7th Legion Reviews
There's no Salvation from this army! Can you survive this furiously fast, kill-for-money, real-time blood-fest?
App ID | 327910 |
App Type | GAME |
Developers | Epic MegaGames, Vision Software |
Publishers | Atari, Nightdive Studios |
Categories | Single-player |
Genres | Strategy, Action, Adventure |
Release Date | 23 Oct, 2014 |
Platforms | Windows |
Supported Languages | English, Italian, German |

90 Total Reviews
50 Positive Reviews
40 Negative Reviews
Mixed Score
7th Legion has garnered a total of 90 reviews, with 50 positive reviews and 40 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for 7th Legion over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
214 minutes
I bought this game because it brings back great memories. It is a classic to me and I would buy this just for this reason. Although the dinamics of it are strange I really love the game and enjoyed it so much as a kid even though I only played a demo of it which was AWESOME !! 8/10 A-. Just a great experiance for a strategy game enthusiast !
👍 : 2 |
😃 : 0
Positive
Playtime:
33 minutes
This is one of those good, overlooked RTS games from the 90s. Most modern gamers take a look at the graphics of a game and then pass it over. In that case, many gamers would simply ignore this title.
However, this is one of, if not the first sci-fi RTS game to also incorporate a card system. Not in the sense of trading or collecting, but rather as usable abilities, buffs, debuffs, and attacks that you "drag and drop" from your hand (up to five cards) in the upper-right.
There are two factions, and this game boils down to something that I miss dearly: Good vs evil, a concept that is nowhere near as present in modern gaming. You muster your infantry, tanks, and a variety of bi-pedal mechs with weapons such as lasers and huge rockets, then march off to crush the evil Chosen.
Is this as good as the greatest, such as WarCraft II or Age of Empires I? Nope. However, this is easily worth $7. I played the original version when it launched in the 90s, and this game has full compatibility with Windows 10. Cinematics, sound; everything.
👍 : 0 |
😃 : 0
Positive
Playtime:
143 minutes
7th Legion makes its return with a no-frills re-release of the original 1997 RTS. For fans of the classic, it’s a nostalgic trip down memory lane—exactly as it was, with no fresh coat of paint or added features. However, that also means it brings along its fair share of quirks and frustrations.
Set in a post-apocalyptic future, the game pits two factions—the 7th Legion, the underdogs left behind on an uninhabitable Earth, against the Chosen, the elite who fled to the stars. The storyline is minimal, offering little beyond the intro video, but the focus is on the gameplay itself. Each side features mirrored infantry, but the real differentiation lies in their vehicles and mechs, creating a dynamic combat experience.
The economy operates through a unique card system, which, while intended to add strategy, can quickly become frustrating. The enemy often uses cards to randomly and constantly blow up most of your units, making it feel less like a calculated battle and more like an exercise in frustration. This randomness detracts from the enjoyment of the game and can undermine well-laid plans.
While missions can be engaging, some—push the boundaries of challenge. Unfortunately, the game suffers from significant pathing issues. Units often get stuck or ignore orders, leading to further frustration. The AI isn’t much smarter, often allowing for exploitative strategies that break immersion. Additionally, balancing is lacking, as infantry can become overpoweringly strong with upgrades, overshadowing vehicles and mechs.
For those willing to overlook these shortcomings, 7th Legion offers nostalgic fun and a unique card-based economy. Just be prepared for the headaches of running it on modern systems; compatibility can be a challenge, especially on Windows 11. If you’re a fan of classic RTS games and can forgive its quirks, it’s worth a try for a few bucks—just be ready for some nostalgic frustration.
Chosen Playlist: https://www.youtube.com/watch?v=TeSQcT0e5co&list=PLKuVMkePc-_Np6hp_xoXb7tUPTI04Upuq
👍 : 2 |
😃 : 0
Positive
Playtime:
9 minutes
If you have problems getting the game to work then forget using the enclosed DXWrapper. Use DXWnd instead which you can download from their sourceforge webpage. Once installed If you look in the DXWnd 'exports' folder you will find compatibility templates. Just pick a template for a similar DirectDraw game from that time period, unless you want to create your own. Make sure to change the path to your legion.exe and untick 'run in window' or choose resolution, etc.
[b]As for the game, I would only recommend it for RTS veterans that played the original genre games like C&C, KKND, Dune, Warcraft, etc and are happy to play a game from that era. If you don't know what you are getting into then I would probably say don't bother and just play something more modern instead.[/b]
Features;
Action Card System that is used to change the dynamics of the battle.
