
11 😀
2 😒
68,97%
Rating
Jumper Jon Reviews
Jumper Jon is a 30-second metroidvania-style platforming adventure!
| App ID | 3281100 |
| App Type | GAME |
| Developers | Ogre Pixel |
| Publishers | Ogre Pixel |
| Categories | Single-player, Full controller support |
| Genres | Indie, Action, Adventure |
| Release Date | 4 Aug, 2025 |
| Platforms | Windows |
| Supported Languages | English |

13 Total Reviews
11 Positive Reviews
2 Negative Reviews
Mixed Score
Jumper Jon has garnered a total of 13 reviews, with 11 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Jumper Jon over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
130 minutes
What can I say?
👍 : 2 |
😃 : 0
Positive
Playtime:
52 minutes
A cute metroidvania for kids
👍 : 3 |
😃 : 0
Positive
Playtime:
42 minutes
Fun metroidvania! The gameplay feels good, and the 30-second limit make it unique!
👍 : 2 |
😃 : 0
Positive
Playtime:
96 minutes
It is a fun game, which, in certain areas, presents a good degree of difficulty and handles a fun design.
👍 : 2 |
😃 : 0
Positive
Playtime:
61 minutes
It's so cuuute! <3 It reminds me of those web games I used to play when I was younger. It's very colorful, and cute but also challenging. I liked it!
👍 : 2 |
😃 : 0
Positive
Playtime:
268 minutes
In platformers fluidity of movement is king.
In this one getting new ability to wall jump felt like downgrade. Instead of enjoying newfound freedom of movement I became frustrated, because just being next to wall resulted in performing small hop instead intended double jump. Maybe it was my fault because I dare to backtrack into previous area from before of that ability and tried to went up instead of down. But this frustration was only amplified by this game being 30seconds metroidvania.
Don't get me wrong. It seems to be an interesting concept. But I think it was just badly implemented. In such a game where time is of great essence, movement should be precise, no time wasted.
Here I felt to big for the world around me, too clumsy. Bombs don't work on enemies I guess, fine. Why are they being pushed by enemies? Why do I need to wait 3 second for them to trigger. I don't have time for this!
I also never figure out why I would use Tusks ability to backdash. Its too short, and too slow to use it as new move combo with for example double jump.
👍 : 0 |
😃 : 0
Negative
Playtime:
50 minutes
This game has a great concept, but the movement is kinda bad, and there are a ton of movement bugs and hitbox issues. There is a boss who jumps around the map until he collapses, and you can't even jump on his head because 3-4 inches above him is an invisible hitbox that causes damage. It makes no sense. Sometimes you can land, sometimes you just take damage. It's inconsistent as hell. The game needs a lot of polish and shouldn't have been released yet. It has a lot of potential though.
👍 : 0 |
😃 : 0
Negative
