Witchfire Steam Charts & Stats
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
147 Players in Game
5 042 All-Time Peak
89,59 Rating
Steam Charts
147 Players in Game
5 042 All-Time Peak
89,59 Rating
At the moment, Witchfire has 147 players actively in-game. This is 94.18% lower than its all-time peak of 4 333.
Witchfire Player Count
Witchfire monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-04 |
243 |
-41.48% |
2025-03 |
415 |
+36.39% |
2025-02 |
304 |
-41.96% |
2025-01 |
525 |
-25.19% |
2024-12 |
702 |
+36.46% |
2024-11 |
514 |
-68.87% |
2024-10 |
1652 |
-34.08% |
2024-09 |
2507 |
0% |
5 873 Total Reviews
5 446 Positive Reviews
427 Negative Reviews
Very Positive Score
Witchfire has garnered a total of 5 873 reviews, with 5 446 positive reviews and 427 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Witchfire over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1206 minutes
Nice game with nice-feeling gunplay that has obvious inspiration from Destiny 1/2. The game is initially difficult, but this is one of those games where the difficulty comes from your starting equipment and lack of knowledge. You can get some very nice equipment, and there are a few mechanics that make things a lot easier (e.g., dodge to reveal red spots that stagger enemies when shot).
The gameplay feels pretty solid to me from a feels and numbers perspective. I like the low headshot multipliers, compared to the many other games that disproportionately reward headshots for shooting targets that are basically standing still. I like the harsh range falloffs, since it forces you to go up close instead of potshotting enemies from behind cover. The amount of reserve ammo feels rather tightly balanced. I haven't really run out of ammo, but I've come close to it and it's really nice to have a game where reserve ammo actually feels like it will run out. There are guaranteed ammo refills on every map (albeit potentially placed in a difficult place to reach), so you won't actually run out unless you completely forget to pick up ammo.
The only iffy part gameplay-wise is the stamina system. Specifically, I'm not fond of the "lose stamina on damage taken mechanic". You temporarily lose your current and max stamina on damage taken. I actually quite like losing max stamina on hit, but losing current stamina on hit feels very harsh and seems like a mechanic intended to snowball an instance of damage into death. But, on the other hand, you gain the tools to very easily outheal the the damage or DPS-check the hell out of enemies with certain equipment items. Additionally, most enemies have easily-avoidable attacks, besides one enemy that fires multiple homing missiles that go around cover. So, not too big of a dealbreaker, but I am nevertheless not too fond of it.
On average, I like the progression systems more than I dislike them, which is fairly high praise given the god awful progression systems that I've seen. You have a dark souls leveling and resource system where you kill enemies for witchfire and spend witchfire to boost certain stats. You have an item upgrade system where you are encouraged to use the item for some time and then unlock upgrades for them.
The iffy part of the progression system to me is the randomness of how you unlock items. I would've preferred a deterministic unlock/research path, but I suppose the randomness appeals to people other than me, and it's probably easier for the developers to balance and implement.
The only real point of criticism I have is the current price point for the current amount of content, which is a bit low. In my case, I got through pretty much all of the content in 19 hours, which is still a fair amount of time (with the caveat that I played gun-only for a good part of it). Regardless, it is early access and more content is promised.
TLDR: Nice-feeling gameplay, reasonably balanced, and reasonably good progression systems.
👍 : 1 |
😃 : 0
Positive
Playtime:
4352 minutes
Witchfire is a fantastic Game. Game play is fluid and smooth. It gives you just enough info to know what to do without feeling like your getting herded around. at this time of post none of the guns seem grossly under powered or overpowered. The Sound Track has never felt out of place and sets a great tone for each area. Any tips i would leave would be to spend a bit on advertising. Small buff to All Seeing Eye damage, slightly shorter reload time or buff to clip size on frostbite, the guns feels a bit slow if that makes any scene. would really like to see a co-op multiplayer option. having a buddy join you and strategically take out camps would seem like a miss opportunity. Keep up the great work on this game!
