Witchfire
208

Players in Game

7 976 😀     599 😒
90,20%

Rating

$39.99

Witchfire Steam Charts & Stats

Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
App ID3156770
App TypeGAME
Developers
Publishers The Astronauts
Categories Single-player, Steam Achievements, Full controller support
Genres Action, Early Access
Release DateQ4 2024
Platforms Windows
Supported Languages English

Witchfire
208 Players in Game
5 042 All-Time Peak
90,20 Rating

Steam Charts

Witchfire
208 Players in Game
5 042 All-Time Peak
90,20 Rating

At the moment, Witchfire has 208 players actively in-game. This is 94.88% lower than its all-time peak of 4 333.


Witchfire Player Count

Witchfire monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 227 +50.32%
2025-06 151 -11.91%
2025-05 171 -18.45%
2025-04 210 -49.4%
2025-03 415 +36.39%
2025-02 304 -41.96%
2025-01 525 -25.19%
2024-12 702 +36.46%
2024-11 514 -68.87%
2024-10 1652 -34.08%
2024-09 2507 0%

Witchfire
8 575 Total Reviews
7 976 Positive Reviews
599 Negative Reviews
Very Positive Score

Witchfire has garnered a total of 8 575 reviews, with 7 976 positive reviews and 599 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Witchfire over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 514 minutes
This game was not on my radar until I randomly came across it in my discovery queue a few days ago, but oh man I cannot stop playing it. Addicting as hell, hard in just the right way, and theres a lot of variety with builds, enemies, etc. Absolutely reccomend.
👍 : 2 | 😃 : 0
Positive
Playtime: 694 minutes
A game with a great potential once it is finished, but It is almost impossible to recommend this game at the current state, despite being an Early Access. They still have to develop way more maps to play, some achievements are not obtainable anymore due to boss fights removed from the game. Don't buy this game expecting a full experience, even though some early access games have a full playthrough, it is not the case of this one. Wait for this game to cook more before spending your money as it will be worth playing once it get's finished
👍 : 17 | 😃 : 5
Negative
Playtime: 1296 minutes
I would like to say that I personally love this game. It's like Destiny 2's gunplay mixed with Elden ring's Rpg systems. It's not done yet but it's making progress quick. Small things like compiling the loading screen tips into a tutorial menu and explaining the existing systems better would make the game much better. Making the hematorium fast travelable.
👍 : 2 | 😃 : 0
Positive
Playtime: 2595 minutes
Love it!! Difficult but not in cheap ways. Gun mechanics are great. Love the world and the looks
👍 : 1 | 😃 : 0
Positive
Playtime: 813 minutes
This game is nearly perfect for what it is. Here's a quick pro cons. Pro: Atmospheric Real Sense of progress So many ways to upgrade your hunter and they are all agency driven. (you must collect or do this to get this upgrade) The maps evolve as you play, and the game never fails to add new mechanics as you play. A++++ Con: Can be frustrating as heck. Can get to be monotonous with a limited pool of maps Overall, this is an incredibly intelligent take on the genre and if you're into rpgs or fps you'll probably like this.
👍 : 3 | 😃 : 0
Positive
Playtime: 937 minutes
After about 6 hours, I've seen most of what the game currently has to offer. Which isn't much. The next 6 hours were exactly the same with no change in gameplay at all. What's here is badly balanced, requiring immense amounts of grinding. The game can be mildly enjoyable when listening to a podcast or something otherwise engaging. It is not engaging in and of itself. [h1]Identity Crisis[/h1] The game has a big identity crisis. I'd recommend skipping the Early Access period until the developers balance what's here or decide what type of game they want to make. Is it a movement shooter like [i]Doom[/i]? Kind of, but no. Not with limited stamina and a useless melee. So why do dozens of enemies spawn out of nowhere? Is it a Souls-like? Kind of, but no. You're not able to play slowly and deliberately with enemies spawning in behind you. So why do enemies kill you in 3-4 hits? Is it a monster hunting game? No, but kind of. Bosses will run away/disappear/teleport after taking minimal damage like this is [i]Monster Hunter[/i]. With limited stamina, chasing after retreating bosses just adds tedium. And then more enemies will spawn in behind and around you. [h1]Difficulty & Combat[/h1] The "difficulty" in this game this: - you die in 3 hits - enemies die in 10-50 hits - you'll fight 4-15 enemies at a time - 4-12 enemies will spawn in behind/around you - at range, your weapons do almost no damage - at range, enemy weapons still do full damage I think I ran into about 7 enemy types and killed each hundreds of times. Hopefully, more will be added in the future. [h1]Progression[/h1] Gaining levels is very slow, especially after the first few hours. You'll need to dip into and out of the two starting regions numerous times in order to gain enough experience to level up, just so you can take on the more challenging areas. Very repetitive. Upgrading weapons is very slow. What is a "first mysterium activity" and how do I do it 25 times? I've done it for some weapons without knowing what it is, and 0 times for other weapons. Why not just tell me what this required activity is? Clearing danger areas is very slow. There's often one enemy that you can't find, that isn't really aggressive, that is the only one left to clear the area. Sometimes, I'm convinced the game is just bugged and the last enemy never spawned in. Very unrewarding. [h1]Conclusion[/h1] Not worth $35-$40 USD right now. Maybe when the full game is released. Currently, $20 is probably a fair price for what is offered. The art style is excellent. Somehow, the devs were able to make a game in 2024 that has high graphical fidelity without crippling performance issues. As is, this is just not a fun experience right now. [h1]Similar but Better[/h1] https://store.steampowered.com/app/617290 https://store.steampowered.com/app/1282100
👍 : 7 | 😃 : 0
Negative
Playtime: 1028 minutes
A game that deserves many many more players. A gem of a game for anyone that likes Dark Souls in an FPS game. Be mindful though, this is a single player ONLY game. It is completely built around that and honestly, I love that. It is a game where everything in it is intentional, there is no bloat, obsolete menus. It is very streamlined. The game runs like a dream, 2k 144 fps in pretty every scenario with a 3070ti.
👍 : 2 | 😃 : 0
Positive
Playtime: 582 minutes
Witchfire is a souls-like, first-person dark fantasy RPG shooter — in other words, a dream game that combines all my favorite genres. If you're into extraction shooters or roguelites, you should definitely give it a shot. And what's more, despite being made with the Unreal Engine, performance is surprisingly good too. I really hope it gets the attention it deserves. I’m excited to see what the developers have in store for the full release because this game rocks hard!
👍 : 11 | 😃 : 1
Positive
Playtime: 1354 minutes
That is one of the cleanest well-optimised games I've ever played in a long time. The transition from the menu to the game is instant and that is so impressive to me. Well... you will find yourself having fun looking for your weapon type, and then an element that matches your weapon or your personality (or whatever you want), and later you'll find spell combinations to marry with your playstyle and strategy to defeat a certain enemy or map. This game has an amazing atmosphere and look! Most of the guns have weight and it don't feel like a bunch of pixels that won't combine with the sound effect which make you feel every trigger press (except for a few executions). If you were reading till here go and buy it RIGHT NOW! Thy world musth be cleansed and purified of the Witch. DEUS VULT
👍 : 8 | 😃 : 0
Positive
Playtime: 14829 minutes
UPDATE | SUGGESTIONS | 300 HRS Distinct Class System: Implement unique weapon specializations, restricted gear, and class-specific abilities (e.g., Fanatic for melee, Purifier for spells, Marksman for precision). Impactful Loot System: Introduce true unique items with game-changing affixes and a broader system of randomized affixes for exciting, build-defining drops. Dynamic & Layered Environments: Maps should visibly transform based on progression, featuring interconnected areas with hidden passages and verticality. Narrative-Driven Missions: Integrate story directly into map progression, with mission-specific weather (fog, storms) and environmental hazards. Challenging Density Zones: Create areas within maps with higher enemy density and difficulty, acting as "corruption hotspots." Refined Difficulty Scaling: Balance enemy density and tracking at higher difficulties for fair but challenging encounters. Improved Clarity for Mechanics: Provide clearer in-game explanations for elemental effects, weapon ranges, and other core systems. More Rewarding Early Game: Enhance the impact and utility of early weapon and spell unlocks to make initial progression more satisfying. Enhanced Melee Combat: Improve melee mechanics with more depth, better animations, and potentially dedicated melee weapon options. Quality of Life Improvements: Streamline portal selection and interactions within the Hermitorium for smoother gameplay
👍 : 62 | 😃 : 1
Positive

