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4 😀
2 😒
57,39%
Rating
$9.99
Re:Flex Reviews
App ID | 3221180 |
App Type | GAME |
Developers | Marc Studio |
Publishers | Marc Studio |
Categories | Single-player, In-App Purchases |
Genres | Indie |
Release Date | 9 Oct, 2024 |
Platforms | Windows |
Supported Languages | English, Japanese, Korean |
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6 Total Reviews
4 Positive Reviews
2 Negative Reviews
Mixed Score
Re:Flex has garnered a total of 6 reviews, with 4 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Re:Flex over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
204 minutes
Don't work ! Stuck in the tutorial with no circle or action to do... too bad
UPDATE : Devs found the bug and fixed it, the game is good and fun, just like in videos
👍 : 0 |
😃 : 0
Positive
Playtime:
76 minutes
An interesting spin on the Osu formula. I wouldn't call this a rhythm game so much as it is a music game. You're not really tapping things on the beat like in rhythm games. You're more trying to find the flow of each track's map. You are a red arrow essentially trying to chase down a blue arrow that leaves circles to enter, large triangles to break, and projectiles to dodge. It's a fairly chill game that has its own layer of difficulty. The songs are pretty consistent with what you hear in the preview videos so if you like the cutesy vibe it's a good time.
The difficulty of the game comes from the fact that your little red arrow will not move 1:1 with your mouse movements. This may make a tablet easier to use as rather than dragging around you're swooshing around pen style instead. It does take a little bit to get used to and I'm still very much in the learning phase myself, but it feels like a system that will click and be very satisfying to utilize over time. You can change sensitivity and things, but the arrow will always desync from your mouse at some point or another.
The game has a demo so if you're on the fence try it out. I think for the asking price, you're getting a decent little chill game. I will say that the UI is a bit janky when selecting songs, and though you don't need to read a lot to understand, some of the tutorial explanations are clearly showcasing English as a secondary language. Again, not needed to figure out how the game works, but also not the greatest experience.
If you like cute and unique music games definitely check it out!
👍 : 2 |
😃 : 0
Positive
Playtime:
20 minutes
Did not work for me. Read through tutorial 5 times, listened to this song fully 3 time, not a single circle appeared for me, can't select different modes or proceed to different song.
👍 : 1 |
😃 : 0
Negative
Playtime:
471 minutes
Very positively surprised by how enjoyable the game is. It gets very difficult quite fast, and there is a lot going on in general, but ultimately it's fair and retrying is just one click of the spacebar way. Over my time playing through the game a patch came out to "make it easier" so the game is more lenient now (less health loss per mistake) but still fun.
There is an odd inclusion of a microtransaction/gatcha mechanic to unlock some extra particle effects, but it is very inconsequential, so you need not worry about it. Though I will state that it feels oddly balanced, as you need 200 coins to open a box (after you're out of rubies you get as a one-time reward for finishing a song) and coins are obtained through random play, at a rate of 1-2 coins per song. So you need to play for ~6 hours for a chance to get a platinum coin. Granted, once you get a coin you can get whichever cosmetic you want, but it still feels like a comparatively large amount of time, especially given the next point.
I think the biggest flaw of this game is its lack of replayability value. It's technically there since you can enable random seeds on all the songs, which keep the patterns but shuffle the spacial layout, but the game really doesn't try to encourage you to play more of it. I would love for the game to keep track of how well you did on each level, showing which ones you did deathless, and maybe even which you did hitless. Furthermore there could be great scorechasing potential by introducing a 'score mode' of sorts, where you get points depending on how close to each circle you are (and perhaps things like how much time you spend near a comet). No deaths, just points. Would make for a different-yet-similar mode of play, and would give people something to chase, since perfecting that score would be nigh impossible on harder tracks.
And speaking of dying and harder tracks, I do think there should be some invulnerability for a short time after dying, especially given the screen effects that happen. They can be very disorienting, and I think majority of the "game too difficult" complaints come partially from the fact that if you die once, you're very likely to lose another life shortly afterwards. Probably the only not fun thing is the game comboing you because you did a mistake in a tricky pattern.
Still, despite some of the above oddities/issues, the game was a blast to play. Took me just under 6 hours to finish challenge mode on all songs, though majority of them were pre-difficulty nerf, so they might've taken a bit longer than they would now. I definitely highly recommend this game though, so try out the demo and see if it's your cup of tea
👍 : 4 |
😃 : 0
Positive