👍 : 1 |
😃 : 0
Positive
Playtime:
1243 minutes
This game is always surprising me ton of things to do and exploring it's always fun . Boss fights challenging but rewarding . Gun filling extremely positive . Waiting for more ❤😎
👍 : 3 |
😃 : 0
Positive
Playtime:
2710 minutes
Good game and great devs!
It is basically Destiny 2 gunplay in a setting of a witch hunt with some elements from escape shooters and souls-likes.
Devs keep updating the game steadily and we are expected to get a full release in 2026.
Buy Witchfire. Shooting peasants is that good!
👍 : 1 |
😃 : 0
Positive
Playtime:
882 minutes
[h1]TLDR[/h1]
Over all I had a lot of of fun with Witchfire. The game is fun with rewarding mechanics, satisfying gunplay, rewarding synergies, and challenges to over come. And that's basically all you need for a good a game and the devs have done it. With the current content and communication to the community I'm happy with buying this game now in early access and having fun now while trusting there will be more in the future.
[h1]In Depth Thoughts[/h1]
Witchfire throws a lot at you when you start. It's not complicated but it takes a little getting used to and with the starter gear its going to be a bit difficult. But the games progression and general loop is very fun. Unlocking weapons, finding new synergies, and trying different play styles is fun. Working out weapon combos is enjoyable with gunplay feeling punchy, and adding spells into the mix on top of it is great and very solid foundation for the game. There's a decent amount of weapons to try and a handful of spells so you can probably do a couple of play throughs, with the only problem being levels.
The levels themselves look great, the issues lying with how few there are at the moment. There are things that help with this encouraging you to return to previous levels to unlock things, but at the end of the day you're doing the same song and dance. If you read around for this game you'll see that most people think the lack of content is the biggest con the game has the moment. I would say that this is true, but also subject to opinion. The game isn't a live service games and is going to have a point when you've probably done everything and what one might consider and end. Personally I find some of the sentiment odd around people complaining there's nothing left to do in a game. It's not a live service game, no content drops or something to shake up the meta. You could start a new character and consider that a "wipe", but its just fundamentally different than a live service game where that's not required since its a single-player game. When you play something like Skyrim, you do everything and the story has an end. Same basic thing here, just how you get there differs. I enjoyed playing through the game even with the smaller amount of levels in early access. I do want more levels but I'm not entirely unsatisfied with the current and think the end game will be well worth with the current road map to release. It would be cool to see even more maps for this game, but it being somewhere in the range of a "double a" game I can concede that and have some realistic expectations.
The enemy variety is decent as well, but maybe not the best. You get different enemies the farther you get into the game but some of the fodder enemies carried over as well. Some of the enemies I think could stand to be reworked, but only one or two with maybe a bit of tweaking to another. And that might honestly be a complaint more of the stamina system sometimes. Nothing egregious but sometimes you're in a situation where you're just screwed. Starts with getting hit which slows so you can't run away, so you get hit more and lost more stamina, and its just a cycle that if you're lucky you can shoot your way out off. Its not too often and probably comes down to bad luck with a few mistakes in positions here and there, but man does it feel extremely defeating when that happens and it feels like there's very little you could've done. But you could chalk that up to it being a different game as well. I've also noticed that this tends to occur in some of the minor boss fights where there seem to be a lot additional enemies. Some of them which seem like they don't stop respawning. I'm not even sure id tweak it though since I beat it and in the end was the experience I wanted where I had to concentrate and really try to win, a challenge to over come. It might be a slippery slope since I've seen some games just do terribly with additional enemies in boss fights.