A.I. uses the Action Card System as well.
Units rank up with experience.
Earn resources from destroying enemy units.
Can put units into squads with [CTRL]+[1] or [CTRL]+[2] and then quick select with [1] or [2], etc.
Can select all units in screen view by right clicking on a unit.
Random crate drops on battlefield.
Random events can occur throughout battle.
FMV cutscenes between campaign missions.
Music is interesting if you don't mind electronical/industrial metal.
Can only build one infantry or tank unit, etc at a time even if you have multiple barracks or factorys, etc.
Pathfinding can be a little annoying sometimes but is manageable if you keep things simple.
This is an old skool RTS game and therefore the mechanics are quite simple by modern standards. Basically, just build a large army as quick as you can and try to overpower the enemy. The randomness from the Action Card System, the drop crates, and the random events can be a blessing or a curse.
👍 : 8 |
😃 : 0
Positive
Playtime:
87 minutes
very cool rts. devs could patch the resolution on modern systems at least
👍 : 3 |
😃 : 0
Negative
Playtime:
9 minutes
Warning: Rosetinted nostalgia goggles are equipped.
Ah yes, the good old days.
7th Legion is a good game with lots of charm.
It's also the only game I can remember that has such an pisspoor pathfinding.
Like, the pathfinding is atrociously bad.
Units not moving when ordered or moving into places you haven't even had your cursor near bad.
Yet I like the game.
👍 : 4 |
😃 : 0
Positive
Playtime:
28 minutes
Its makeup is cool but bad/limited execution. I don't know which card does what. My troops wont go where I say to go. I can see 4 square feet of the map at a time. Completing missions for money puts emphasis on micro and thats the unique thing. The units are varied enough that there IS a game buried here somewhere. Someone please revitalize this.
👍 : 1 |
😃 : 0
Positive
Playtime:
13 minutes
Buy the game, install it, go to the SFX folder of the game and look for files with the extension XM. specifically look for BGM6.XM. and then just google for a XM to mp3 converter and you are done.
the game price is worth it for that track alone.
the game on its own its ok, i bought it on GoG some time ago and years before i played it on my old MMX pentium.
the AI is dumb but the dreadful pathing and the completely overpowered and ridiculous card system will make the game challenging enough. if you are expecting a strategy game you'll be disappointed, most of the time you'll make a small group of units and make your way to the enemy base and then win the game with a combination of cards and units. cards like teleport are incredibly useful, it makes your units teleport to their next move command, which means you can teleport an entire army to the enemy base and win... but then the AI can smite your units, or just play a silly desperation card like Armageddon and end the game in defeat for EVERYONE.
the missions can get REALLY hard because all it takes for the AI to get a few good cards in a row and your mighty army will get blown up. a lot of missions will end with you trading bases and abusing positioning, personally im fine with that.
it can get quite frantic, specially paired with the lack of resource system, you get credits for killing enemy units and periodically in a system similar to the FFVIII SEED system. the better you do the better pay you get, and you can get promotions by completing the randomly generated missions.
on top of all this there's constant random drops all over the map, so keeping a big army spread all over the map can be of great use.
the unit design is all right, but the old resolution looks pretty dated, specially on the FMVs. there's some HEAVY Warhammer 40k influences here and there's nothing wrong with that.
late game balance is pretty screwed, the blues get long range missiles of doom that avoid most pathing issues, paired with a triple barrelled tank... while the reds get a wonky spider bot that gets stuck on terrain all the time and a heavy hitting tank with a short range... as you can see unit pathing is bad enough to affect game balance.
👍 : 6 |
😃 : 1
Positive
Playtime:
12 minutes
Ah yes, good old 7th legion. ..memories with this one. I still have nightmares>
But jokes aside. This is 7th legion. An old epic megagames rts which holds up because of 2 things - technotrash soundtrack , which is kinda awesome (at least half of it), and because there is ability to play 'cards' from hand right on the battlefield applying buffs, debuffs, dealing direct damage and/or summoning reinforcements, like you playing some sort of ccg. That and the fact that you don't mine resources - you kill enemy, more enemies you kill - more resources you get based on timer+there are random missions right on the battlefield like 'kill 4 enemy turrets, reward 40k cr'.