Witchfire Steam Achievements

Witchfire offers players a rich tapestry of challenges, with a total of 20 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Prophet of the Whispering God
Shieldbearer
Galley Slave
Faithful
Vault Breaker
Fallen Preyer

Wake a Fallen Preyer

Mysteria

Unlock all three Mysteria on a weapon

Prophecy

Slot a Prophecy

Gnosis

Increase Gnosis

Research

Obtain the first Research item

Arcana

Absorb seven Witchfire Manifestations in one run

Mushrooms

Taste each edible mushroom

Armamentarium

Fill every slot of the loadout

Mirage

Open a Mirage

Cursed Chest

Open a Cursed Chest

Event

Finish an Event

Gatekeeper
Master Sentinel
Lost and Found

Retrieve your remains

Soul Sigil

Stun an enemy by destroying their Soul Sigil


Witchfire Screenshots

View the gallery of screenshots from Witchfire. These images showcase key moments and graphics of the game.


Witchfire Minimum PC System Requirements

Minimum:
  • OS *: Windows 7 64-bit
  • Processor: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4 cores)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX1050 Ti
  • DirectX: Version 12
  • Storage: 40 GB available space

Witchfire Recommended PC System Requirements

Recommended:
  • OS: Windows 10 or later 64-bit
  • Processor: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 cores)
  • Graphics: NVIDIA GeForce GTX 1060 6GB
  • DirectX: Version 12
  • Storage: 40 GB available space

Witchfire has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Witchfire Videos

Explore videos from Witchfire, featuring gameplay, trailers, and more.


Witchfire Latest News & Patches

This game has received a total of 5 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Witchfire Patch 0.4.3.55481
Date: 2024-09-25 19:25:42
👍 : 493 | 👎 : 6
Witchfire Patch 0.4.4.55505: The One About Hermitorium and Whisper
Date: 2024-09-27 18:25:48
👍 : 719 | 👎 : 7
Witchfire Patch 0.4.5.56088: The One Called Fast Response
Date: 2024-10-19 14:01:03
👍 : 1206 | 👎 : 15
Hotfix 0.4.6.56132
Date: 2024-10-22 19:52:53
👍 : 728 | 👎 : 5
Patch 0.5.1
Date: 2024-12-20 20:40:11
Frostbite buff
👍 : 603 | 👎 : 5


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