As the world turns short of Mana, Mirage, the city of illusions, is in danger of collapsing! Help Kyuboy’d make his way through mind-boggling puzzles to save his hometown!
5 Total Reviews
4 Positive Reviews
1 Negative Reviews
Mixed Score
Mirage: Ignis Fatuus has garnered a total of 5 reviews, with 4 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Mirage: Ignis Fatuus over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
103 minutes
Oh boy where do I begin for this...
Mirage's game-play is an interesting concept requiring you to manoeuvre your cuboid character through various levels which sometimes involve there only being one correct method to navigate across a particular area. That's where the game's puzzle mechanics come in as there are some paths your cuboid character, aptly named kyuboid, can only pass through when in a specific orientation (either upright in a 1x2 method, or on your side in a 2x1).
Later areas also require you to "rotate your screen's camera angle" to "create" paths that may otherwise not be present (and disappear if you were to accidentally change screen angles). For example, in the starting view you may be trapped on a small land mass with no way to cross to a nearby platform. Rotate the screen in the correct angle and a path appears connecting the two areas which you can use to cross safely. Change the screen angle again and the path disappears. (RIP to you if you were still on it when you rotated the screen because you hit the wrong button)
Combine the two points above and you start to get an idea of what kind of puzzle game this is. Now add in things like buttons, weighted cubes and more and you end up with a casual game that requires far more thought put into it than you may have expected from the trailer and images.
Now that you have an idea of what kind of game this is, lets get into the pros and cons.
Pros:
- Very unique game play (in my opinion) and puzzle mechanics
- Catchy BGMs
- Simple but decent art with an interesting "simplified" style.
- Story (Yes this game has a story, and while simple, is still interesting enough).
- Feels good when you finally overcome a particularly hard level (Mental gymnastics is hard).
- Great way to kill time and offers some replayability in the form of a scoring system based on time taken and moves made per level.
- Decent indie made game from a relatively new company/studio (from what I could find) and released in a time when many mainstream AAA games are starting to get annoying for one reason or another (Support indie developers!).
Cons:
- WASD movement keys and camera angle rotations do not align. (Your movement keys do not follow the current camera angle which means your move up key will turn into a move left or move down key depending on your current camera angle and it is very easy to forget which rotation you're in during the later stages)
- Controller highly recommended when playing (but not included with purchase)...[See above point]
- Music gets a little repetitive after a while.
- Some later levels require quite a bit of brain juice to figure out (and a pencil and some paper to draw/write steps to the puzzle) which may be a turn off for some. (Mental gymnastics is hard...)
- Game replayability only extends to getting better scores. If you're just satisfied with completing each level then there's no real draw to reply a level (Might have some exceptions but I have not gotten too far into the game at the time of writing this)
In conclusion: I think this game is a pretty good venture for a new up and coming studio and it deserves more attention. It has unique mechanics and does stand out in regards to that. It certainly could do with more polishing, but for the price you're paying that's a pretty good deal. (And once again, support indie devs!)
👍 : 0 |
😃 : 0
Positive
Playtime:
445 minutes
This game has 50 levels but don't let that fool you into thinking you can breeze through it, the first few levels will ease you into the controls before the difficulty ramps up to give a challenge. Recommended for those who want a tough puzzle game experience.
There may be a few grammar errors in the game (I was playing this in English language), but it shouldn't deter players from the overall gameplay. Do note that certain levels had some interesting glitches (when I was at the level with the race against Cocky Cube, I died just by colliding into it, but it has since been fixed). The developers are constantly updating it for any potential glitches which is good. The overall aesthetics and soundtrack bring a unique isometric puzzler that you'll spend hours crafting the quickest solutions trying to beat your own high score.
👍 : 0 |
😃 : 0
Positive
Playtime:
127 minutes
review: paid $14 Usual price at $16 (which i think the price should be around $2-4)
game is 300+ mb small. and graphics not that great.
stream the game on twitch and stuck in level that can't seem to complete.
-keep falling into water (make it fall proof, place the wall at the corner, just make it transparent)
if player want to restart. ESC and restart
-direction is very confusing ( which i think player will probably quit before learning the direction)
make it top down game.
-the music is annoying looping the same over and over which is annoying (music need to be smooth and comfy, something that will let u think out of the box)
conclusion
it's really not $14 worth it.
👍 : 1 |
😃 : 0
Negative
Playtime:
206 minutes
This is a very interesting puzzle game that challenges you to complete levels using camera perspective and careful rotation and positioning of your character. It’s a super cool mechanic that adds a fresh twist to traditional puzzle solving.
Level progression is great! The game introduces new mechanics gradually, then cleverly combines them in later stages pushing you to apply everything you’ve learned in creative ways without hand holding. It strikes a good balance between challenge and clarity.
Visually, the low-poly art style is clean and charming, and performance is solid, it runs smoothly on my low spec PC, which is always a big plus.
I highly recommend using a controller though, the default WASD controls feels awkward at times and takes some time to get used to.
Lastly, the music is very upbeat and catchy creating a very nice and chill atmosphere, but does get repetitive after awhile.
👍 : 1 |
😃 : 0
Positive
Mirage: Ignis Fatuus Minimum PC System Requirements
Minimum:- OS: Windows 10
- Processor: Quad-core Intel or AMD 2.5 GHz
- Memory: 8 GB RAM
- Graphics: DirectX 11 compatible
- DirectX: Version 11
- Sound Card: Any
Mirage: Ignis Fatuus Minimum MAC System Requirements
Minimum:- Requires an Apple processor
- OS: macOS Ventura
- Processor: Apple Silicon
- Memory: 8 GB RAM
Mirage: Ignis Fatuus has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.