It appears that game were patched, units does not stuck as much as in original version and it crashed only once before launching on win 7 64-bit. However. Rest of the bugs is still here and demands patching - main menu videos timing is still fucked, Pathfinding although partially better, still makes units stuck. That and lack of hi-res support, which is, especially with large onscreen unit size, is 'buolz' for the lack of better word.
👍 : 46 |
😃 : 4
Positive
Playtime:
1317 minutes
This is a no-frills re-release of the 1997 Game. If you liked it then, you'll like it now. No fresh coat of paint, no additional features, nothing. For better or worse, it is exactly as it was.
For the uninitiated, 7th Legion is an RTS about two factions, the 7th Legion and the Chosen. The Chosen are comprised of the rich, powerful, and uber smart that evacuated Earth when pollution rendered the planet uninhabitable. The 7th Legion are so-called because they were the ones left behind, and this is the seventh generation after the evacuation. The Chosen come back from deep space to reclaim the planet, the 7th Legion resists, and that's about it. There's no real story beyond the intro video.
As far as play styles go, the infantry are mirrored on both sides. It's in the vehicles and Assault Chassis (mechs) that the two factions diverge. The 7th Legion has hard-hitting vehicles, and The Chosen have awesome AC's.
The game's economy is gifted in regular intervals of time. The player's rank will determine how many Credits are given during these intervals. Rank is achieved through a hidden XP system. Killing units, completing objectives, and destroying buildings all contribute. Credits can also be earned in the same fashion plus some additional means such as collecting crates and from "card" effects (more on that below).
The game has a unique system that adds an additional layer of strategy, playing cards. These cards are gifted every other interval or found in crates and have a wide variety of effects. They can instantly grant soldiers, burn the enemy in an area, gain control of an enemy vehicle, or steal credits. These cards are outlined with colored borders to indicate how they should be played: green for play on yourself, blue for neutral, and red for play on the enemy. Exploiting these cards at the right time often will have devastating effects on your enemy. The enemy has their own cards that can be played on you, too, so be careful.
The game's missions are challenging, and maps are usually large enough to explore different routes. The 7th Legion's missions tend to be more strategic, expanding beyond merely amassing an army and steamrolling across the map. In one mission, you only have one guy with a bomb, and you have to blow up a base with it before you are granted reinforcements. There are a few others where you don't even have a base, and have to make do with small squads and limited resources.
There are also infantry based missions indoors. In these scenarios, three soldiers enter a facility to either get to a certain point on the map or kill everyone inside. Each member of the squad can be equipped with three weapon types, the default laser gun, grenade launcher, or a sniper rifle. Frankly though, the sniper rifle is vastly superior, and it's the only weapon I use. The game for either faction will last a handful of hours to complete.
Although the game is a lot of fun, there are a number of caveats. It's far from perfect. Pathing in large groups is an exercise in frustration. Units will get stuck behind trees, on different elevations, or will ignore orders altogether. They do this thing I call the "F You" response. Say for example you want to attack a vehicle bay. Instead of doing that, sometimes tank turrets or AC chassis will spin 180 degrees and just sit there. Or just as bad, units sometimes won't recognize move and attack orders that are placed very near to the unit.
The enemy AI is about as intelligent as a pile of rocks. My favorite tactic is to wall off paths to my base,then build power plants or barracks until I can literally build well behind enemy lines. They never destroy the walls and only attack buildings that are invading their space once in a while. However, never is the AI's stupidity more evident than when playing a particular card, "Armageddon". It wipes out the whole map of friendlies and enemy alike, destroys every building, and critically damages both bases. No matter how intricately the mission map was planned out, the AI won't even repair the base. They build one or two power plants, barracks, basic infantry, and that's it. Left to its own devices, the AI is worthless.
This game was developed in a time where balance wasn't a huge factor, and patches were difficult to distribute. It is possible to upgrade infantry to the degree of being near-godlike. With top armor upgrades, some infantry can survive being crushed by tank treads quite handily. Sure, you can upgrade vehicle and AC armor and weapons, but upgrading infantry is much more economical and effective.
If you are willing to forgive the game's shortcomings, there's a lot to enjoy here. Some of the cut-scenes are pretty cool, and the title theme is still an awesome jam. The card system and how the economy works are both unique features that I haven't seen reproduced in any RTS since. For the price, give it a try. You only have a few bucks and an afternoon to lose.
👍 : 67 |
😃 : 3
Positive