RTS Creator Reviews
RTS Creator is the easiest way to create Real Time Strategy games.
App ID | 327490 |
App Type | GAME |
Developers | Infotread, LLC |
Publishers | Infotread, LLC |
Genres | Utilities, Animation & Modeling, Design & Illustration |
Release Date | 1 Dec, 2014 |
Platforms | Windows |
Supported Languages | English |

1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score
RTS Creator has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
281 minutes
A very staright forward and awsome software. It will guide you everystep of the way and help you achieve your very first game build. It will be a basic build but you will know how to work with this software and realize just waht you can accomplish with RTS Creator.
👍 : 16 |
😃 : 2
Positive
Playtime:
19 minutes
Dead, last update was just prior to Christmas 2015 which suckered me into purchasing. I thought the last update was of things to come with the addition of flying units and it ended there. Official website for the product is down, its a cash grab and run product. Could of at least went open source. Online manual still works, video tutorials and rest of the website is down. This looks like it was created in Visual Basic or Visual Studio, so at least source would of been nice. Especially if created in C# which I could of expanded upon.
AI is horrible, pathfinding of your own units and enemy units is pretty bad. The ease of use is there. They really should of kept adding even small things, it could of went a long way.
👍 : 7 |
😃 : 0
Negative
Playtime:
62 minutes
Bought this and then after an hour looking around, requested a refund. There is little more than what you see in the video, the documentation is non-existent and the dev cycle is extremely slow...plus the regular price is ridiculous for what you are getting. Maybe in 3-5 years this will be interesting but for now, there are better ways to spend your money.
👍 : 16 |
😃 : 0
Negative
Playtime:
105 minutes
This is a dead horse, website shutdown, theres hardly any community, multiplayer unsupported, and all in all is confusing without a tutorial, since nothing is really explained in the html provided, such as power bars and what not, they say it takes an animated image but it does not say how to format it, etc.
👍 : 16 |
😃 : 0
Negative
Playtime:
381 minutes
Apparently dead. Missing out on the ability to create specific core gameplay elements such as varried terrain heights (though in a 2D game this can be faked), harvester dropoff (which completely crashes the engine), recolorable factions, infantry units, and multiple promised design features seen in the manual haven't even come close to being implemented. The site has completely gone down.
I would not recommend this. If you want to make a 2D RTS, there's tutorials that rival RTS Maker for GameMaker Studio.
👍 : 10 |
😃 : 0
Negative
Playtime:
174 minutes
The program looks and functions quite well, however, there is little to none on tutorials out there on the internet. Other than that, it looks decent.
P.S: Devs, would you be able to post some links to tutorials so I can use this program to the fullest.
thank you
👍 : 17 |
😃 : 0
Positive
Playtime:
1403 minutes
Let me start off by saying Im an indie game developer and Ive tried many engines before choosing RTS Creator.
Out of about 15-20 engines Ive tried RTS Creator (RTSC) is by far my favorite. Although I only have 9.8 hours on score for the engine as of the time of this post, I will be using this very often.
The Engine:
Its a simple engine that has alot of potential. Not only is it easy to use, it allows for complex technology trees, as well as many other features. Want to do a RD game, a simple RTS, or the next big RTS? This is that engine. The devs are constantly working to improve this engine from what Ive read. They have alot planned that they will put into the engine.
Link (http://www.rtscreator.net/index.php?/topic/24-future-features/)
The AI:
The AI is an interesting point. In the demo you get a good feel for the AI, while getting a small taste for other things. I have not played to much with AI yet but from what Ive already gotten done its a simple If/Then tree with general or specific points in there.
Ex: "If: attacked by: enemy who: any
Attack: Enemy Who: Any With: T1 Tanks"
Thats a basic idea of the current AI system in game. It may seem confusing but after you understand what to click to get what type of reaction than youre set for AI.
Map/Level:
The map design is a fun aspect of it the game, you can currently make a map at a max of 2000x2000 which is bigger than it sounds, but the developers plan to increase that from what Ive read. The map also features an in game map editor that allows you to create hills/mesas and put vegitation in the map.
