20XX Reviews
20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe!
App ID | 322110 |
App Type | GAME |
Developers | Fire Hose Games, Batterystaple Games |
Publishers | Batterystaple Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP, Steam Leaderboards, Remote Play on TV, Steam Trading Cards |
Genres | Indie, Action |
Release Date | 16 Aug, 2017 |
Platforms | Windows |
Supported Languages | English, Japanese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian |

219 Total Reviews
172 Positive Reviews
47 Negative Reviews
Mostly Positive Score
20XX has garnered a total of 219 reviews, with 172 positive reviews and 47 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for 20XX over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
537 minutes
Its pretty good I'm hoping to finish a run soon !
👍 : 0 |
😃 : 0
Positive
Playtime:
8 minutes
5/10 random bullshittery leveldesign
👍 : 0 |
😃 : 0
Negative
Playtime:
1472 minutes
Fun, good mechanics for a fair price
👍 : 0 |
😃 : 0
Positive
Playtime:
9851 minutes
Bringing comparisons into view, despite some altered mechanics, it’s clear that 20XX wants to contend with the formula that Mega Man instills incredibly well. Now with that being said, I must point out that 20XX brings its own unique spin on that foundation, so much so that it has what it takes to stand on its own two feet. Though still, I just couldn’t help but get mentally taken back to everyone’s favorite bomber in blue. The question is, with the Mega Man X Legacy Collections out there, does 20XX do enough to stand tall enough?
I’ll start with the premise and go from there. The game centers around both Nina and Ace, armored soldiers that wield a power blaster and an energy sword, respectively. Contracted by a pair of professors; Brighton Sharp and Arlan Flat, Nina and Ace are tasked with clearing out a selection of dangerous locations in an attempt to eradicate a robot uprising that’s tearing around Earth. What follows on from this is a fairly competent (if at times tough) roguelike 2D platformer that will challenge you to the end of your tether, and then some.
One of the biggest distinctions that 20XX offers is that it dishes up procedurally generated content across a broad variety of elements. The levels that you play in 20XX are not pre-defined, nor are the boss sequences. Everything that you will soak up here is largely down to chance, which helps to keep things fresh. The aim of the game is to battle through each level, blasting the hell out of all forms of creatures along the way, and ultimately beating one of the eight epic boss battles that are designed to test your skills to the absolute limit.
What makes 20XX quite interesting is that players will need to contend with some loss of acquisitions upon death, meaning that the game’s items and augs come in passive and permanent varieties. I found the balance here to be very well laid out and it sits quite well with the game’s roguelike elements. If you bite the proverbial dust, your temporary per-run pick-ups will fly out of the window, but you are indeed allowed to keep your permanent upgrades and unlocks. It helps, of course, that the core gameplay is tight and responsive.
The game supports three tiers of difficulty; easy, medium and hard. The two playable characters, Nina and Ace, collectively offer up two wildly different play styles. Nina’s power blaster is a great choice for those that like to put some distance between themselves and their foes, whereas Ace’s energy sword is perfect for getting up-close and personal. Regardless as to which character you gravitate towards, both Nina and Ace handle largely the same, though, I must say that it’s nice to have the choice to play how I want to play.
One of the main problems for me here is that I love Mega Man and this is clearly drawing inspirations from that. Though, 20XX doesn’t cater for the one thing that I love Mega Man the most for and to some degree, that hurts the overall experience. I quite enjoy the structured route that Mega Man takes. I like selecting my level and becoming antiquated with it through trial and error and muscle memory. 20XX’s procedurally generated content chases that away and in all honesty, I think it would have suited the former format.
Don’t get me wrong, that level of never knowing what you’re going to get next is a thrilling concept that works well in the games favor, but it doesn’t cater for bettering run-times or speed-runs. My other gripe sits with 20XX’s inconsistent difficulty spike. Sure, this can be attributed to the game’s procedurally generated layout, but I couldn’t help but feel as though I had periodically pissed the game off for reasons unknown, and so it decided to beat me to a pulp. Mercifully, the latter concern here is not one that’s often forefront.
Regardless of the few issues here and there, 20XX is a solid game that will certainly please those that enjoy the core foundation. Levels are packed with large variations of enemies, many of which come with their own attack patterns and behaviors. There’s some truly challenging platforming sections to overcome as well as tough, intricate boss battles that will see you pulling out your hair if you set a foot wrong. By and large, this achieves everything that it sets out to accomplish. Co-op play is also a neat feature that’s present.
Verdict: 7/10
👍 : 1 |
😃 : 0
Positive
Playtime:
5541 minutes
If you love the Mega Man X series this game is for you! I've played almost all my 92 hours online with a friend, the connection for us was always great. There are different characters you can play as and lots of level variety.
You can tackle the game solo but I definitely recommend playing with a friend online who also loves platformers for the best experience.
👍 : 0 |
😃 : 0
Positive
Playtime:
499 minutes
I really wanted to like this game, I'm a huge fan of Megaman style games... but this ain't one I can recommend....
Does it feel and play like Megaman? A bit... The control of the main character feels like a Megaman game... but that's it...
Sadly....
The special powers are very underwhelming, especially when you start boosting your main weapon and when that one starts doing more damage than the special weapon some enemy are weak to...
Out of the 8, two of them are really useful, the rest is very .... very forgettable.
The level design suffers the rogue-life effect: basically, each level are randomly composed by bunch of "super block" picked from a very limited set, which are mostly trying to create a "challenging" platform experience, failing to do so.
After 4 or 5 runs, the game starts feeling very repetitive... And I'm not even talking about the part where some path leads to nowhere.... no bonuses...
The difficulty as you progress scales up very fast if you don't pick up the right upgrades, to a point where, for example, you may not be able to clear some of the sections because you're not fast enough. But then if you do pick the right ones, the game becomes a breeze...
I honestly wanted to stop playing after my first few runs... but seeing how positive the review were, I was hoping it would get better ... somehow.... Sadly, for me, it didn't.
I would strongly suggest to pick up Megaman 11 instead if you want to scratch that Megama hitch.
👍 : 0 |
😃 : 0
Negative