Deep Dungeons of Doom Reviews
This game is only for the brave. Dungeons await, each one deeper, each one more perilous and each one more challenging than the last.
App ID | 325090 |
App Type | GAME |
Developers | Bossa Studios |
Publishers | Bossa Studios |
Categories | Single-player, Steam Achievements, Steam Leaderboards, Steam Trading Cards |
Genres | Casual, RPG, Adventure |
Release Date | 14 Oct, 2014 |
Platforms | Windows, Mac |
Supported Languages | English |

747 Total Reviews
581 Positive Reviews
166 Negative Reviews
Mostly Positive Score
Deep Dungeons of Doom has garnered a total of 747 reviews, with 581 positive reviews and 166 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Deep Dungeons of Doom over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
643 minutes
Holy crap I did not expect a game to shine like this, for being so simple it really is addictive. easy fast fights that relys solely on your reflexes. amazing feeling, good music, nice graphics and animations (i am a bit lover) upgradable hero/heroes and monsters everywhere! easy to learn long time to master i think, I will begin now :3
👍 : 10 |
😃 : 1
Positive
Playtime:
110 minutes
A surprisingly fun and well-made game in a deceptively simple package, Deep Dungeons of Doom does a lot with a relatively simple formula.
The game itself is quite simple; you send one of three characters through a dungeon, floor by floor, encountering various monsters and acquiring loot before facing off against the final boss. Gameplay itself is as simple as pie; attack at the appropriate cues, block damage depending on what signals your enemies give you, use potions and whatnot, etc. all of which is done with just a few keys. Nonetheless, combat is quick-paced and quite fun, there's plenty of variety and diversity to flesh things out, and it's overall an excellent dungeon crawler. Seriously, this is well worth picking up.
👍 : 11 |
😃 : 1
Positive
Playtime:
172 minutes
I originally played this on Ouya and loved it. Simple, addicting gameplay: Choose a dungeon, press down to explore, press attack or block at the right time, get treasure, repeat.
It's challenging and rewarding in the right amounts and certainly worth the $5 for the time you'll spend.
My very small complaint is that this appears to be a direct mobile port and not translated from the Ouya version. This means there's no controller support, which is disappointing having played it with controller before. I liked being able to crash on my couch and play.
👍 : 12 |
😃 : 1
Positive
Playtime:
437 minutes
It's a mobile game, so simple mechanics are to be expected, but it's nevertheless challenging and fun.
👍 : 3 |
😃 : 1
Positive
Playtime:
483 minutes
I got this game for a buck (or two?) during the summer sale, and think it was worth the price. I've noticed it's now $4.99. Personally, I wouldn't give that much for it, perhaps, $2.50 at most.
Although I enjoy this game, I think that there are many who would not. The graphics are retro, very pixelated, which some may not like. Also, the game is somewhat simplistic, not too much thought involved, reminding me of those 8-bit games from years ago. Another con is there is no music volume control, except on/off.
The basic notion of the game is to time your blocks, while attacking the enemy in-between time. The whole premise is to learn the patterns of your enemy, so as to not attack too soon/too late, or fail to block their attacks. The enemies always have an indicator they're about to attack, although it can be a subtle or very quick gesture.
Added on that, the same enemy types can vary. On one encounter, you'll memorize the patterns of a dire bear, only to discover the dire bear on the next floor has changed patterns, which adds to the challenge of the game. Also, some enemies will punish you severely for not blocking, so beware!
After completing dungeons, you are rewarded with gold. You can use these to upgrade your skill trees for your three classes (Crusader, Mercenary, Witch). You can also buy equipment or potions from shops. That being said, I think the items and skills are a bit expensive, which means you may have to grind old dungeons some, to save up the gold. Also, you can only take one equipment piece and only one item (which can stack) with you to each dungeon.
If you fail a dungeon, you can choose to keep 10% of your gold losing the rest along with equipment/items, or take a chance at recovering half of your items you have on hand (a slot machine type of thing). This makes failing somewhat disappointing, but adds an element of hardcore to the death aspect.
There are also missions to do which, when done, reward gold. These are similar to daily quest rewards from other games, except that you can do them anytime, with up to three available at one time. Each completed mission is replaced with a new one. The rewards for doing these are fairly decent, so I generally spend more time doing them than anything else.
Overall, I'm satisfied with the game, given the price I gave. If you're thinking of buying it, I'd recommend doing so during a sale. That, and watch any videos of gameplay beforehand to make sure it's something you'd enjoy.