[h3]Odd little side note about game genres [/h3]
The overlap between souls-like, rougelite, and extraction shooter is interesting. Calling a game so many things is normally something id be worried about if the game was trying to wear too many hats or spread itself too thin. The souls-like influence would have to be the dodge and dropping currency on death with the option to retrieve it in the next life. The extraction shooter bit is just being able to leave the level and return to the hub area when you want. Finally, the rougelite elements of gaining new gear in-between runs, leveling up which could also be conflated to souls-likes, and the randomness of levels each time you play one. It feels odd to call it so many different things when its mixing so much that it's almost something new, but it is accurate. Just a curious case since I don't think its something I see too often or would imagine being successful.
👍 : 2 |
😃 : 0
Positive
Playtime:
560 minutes
Fantastic game, this was the exact sort of gameplay loop and atmosphere I was looking for
👍 : 3 |
😃 : 0
Positive
Playtime:
12138 minutes
I've been following the development of this game for years and years, eagerly anticipating the kind of dark fantasy it showcased, and here it finally is. Early Access, but extremely playable.
I can easily say it is my favorite game. You are an agent of the Catholic Church, sent by the Pope himself on a mission to slay a witch. You yourself are an undead abomination, a terrible sinner given the chance to earn redemption through continued service--and are one of the few that can stand against a witch and survive. The witches and their vile magic have been winning the war for too long, and the creation of you and other like you was a necessity made out of desperation, but you are able to draw power from the dark works of witchcraft, and turn it against its makers.
It is SO RARE to find a game in which the Church is not painted as an utterly corrupt bad guy, but instead is the side you are fighting with against terrible evil. I've been wanting this sort of thing for some time, and the game delivers. But enough about that.
Gameplay is fast, intense, rewarding, and BRUTAL. You can and will die hard and easily if you are unprepared--the enemies show no mercy to you. But with practice and skill, you become a force to be reckoned with.
You can level up, but you'll never directly increase the damage you deal through a stat increase--you'll instead upgrade your health and ability to do other things. Your weapons can upgrade as well, but each level unlocks more abilities, rather than a bland stat increase. Spells are available, as are upgrades, and for those you WILL see a damage increase--but every level also brings an additional ability or effect.
The result? Every single upgrade, every boost you earn, all feel significant, and build on what comes before.
Better yet, there is no "meta" build that beats all the others. Any kind of playstyle will find complementary loadouts available. Do you like getting in close and brutal, a whirlwind of violent death? Great! There's a shotgun and spell combo that will let you do that to a TERRIFYING degree. How about the opposite, stalking your prey and sniping from afar, using careful accuracy to do what others would achieve with a hail of bullets? Perfect! There's sniper rifles, bolt action rifles, and spells that will help you do all that and more. And if you like just laying down fire, don't worry--a variety of pistols and machine guns are ready for your evil-slaughtering pleasure.
You also choose when the difficulty increases by an in-game process. Each time you bump it up, you'll have access to more stuff in every map, but you'll also see new enemy types and traps. Best of all? There are no bland stat bumps for enemies here either--a swordsman you fight on your first time playing has the same health and attack power as one you meet after maxing out the difficulty. However, he may have some new, nasty friends, or have an obvious damage-reducing shield. And he can still wreck you just as badly if you let him corner you!
I started playing about a month ago and already racked up 300 hours. I am going to put in at least as many more before the full release. Witchfire is not for everyone, but if you like what you've heard, buy it. You're in for a heck of a treat.
👍 : 15 |
😃 : 0
Positive
Playtime:
2170 minutes
This game absolutely rocks. 10/10 would recommend to anyone who enjoys soulslikes. Shy of 40hrs in on an early access game and i'm having a blast. Buy this game and support the team who made it-The Astronauts. They are killing it right now, and it's only going to get better. I cant wait for the full release.
