
317
Players in Game
5 592 😀
83 😒
94,94%
Rating
Free
Free app in the Steam Store
Life is Strange - Episode 1 Reviews
App ID | 319630 |
App Type | GAME |
Developers | Feral Interactive (Mac), Feral Interactive (Linux), DONTNOD Entertainment |
Publishers | Square Enix, Feral Interactive (Mac), Feral Interactive (Linux) |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards, Remote Play on Phone, Remote Play on Tablet |
Genres | Action, Adventure |
Release Date | 29 Jan, 2015 |
Platforms | Windows, Mac, Linux |
Supported Languages | French, Italian, German, Spanish - Spain, English |

5 675 Total Reviews
5 592 Positive Reviews
83 Negative Reviews
Score
Life is Strange - Episode 1 has garnered a total of 5 675 reviews, with 5 592 positive reviews and 83 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Life is Strange - Episode 1 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1161 minutes
It’s so much more than I was expecting. Max is an awesome protagonist, and her life becomes increasingly strange at the point where you start to understand the weight of responsibilities. You realize that choices matter (obvious I know but you really do), and you also come to see that you have to grow up to face those adversities... or not, because it’s a game, and you get to shape your own version of the story. This is one of the best games I’ve ever played. Another point is the music! The team that worked on this they are masters.
👍 : 0 |
😃 : 0
Positive
Playtime:
850 minutes
It's the type of game that really gelled with me when I was a teen, and adult me generally looks back on the experience fondly.
👍 : 0 |
😃 : 0
Positive
Playtime:
1533 minutes
This one hits like a truck...
I originally played it 7 years ago and only went through chapter 1-2 then decided to pick it back up in 2025. I was totally out of the story so I had to restart over but oh lord it was such a wise decision. It started out a little slow and but the ramp up was absolutely insane. One of the most beautiful experiences I've ever had in videogames.
The main strenght of this game lies in its storytelling so going back to the beginning was a must-do!! I could slowly but surely get attached to the characters and the setting that is taking place... The pacing is just excellent and of course, the vibe, light, acting and music are absolutely gorgeous and so immersive as well. There are some puzzles here and there but they happened to be just fine. All the chapters feel so unique and different, they all have an important place in the story and everything just feel very intentional and beautiful. It's just a masterfully crafted from the begining to the end & and sits as a truly meaningful experience for the player.
My heart was in for a ride, and that ride was worth it. I will miss this game and its universe. I will miss Max and Chloe...
👍 : 0 |
😃 : 0
Positive
Playtime:
773 minutes
So good. Ten years late to this game, but it's timeless. Emotionally intelligent storytelling is very engaging.
👍 : 0 |
😃 : 0
Positive
Playtime:
864 minutes
I watched a playthrough of this game when I was WAY too young to be indulging in such content but this game has always stuck in the back of my mind constantly. I decided to revisit it for myself and I am really glad that the place this game has in my heart wasn't out of pure nostalgia, it's just a fantastic game.
👍 : 0 |
😃 : 0
Positive
Playtime:
1598 minutes
This game changed something in me. I love the small details, the fact that Max can literally speak about everything that's shown in the map. I like that you actually have to think to get all the pictures done, the storyline is amazing and literally made me cry at the end. I would recommend it to everybody who loves cozy games, can't wait to play the other parts!
👍 : 1 |
😃 : 0
Positive
Playtime:
3467 minutes
I remember all my friends playing this game before me, and hearing them talk about it was a completely different experience to actually playing it myself. It has been years now, and i still think of this game occationally. It is worth the experience.
👍 : 1 |
😃 : 0
Positive
Playtime:
1163 minutes
[i]Life is Strange[/i] is a game that focuses on realistic storytelling. The voice acting is impeccable, which is impressive because there are some very emotional scenes, the motion-captured animations are on point, and environments look like someone's drawing of real locations. Even though a large part of the soundtrack consists of licensed songs, it fits perfectly with the place and mood of the story. it's almost like the songs were written for this game. Every character, even side characters, is so real, it's impossible to not feel anything for them.
[i]Life is Strange[/i] isn't a game you just play, it's a highly traumatic life experience you go through. You don't come out the same person afterwards. It's one of those games that makes you interrogate your own decisions in life.
And I want to add that the nightmare scene was one of the coolest horror experience I've ever had, and it managed to do that without using jump scares or other cheap things like hazy environments. And I'm someone who doesn't like horror.
Happy 10th anniversary to LiS!!
👍 : 4 |
😃 : 0
Positive
Playtime:
751 minutes
This is one of the best video game stories ever told – a true classic. If you haven’t played it yet, make sure to carve out some time for it; it’s totally worth it!
👍 : 6 |
😃 : 0
Positive
Playtime:
2453 minutes
[b]An intimate diary tribute to the 10th anniversary of Max’s journey.[/b]
It used to be a tradition for me to play [i]Life is Strange[/i] every New Year’s Eve when visiting my childhood home. So many memories intertwine with it. Jumping up and down on the bed losing my mind after the 3Ep twist. Bugging my classmates with a basket of theories and insane lore about the game's development. Cutting my hair slowly bit by bit until it eventually resembled Max's. I learned Spanish Sahara by heart and played it non-stop on the ukulele I begged my parents to buy. Even the wall of my room was decorated in Max's style – a tradition I carry to all the homes, or the resemblance of homes, I've changed along the way. In 11th grade, I made Max’s journal from scratch, it was one of my favorite pieces in the room, taking a notable place among my own personal and school diaries. I remember playing the 4th episode on a school week until 6am and going straight to school all hyped and simultaneously out of it. When Episode 5 came out, I sobbed for two weeks! My best friend at that time and I woke up so early that day, purposefully missed school, and spent all day immersed in that final chapter – her watching a live stream and I cursing at my old computer unable to handle Max’s time jumping shenanigans; of course, taking occasional breaks for comparing our declining emotional stability. [i]Life is Strange[/i] carried me from that final school year straight to University, helping me figure out some stuff about my own life along the way; as it did to many. Every time I turn it on now it just turns into a crying fest. From love, of course. But also sorrow.
