Sign Motion Reviews
The story of the kid who escaped from the school crossing sign.
App ID | 321370 |
App Type | GAME |
Developers | Midnart |
Publishers | Midnart |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards |
Genres | Indie, Adventure |
Release Date | 24 Oct, 2014 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Greek, Russian, Korean, Turkish, Finnish, Ukrainian, Bulgarian, Czech, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Romanian, Swedish, Thai |

35 Total Reviews
20 Positive Reviews
15 Negative Reviews
Mixed Score
Sign Motion has garnered a total of 35 reviews, with 20 positive reviews and 15 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Sign Motion over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
4400 minutes
I absolutely LOVED playing this game and can't wait to play it again! Beautiful layout and design and ... very unique. It's not too hard yet not too easy. Well worth the price I paid. It was simply enjoyable to play. I definitely recommened this to anyone who likes a good, straight forward, do it at your own pace puzzle game.
👍 : 8 |
😃 : 0
Positive
Playtime:
221 minutes
Sign Motion Is a great little puzzle platformer that in my view deserves more credit than what it has gotten in the overall reviews. Sure the handling is somewhat frustrating from time to time but the overall experience is still really great and the design of the game is pretty remarkable with an otherwise dead world of signs and figures comming alive. The soundtrack of this game is also really great and fitted the game very well. The game is rather short and its fairly easy for the most of the parts. I will rate this game 8/10
👍 : 9 |
😃 : 1
Positive
Playtime:
111 minutes
I came to this game at the recommendation of a friend, who knew I enjoyed puzzles. I typically like games like World of Goo, Diner Dash, and other casual games but when I saw the preview, I was intrigued. It was the most unique game I'd seen.
So I played it and like many people, got frustrated. A lot. But then, I'd figure out the puzzle and what I needed to do and had a great feeling of achievement. This is a game where you have to think and it feels good to exercise those mental muscles! I'm enjoying playing it.
👍 : 11 |
😃 : 2
Positive
Playtime:
33 minutes
The idea is excellent but the attempt at trying to implement real world physics to the characters animation and movement, resorts in very poor control response. Shame really this could have been a great game but with the rather inadequate feel of the characters con trol can't give it more than a 5/10.
👍 : 25 |
😃 : 2
Negative
Playtime:
223 minutes
This game is odd in the way that it could have been so good. The music, atmosphere, and ideas surrounding the plot are great. The controls and level design fall short. It's a 3-hour long platformer that will frustrate you when your inputs are ignored. You cannot adjust the game volume (there's an option, but as soon as you exit it re-adjusts back to the default setting: blow your speakers). The puzzles are very easy to figure out, but sometimes difficult to do because of shoddy controls, or time-limits. Both of which are a platforming no-no in my world. It feels awkward to control at times, funky things happen that (I'm assuming) shouldn't, like getting stuck on corners of platforms instead of landing on top of them or climbing them which the controls call for. For the 75% off price I bought it at, it's worth it; about two bucks. At the full price, it's not worth it. I urge this programmer to make a sequel and focus on controls and level design, because this idea really could be amazing.
👍 : 4 |
😃 : 1
Positive
Playtime:
74 minutes
It's a unique idea with some decent ideas but the controls are shocking and the puzzle design falls apart once you encounter the gas leaks. In a puzzle-platformer you have to expect decent controls and good puzzle design & the sluggish and nonresponsive controls just makes the poor puzzle design stick out that much more.
👍 : 4 |
😃 : 0
Negative
Playtime:
161 minutes
it.... it hurts me to rate it the way I did, because I originally greenlit this project on the steam greenlight projects, I was hopeful with approval from the community the team would work towards a better playing experience, but it just comes off as a limbo-wannabe. Is this game terrible? No, but it does suffer from some weird design choices, odd animation placements and puzzle mechanics that work well towards the beginning, but begin making less and less sense as the game goes on. I look forward to what this team does going forward, but I wouldn't say my completion of the game left me with any sense of accomplishment.