👍 : 13 |
😃 : 0
Positive
Playtime:
3641 minutes
First off, I do not leave many reviews, so I apologize if this isn't the most coherent review. Thing is, I saw quite a few people knocking this title for various reasons, and I truly feel it deserves a better shake. Due to the bad reviews I half expected to put in 2 hours and call it quits, and I am so glad I didn't. I have never cared much for souls games, or rogues. Typically I play story driven linear or open world titles, lots of AAA. This game blends the best parts of so many styles and genres it should be a complete mess, however it is anything but. I have nearly 20 hours invested in 2 days, and I work a full time job. It is that addicting. As for some of the points made in bad reviews:
1) Too expensive for early access? --- 20 hours of play, no crashes, still have 2 of the 4 early access maps to unlock, as well, as more weapons, spells, etc. You'll pay more for AAA title full of bugs that won't be half as well optimized or polished.
2) Weapons do no damage? --- All the weapons are atrocious until you unlock their abilities. Suck it up for 25 kills and work on your aim. Literally every weapon I have tried (4 rifles, 4 handguns, 2 smg, stake launcher and crossbow) are can do devastating damage if you level them once and learn the mechanic. I suck at video games, but seriously, "Get Gud!"
3) Enemies spawn behind you? --- In 20 hours the only time enemies spawned behind me, I did some action to cause it (pick up a cursed item, open a special chest) and there was a notification, the appear on the mini-map, and there is time to run and make create some distance. Pay attention to the notifications, sounds, and above all, the mini-map.
I bought this along with 3 highly rated AAA titles. I started 2 of those before I started Witchfire, both are fantastic, however I have yet to download and try the last because I just don't want to stop playing long enough to bother. This game is 110% worth it's early access price tag.
Thanks to the Dev's, you really have something special here.
👍 : 46 |
😃 : 0
Positive
Playtime:
1312 minutes
Refined Destiny-like gameplay in a dark fantasy setting with souls-like elements woven in. Witchfire is a gem that needs more attention. The singleplayer extraction shooter gameplay loop is fresh and addictive, which will only get better as the game reaches 1.0. It's super satisfying to play, the visuals look stunning and it runs obscenely well.
A game that looks beautiful and is very well optimised in 2025? That's a rare one. This alone is enough to support these devs, it just so happens that the game is fantastic as well.
👍 : 61 |
😃 : 1
Positive
Witchfire Steam Achievements
Witchfire offers players a rich tapestry of challenges, with a total of 20 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Prophet of the Whispering God
Fallen Preyer
Wake a Fallen Preyer
Mysteria
Unlock all three Mysteria on a weapon
Research
Obtain the first Research item
Arcana
Absorb seven Witchfire Manifestations in one run
Mushrooms
Taste each edible mushroom
Armamentarium
Fill every slot of the loadout
Cursed Chest
Open a Cursed Chest
Lost and Found
Retrieve your remains
Soul Sigil
Stun an enemy by destroying their Soul Sigil
Witchfire Minimum PC System Requirements
Minimum:- OS *: Windows 7 64-bit
- Processor: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4 cores)
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX1050 Ti
- DirectX: Version 12
- Storage: 40 GB available space
Witchfire Recommended PC System Requirements
Recommended:- OS: Windows 10 or later 64-bit
- Processor: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 cores)
- Graphics: NVIDIA GeForce GTX 1060 6GB
- DirectX: Version 12
- Storage: 40 GB available space
Witchfire has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Witchfire Videos
Explore videos from Witchfire, featuring gameplay, trailers, and more.
Witchfire Latest News & Patches
This game has received a total of 5 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Witchfire Patch 0.4.3.55481
Date: 2024-09-25 19:25:42
👍 : 493 |
👎 : 6
Witchfire Patch 0.4.4.55505: The One About Hermitorium and Whisper
Date: 2024-09-27 18:25:48
👍 : 719 |
👎 : 7
Witchfire Patch 0.4.5.56088: The One Called Fast Response
Date: 2024-10-19 14:01:03
👍 : 1206 |
👎 : 15
Hotfix 0.4.6.56132
Date: 2024-10-22 19:52:53
👍 : 728 |
👎 : 5
Patch 0.5.1
Date: 2024-12-20 20:40:11
Frostbite buff
👍 : 603 |
👎 : 5