👍 : 7 |
😃 : 0
Positive
Playtime:
924 minutes
Basically a perfect example of quality retro-gaming. Ridiculously easy to learn belies deceptive depth, options, and complexity. Super fun and addictive, I'm inhaling it's content and it promises to remain interesting for some time. Basically the perfect kind of game to break up heavier fare. There are crap retro-games (like steam marines) and there are great ones, like this one and "legend of dungeon." Little more to say than I love it and recommend it.
👍 : 10 |
😃 : 1
Positive
Playtime:
351 minutes
+ Pixel graphics
+ Gameplay that has you paying attention to your enemies' attack patterns (just don't expect another Dark Souls here)
+ Three different classes with different upgrades
+ Good amount of content
+/- It isn't hard to see that this game was made with mobile phones in mind; it's fun in small doses
- Enemies attack faster the further you get, which is good, but this transition happens too quickly
- Earning a lot of gold takes ages, especially if you keep dying over and over again
[Rating: 74/100]
👍 : 58 |
😃 : 1
Positive
Playtime:
801 minutes
As some other reviewers have mentioned, it is a mobile game designed to get the user to pay through micro transactions. They haven't added anything to compensate that fact in the PC port, so the result is an extremely simple game that gets quite frustrating because you lose most of your stuff every time you die.
The difference between having a specifc item or not is huge. Once you lose a specific item, you need to re-visit dungeons you've already completed just to harvest enough money to get a similarly powerful item.
Leveling up and buying new items is all based on coins, and they are not that abundant.
The fights are like a mix o memory and quick reaction challenge.
Cool retro style and music.
👍 : 51 |
😃 : 1
Negative
Playtime:
1456 minutes
If you are looking for something deep, with a steep learning curve, lots of customization and stuff like that, look elsewhere.
On the other hand, if you are looking for something easy to pick up and play, that's cheap to buy, well done and a good time waster (in the best sense possible!) you could very well give this game a try!
Pros:
+ Easy to pick up and play;
+ You can play with WASD, arrows or mouse. Even with all of them at once
(this game could be easily played with a controller as well, but it's not necessary);
+ Nice pixelated graphics;
+ The text is funny without trying too hard;
+ There are some secrets for you to find out;
+ Although the game is easy, you can get a bit carried away and have some silly, stupid deaths (and like a good rogue like game, dying means losing your stuff!). In other words, it can be challenging.
Could be better:
> Option to Mute the whole game (you can disable the music, but the SFX keeps playing);
> Indicator of how many levels each dungeon has. If the idea is to make it a 'surprise', then let it be visible after the dungeon is beaten;
> A Warning telling me that I WILL lose all my stuff if I opt to leave the dungeon. For this kind of game is understandable if you lose everything if you die. But not necessarily if I want to leave it.
Edit:
On my original review I'd stated that having a Windowed Mode would be nice. Now it does have! Thanks, devs!
All in all, it's a good $4 game. It delivers what it promises. Nothing more, nothing less.
👍 : 55 |
😃 : 2
Positive
Playtime:
308 minutes
I really enjoyed playing this game on iOS so I figured I'd give it a try on PC since it's only $5.
It's a very simple, streamlined dungeon crawler. It has super retro graphics, music and style - but a very modern foundation. On the PC it's not going to scratch any deep desire for gameplay, but it is still a fun and simple game to kill some time if you're not looking to do anything serious.
You have three abilities, attack, defend and use an item. Everything else is basic timing (dodging attacks, avoiding their defenses, finding weak spots), collecting loot (you can only wear one piece of equipment), potions (you can carry one) and gold, buying gear and unlocking new passive abilities. There are three classes with a different passive tree that bring different strengths/weaknesses. It sounds absurdly basic and it is, but it's a nice dose of old-school fun.
Some of the boss fights are actually suprisingly challenging despite the basic abilities and you will die - at least whilst figuring out their moves and timing. Death is not permanent and in the PC game has no real serious setbacks except for your time and frustration; you can revive and restart the dungeon but will lose your hard earned loots that you have on you. In the iOS game you had to pay microtransactions to revive and death was a costly endeavour which really upped the frustration.
It is ultimately a game that's designed for the casual mobile platform - meant to provide a small dose of entertainment whilst you're bored or travelling, not hours of deep gameplay. I would still recommend it, but people should be aware of that before buying.
Personally, I like it. It's simple, it's fun, it's addictive and although I think that it is a game well suited to the mobile market, paying $5 for the full game with zero microtransactions is worth it.
👍 : 129 |
😃 : 1
Positive