👍 : 4 |
😃 : 0
Negative
Playtime:
9 minutes
Not worth $10
* Uninspired platforming gameplay
* Jumping/running controls handle like a shopping cart, straight up ignores jump inputs / keeps moving forward after letting go
* Continually makes you repeat the same boring platforming sections if you mess up (which you will mainly due to aforementioned rancid platforming.
* Graphics/audio are meh
Summary: if you want a decent 2D platformer gameplay go play one of the mario / sonic's, not this. If you want quirky indie platforming/puzzle solving, go play braid or limbo, not this.
Keep away.
👍 : 60 |
😃 : 1
Negative
Playtime:
116 minutes
[h1]Reviews for the Deaf and Hard of Hearing[/h1]
Overall Rating: 10/10
Gameplay Rating: 9/10
Accessibility Rating: 10/10
[i]Overall rating is a combination of the gameplay (mechanics and story) and accessibility (how the game includes deaf/hoh gamers).[/i]
[h1]General Gameplay[/h1]
Sign Motion is an extremely creative 2D scrolling puzzle/challenge game that begins when events throw your character's sign out of its normal existence.
You play as a stick figure, either male or female (changed in settings), that traverses across of signs from throughout the world. The signs in the game provide clues as to what puzzles or challenges you will face, ranging from sliding cars to falling rocks, explosive crates, and poisonous gas that chases through through a large portion of the game.
Your progress is saved after each major puzzle or challenge and, if you 'die,' you restart at the most recent save point, ready to begin the challenge again.
Although the game is not overly hard, it provides a hint system for the slightly more complex challenges that explains in three individually revealed images how to pass the challenge.
There are a few visual treats in the game as you go along, including indicators for how much is left to travel before you finish by way of US destination milage signs.
Sign Motion is ultimately a game on level with mobile or console gaming that was ported to PC.
[b][u]Replayability[/u][/b]
All in all, Sign Motion is a really cute, creative, fun game that will entertain you for a few plays. Realistically, you could get 2-3 fun iterations of this game before you've successfully completed all of the challenges without issue.
[h1]General Accessibility[/h1]
[b][u]Accessibility Options[/u][/b]
Options are limited in the game, which is a design for both console and PC games.
For HoH gamers, you can choose volume between master volume controls, game sounds, and game music, allowing you to tune according to what is best for you.
As a side note for mobility challenged gamers, this game uses either A and D or left and right arrows to move forward and backward, left control to push/pull objects, and space to jump. These keys cannot be changed.
[b][u]Subtitles & Captions[/u][/b]
This game can be complete and enjoyed entirely without sound, so no captions are needed or provided.
[b][u]Chatting/Communicating[/u][/b]
This is a single player game; no chatting.
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[h1]Visit Games Reviews for the Deaf/HoH[/h1]
http://steamcommunity.com/groups/gamereviewsforthedeaf
👍 : 18 |
😃 : 2
Positive
Playtime:
77 minutes
I'm not quite sure how I feel about this game yet. It feels like it is still in early access, and can use some work, but theres a lot of potential. As a full game though as it is right now, I would not recommend it.
The controls seem slightly delayed, and are sloppy. Jumping is a huge issue, as well as running.
You tap slightly to make your character move and NOT fall off, and your charater doesnt move. So you hold down for slightly longer, and your character goes flying off the sign.
I've died so many times because I hit spacebar to jump and because of the delay, the character doesnt jump, just runs straight off the sign. It is very frusturating and unrewarding. You have no control over your jump, once you jump your charatcter will jump at whatever speed you were running at, and you have no control of the jump while in the air. So quite often you'll jump from a sign right into the abyss.
The idea of the game in general is very creative, but as a platformer, there are much more polished games out there you can get for a cheaper price.
The controls are just so sloppy that it ruins the game for me. I'd recommend this game once the controls are fixed.
👍 : 125 |
😃 : 3
Negative