Importing assets:
The asset importing is amazingly simple, you can import all your work in a very small amount of time, although the engine only uses prefered file types like .ogv, .ogg, .b3d, ect. ~IF~ you import a video, it must be .ogv but the sound must also be .ogg I found out. If you dont youll shit yourself when you play the video and hear static and such.
Menu deisgn:
A very easy feature which you can have as many menus as you want for any type you want. Theres a drop down selection that allows you to assign buttons for various things, name buttons as you want, import images to the background and all the fun stuff. The only down side right now (4/12/2015) is that there is no ability to put audio into your menus to my knowledge, but again the developers are going to put that feature in the engine as they go.
Overall from a 1 being horrid and 10 being godsent, I would rate this engine an 8.5 as it stands now. Once all the other features are put into the engine I would up it to a 9.5 or 10.
(http://www.rtscreator.net/index.php?/page/rts_creator.html)
👍 : 22 |
😃 : 1
Positive
Playtime:
73 minutes
Just a bit of forewarning. You might want to look at the tutorial before you buy. It's not your "Press X for perfect game" software, and you need to put time and effort into it. I would reccomend this to the following people:
1. People who have spare time on their hands.
2. People who put effort into what they do.
3. People who like RTS games and want to try their hand at their own.
👍 : 57 |
😃 : 4
Positive
Playtime:
18558 minutes
Update March 2021: So I decided I may as well try make something because I paid money for it. I gave Dune 2 another crack and put an additional 95 hours into this thing. So what have I learned. Its buggy as hell and will crash a lot. If there is one thing missing, such as an image it will crash. There are some totally broken features, for example the traditional RTS harvester functions are totally broken, you can not select "Drop off" with your harvester function or the game will crash. There are multiple things missing such as unit sounds, all 3d model files are flipped. Adding any sort of feature is a long and frustrating task. After the almost 100 extra hours I have put into this engine my recommendation is, do not buy this, use something else like the spring engine.
Yes you can make a really basic RTS on par with something from the early 90's
Yes you can have a lot of fun adding things into the engine.
There are a lot of features and again, promising parts to this engine.
If you can find it for free, and want a tinker its good to see how vehicles move and look. its probably good for a really basic demo. There is nolonger any support. The original help function directs you to some chinese porn site and the support is long since gone. I have managed to fix FPS Issues by turning off advanced camera controls and fps holds steady around 61fps, however...
DO NOT BUY THIS!
Seriously, Learning to code as a Dyslexic would render far better results then what you could produce with this engine (I am Dyslexic).
Old Review: I have put over 200 hours into this with little usable results. The software has a lot of potential but in all realism with no updates since October 2015 this is not worth the price. Its quite broken and missing a lot of features. Difficult to use as its a memory hog and when many units are on the screen all at once it slows right down to about 2 - 5 FPS. As far as the UI goes its simple to use but I have encountered a large number of game crashes. There is a forum site attached to this and some basic tutroials on youtube, but they stop way to early. The only good completed game I have seen from this engine is a tower defence game (avaliable on the website) but it begins to get very slow after about 5 minutes of game play suffering large FPS drops.
I attempted to recreate Dune 2 and Warcraft1 with this engine. It failed teribly to say to least as this engine had a lot of potential. No codeing is the best point as everything is set up via a GUI.
Wrapping up the review. If the Dev's pick it back up I would jump on it during a sale as it is easy to understand but there is just too much missing at the moment to justify the funds spent.
👍 : 35 |
😃 : 0
Negative
Playtime:
731 minutes
First off, this is not for everyone. Try the demo as they have suggested.
I'll start with the basic con: As a starter pack, it is a bit basic at the moment, so I can't wait to see how they expand. All the maps are flat, with no mountains or folliage supplied to you, with basic scripts. The more you know how to modeling, makeing images/textures, music, sounds, and can script, the more you will get from this.
That said...
I have been messing with a small game with a few simple maps and unit types with positive results. I've been able to import some random meshes I found on the web to see how it works, and have imported my own music and images into it. The price now for "as is" might be a little high, so I'm looking forward to updates.
If you really are second gussing, go to their forums and read it. It's not complex, but it's not exactly plug and play. But aren't any systems like this that way? You have to be willing to put in effort into it yourself to learn the ins-and-outs.
👍 : 250 |
😃 : 4
Positive