahead. And because of the large variety of weapons and powers in the game, this system provides some degree of customization to your play style as you prioritize what to spend your goo on to improve.
All together the oddball weapons, crazy monsters, and fun challenges keep me wanting to press deeper into The Weaponographist's dungeons and find out what bizarre thing lurks in the next room.
So if the video looks like something you might enjoy and you have $10 to spend on a fun silly game, I recommend this one.
👍 : 4 |
😃 : 0
Positive
Playtime:
654 minutes
[h3]SNAPSHOT[/h3]
A forgettably repetitive top-down game where you mash the attack button to kill the same enemies over and over again.
[h3]OVERALL - 4 / 10[/h3]
[h3]PROS[/h3]
+ a dozen or so different weapons that all play differently from each other
+ decent art
[h3]CONS[/h3]
- extremely repetitive, gets old very fast
- constant progress "resets"
[h3]FULL REVIEW[/h3]
First off, I am honestly surprised that people have been giving this game good reviews. Either people reviewing it haven't played other games, ever, or they just really like running in circles mashing one button for about 20 minutes.
While this game looks like a poor man's Binding of Isaac, it plays even worse. The game puts you in sequential rooms that spawn ~3 different types of enemies per room, with the goal being to kill all enemies in order to repeat the same process again. Each enemy has one attack (save for the few bosses in the game) and drop one type of weapon (e.g. the skeleton drops a sword). You'll spend a minute or two clearing out the slowly spawning enemies, which when finished will open a door on one side of the room (although seeing as how each level is entirely linear, this serves no purpose except to change your starting point for the next room).
While fighting, players increase xp and a combo meter when they kill enemies. The purposes of these mechanics seem to be a good idea at first, except for the fact that losing the combo meter leads to draining xp from the player (eventually de-leveling them), which then causes enemies to die even slower than they did before. The higher level the player is, the faster the combo meter decays (and thus, eventually, their level), and even when a player is ahead of the curve and as maxed out as they can be with upgrades, enemies at best are still frustratingly alive with a sliver of health after a set of attacks. At worst the player has to follow an enemy for several boring seconds holding the attack button until it begrudgingly decided to die.
If a player gets behind the power curve, it becomes increasingly difficult to catch back up and ends up being a painfully slow demise. Normally this is not a problem (and the player loses all their HP before this happens), however when a bosses is defeated for the first time it essentially resets the players progress as enemies have more hp that seems to magically even out once the player upgrades their weapons again. While normally I find progression systems fun, this one just ends up feeling like someone constantly struggling to reach the surface level of water with an increasing amount of baggage instead of say, acquiring a jet ski and then a speedboat.
Every once in a while a room will contain a "buff" for enemies (which consisted of more / less monster hp. faster movement / attack, or perpetually spawning slime enemies that were killed in one hit) or a chest will spawn with a heart and potentially a ~30s player buff. This is probably the biggest excitement you will have all game, unless you really enjoy killing enemies progressively slower.
In essence, the game ends up forcing the player to quit / die after beating every boss unless they want to spend 30 minutes clearing a single room in a floor. This, combined with the already mediocre-at-best combat and repetitive nature of rooms, makes this game not worth playing, even with a refund. What little story there is doesn't even remotely make up for the lackluster and repetitive (have I mentioned this game is repetitive?) nature of the game.
👍 : 5 |
😃 : 0
Negative
Playtime:
63 minutes
This game is not what it advertises itself to be. There is nothing "rogue" about this game. This is just an arcade action game stylized as a dungeon crawler but doesn't really play like one. It's just an arcade game where the graphics look like a dungeon.
Some people think "rogue" means "you unlock things between runs" and that's the only thing this game does. You play a run, you reach a point where your current stats just doesn't cut it anymore as enemies take longer and longer to kill and then you die. You respawn in the town and can spend your obtained currency on upgrades and then start the so-called dungeon over again. That's it.
See, the true key to the fun in roguelites like Binding of Isaac, Spelunky and dozens more, and even classic roguelikes on Steam like Tales of Maj'eyal and Dungeonmans, is the fact that every run has the potential to offer something new. The very first item you pick up might be something that completely changes the game, and you might find said item in a myriad of different ways. Like how you can blow up a rock in the first room in Isaac and find the Small Rock, or maybe you open your first chest in Dungeonmans and out pops a skill book that lets you use an ability you've never tried before. Since The Weaponographist doesn't offer any items of any sort, every run is the same. Enemies drop currency and replacement weapons since the one you're using breaks in a few kills and that's it. No item rooms, no cool drops, nothing to switch things up and keep it fresh and addictive.
This game doesn't even let you explore anything. The screenshots make it look like Zelda, I know, but the thing is that only one of the doors will open when you clear a room and there's no other place to go but forward. It's an extremely linear game that offers no minimap, no strategy and no exploration. Just head from one room to the next to kill the same boring enemies over and over, have your weapon break and pick up a new one. Die, buy upgrades and go back in. Repeat, repeat, repeat.
This game is just flat-out boring and not a roguelite, certainly far from a roguelike as the store description calls it. It's just a shallow and simple action arcade game that gets real dull real fast and expects you to grind to make progress rather than survive by your own skill.
👍 : 29 |
😃 : 0
Negative