Over the years, I’ve read so many players' intimate recollections prompted by the game's content; random snippets of people’s most vulnerable life stories sprinkled over each social media platform. Simply something awoken in people of all ages and backgrounds, perhaps by the game’s mellow nostalgic aesthetics and unabashed willingness to attune to the finest memories and emotions of our hearts. It was rather pleasant to witness the resurgence of [i]LiS[/i] fandom in late 2024, collectively reminiscing on our intimate interaction with the story, the newfound change in perspectives, and the passionate desire to mutually share all the warmth we still have for its characters.
Living through Max was foundational for me, a self-conscious girl growing into confident adulthood with innocence violently ripped away from her. It was simply an average coming-of-age process, growing up and seeing a world from a different perspective, learning to connect and empathize with those around, learning from them and finding our own flaws and desires, recognizing them and growing to be better. But also a darker experience of going through my own sexual assault, of losing my own innocence, shifting and modifying the self to perhaps be more cynical and pragmatic, of maybe seeing the world through a darker yet necessary lens. Yet, ultimately, all of it forming one unified identity that is nevertheless a beautiful landscape of variable experiences and lessons; adulthood. I will always love the character of Max dearly. I will always cry noticing the gradual change of her vibrant diary doodles to objective, subdued in color entries with each passing chapter. I will always cry for the innocent love Max finds in non-innocent circumstances. The exploration of Max’s fractured mind following the violation will always mean the world to me, back in 2015 making me feel seen and motivated to start my own tumultuous journey of healing. I will always be grateful for Don’t Nod creating this beloved gamified companion to project our own internal worries onto, our transformations, and dreams; to reach intimate answers through a bittersweet, meditative experience.
[i]Life is Strange[/i] maintains sheer gratitude and wonder for each part of our environment while not rejecting the truth of the shadows stretching over the world’s corners. Finding beauty in the industrial powers of small towns, their nature, expansion in infrastructure, transformation of beliefs, unique differing people, and their interconnected messy ties to each other: as colleagues, students, friends, lovers. Finding beauty in the contrast of lives cut short, resentments, domestic disputes, destructive truths, violence, and uncertainty of tomorrow. Creating a living, breathing town that wishes to continuously evolve, grow, and adapt to the changing population making up its geographical landscape. Rachel Amber’s character is perhaps the most compassionate interpretation of Laura Palmer’s image I have seen, Chloe’s uncensored journey of clawing through grief calls to the most helpless moments of my own 19old self, and the understanding of violence captured in a human-shaped form still wounds me deeply: of course, so much of [i]LiS[/i] was inspired by and carried love for David Lynch’s legacy.
It's not so much the content of media; over time it becomes something bigger than its key narrative points. Rather, the events it accompanied in life, the memories you associate it with. That's when stories become truly dear to the heart no matter the years passed. It simply evokes a subdued feeling, like a thread granting the privilege to time travel to your own thoughts, memories, tastes, smells, relationships, places.
I tried replaying this game in so many locations now it can be drawn onto a map, like a shi+ty road trip. But I never lasted very long, about 30 minutes before I lose my cool completely and start thinking of the hand-drawn picturesque walls of my school. Of the captured memories sprinkled over my walls. Of the path to my home from school, from my friends, from the center, from my mom's job, from the park, from the waterfront. Of the last school days and giving away my books. Of getting closer with my classmates and finally understanding how similar we are. Of looking out my window, the windows of my friends, the windows of my school – and seeing sunsets, sunrises, golden hours, whirlwinds, blizzards, screeching hot days. Of dark days. Of town spots I avoid. Of town spots I wish could stay with me. A living breathing town… trapped in hazy, fleeting pieces of memory. Out of reach, a resemblance of something that used to be, overwritten by new places and people – when it's one of the last anchors you have to that past you cannot go back to. Learning to hold the value of delicate memory, accept darkness, and cherish its lighter undertones.
Finally replaying the game after these years, I’ve been finding new connections with Arcadia Bay, of the radical shift it makes from a nostalgic warm town to a harbor of ruin. How it strongly encompasses both, yet neither. I’ve been thinking of how the geography of my town has been modified, its prior identity forever wiped away. I’ve been countering the grief of losing childhood physically and emotionally with the fleeting traces of glee that used to be. On dark days, I will always hold on to the memory of sitting on the hot-to-the-touch boulder stone with my childhood friend, giggling about our new life developments, surrounded by forestry of a quiet park and bright sun. Of looking around me and seeing kids become more expressive in their identities, unafraid to look, think, and love however they please. Of regularly visiting my school and checking in to see if the asphalt drawing we made in dedication to our class teacher has faded away, or the chamomiles covering the school’s entrance are still greeting the children. Of peaking outside from the large plants covering my mom’s windowsill and seeing the rose we have planted outside slowly rise and bloom. Of always having a prepared 2h15m playlist to accompany me on the trip to my town from the nearby big city.
Nowadays, [i]Life is Strange[/i] transports me to the hot summer days of my home.
I will always be grateful for having a chance to time travel.
👍 : 55 |
😃 : 1
Positive