Witchfire
200

Players in Game

7 948 😀     594 😒
90,23%

Rating

$39.99

Witchfire Steam Charts & Stats

Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
App ID3156770
App TypeGAME
Developers
Publishers The Astronauts
Categories Single-player, Steam Achievements, Full controller support
Genres Action, Early Access
Release DateQ4 2024
Platforms Windows
Supported Languages English

Witchfire
200 Players in Game
5 042 All-Time Peak
90,23 Rating

Steam Charts

Witchfire
200 Players in Game
5 042 All-Time Peak
90,23 Rating

At the moment, Witchfire has 200 players actively in-game. This is 96.03% lower than its all-time peak of 4 333.


Witchfire Player Count

Witchfire monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-06 155 -9.62%
2025-05 171 -18.45%
2025-04 210 -49.4%
2025-03 415 +36.39%
2025-02 304 -41.96%
2025-01 525 -25.19%
2024-12 702 +36.46%
2024-11 514 -68.87%
2024-10 1652 -34.08%
2024-09 2507 0%

Witchfire
8 542 Total Reviews
7 948 Positive Reviews
594 Negative Reviews
Very Positive Score

Witchfire has garnered a total of 8 542 reviews, with 7 948 positive reviews and 594 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Witchfire over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3649 minutes
Great singleplayer shooter if you like the rouglite game and don't need an actively told story. Great fun, great Gunplay, just wish it was longer. However they announced a lot of content to come...
👍 : 1 | 😃 : 0
Positive
Playtime: 4375 minutes
This game has it all. Questing, combat, crafting, farming, puzzles, mystery, tension, intrigue and good rewards for achievement. The game play and movement is excellent. The range of gear on offer is satisfying. The in game experience is varied which keeps each play through fresh. Graphics are good and no annoying music for once. Honestly, only thing that was annoying, the occasional glitch (got stuck a few times but the unstuck option is instant recovery.) To be fair, better than most games out there for that. Can't wait to see what comes to the game on the final release
👍 : 1 | 😃 : 0
Positive
Playtime: 364 minutes
Fun FPS with interesting weapons and wide open maps.
👍 : 2 | 😃 : 0
Positive
Playtime: 3527 minutes
Great game, really enjoying it! Can definitely feel pretty punishing at times which i don't mind, tis' the genre after all! Cricket+Echo+Whisper is a fun combo(Swap for Falling Star/Vulture if you need more range for certain things) The only thing i would really complain about is the tutorial does a really bad job at saying what the calamity is or how to deal with it, and the fact you can't even summon the calamity on Island of The Damned made me forget it was even a mechanic until i was 0 elixers first timing Scarlet Coast stepping on traps everywhere lmao (I died) Now it's not so much an issue though... Also classes could use some traits or something tied to their play style rather than just starters and points, otherwise you can just unlock all their weapons and spec however you want and they'll play the exact same meaning there is no real difference late game between a Saint, Slayer, Shadow, etc Maybe certain buffs based on the weapon/spells they're using, or for doing certain actions like dashing after kill, or sliding, being a certain distance away from a kill, etc
👍 : 4 | 😃 : 0
Positive
Playtime: 701 minutes
thank you for making a fantastic game, easy 10/10 for us fps fans who don't care about story and just want good gun play, story is there but its not rammed down your throat, really can tell heart went into this and as a dev team i really do appreciate the obvious hard work you guys put into this. thanks for making this near 40 year old boomer shooter PC player get a sense of nostalgia for the good ol gungame days whilst also making me appreciate the more modern genre styles of rogue-lite/souls that i didn't expect to see implemented so well into an fps game, love the aesthetic as well, really cool
👍 : 3 | 😃 : 1
Positive
Playtime: 880 minutes
This game saves me from being angry with other games regularly. Every time i think other games aren't fair or that i lose too often, i just launch Withfire and depart on an adventure of depression, nervousness and anxiety. After im done, i can easily play a competitive game, for example, and be amazed of how fair and how many chances it gives me compared to Witchfire
👍 : 5 | 😃 : 5
Positive
Playtime: 3023 minutes
Pros: - Destiny-alike gunplay (And It is a VERY big compliment as quite a few shooter games can even get close to such a level of quality). Sound design, impact, art direction, for god's sake, bell ringing if you hit the right timing while shooting the specific rifle? Revolver literally being in the fire (Who am I, ghost rider?) as you initiate it perk? Shooting through the whole map with a big ass all-seeing eye (some pun here) if activating a critical hit? Or just shoot with a wooden stake. Gimme two. - Peculiar grimdark setting, keeping the thin line, as it is not pure fiction nor realistic, something familiar but distinct - The game can be very punishable, if you are not taking it seriously, but becomes rewarding (In terms of both gameplay- and dopamine- wise) as almost "power fantasy" rewarding if you would learn and accept the rules of this pretty hostile world. - That one is a lengthy point, so here we go. IMHO there are two common types of games (more of a gradient, but whatever): Those that "require" to be played with wiki Those that should be played blindfolded For my current full playthrough, I did not once resort to any information sources (and I am not anywhere smart!). The learning curve for locations, items and etc. keeps a pleasingly good balance between being totally obscure at first glance and puzzle piece by piece coming together as you progress through the game. And it kept me intrigued all the time with new and new things, while not being demolished as a player for trying out and experimenting with new things. - Technical condition. Yeah, we live in such time that I need to underline it. It works without some "required dlss" shit. Cons: At the time of review being created, first and foremost - the "early access" label and its inevitable flaws: - Not full content, thus limited (for me: 45 hours) and not complete playthrough experience - You WILL meet EA stop signs - At some point in progression game becomes "power fantasy", and it is quite fun, really! (e.g. Doom Eternal) I see how devs want it to be and it has astonishing potential. But it is not being able to compete up with the player's potential what really harms replayability, as the genre (roguelike/extraction) itself demands it to have. - You know, I have remembered that there were classes. Forget about it. No, really, it should be reworked, as has been done with fallen preyers. - The same goes for Gnosis, for me, at first it had it cryptic and valuable decision, but with higher Gnosis, it only kept becoming rudimentary. It is not polished and requires some sort of tinkering. Maybe the requirements should be more tangible, or there simply should be more, you call it. TL;DR: Pros: GOOG Cons: Early access. BUY. P.S. I am not fond of writing reviews but this game is so good, that I WANT others to try it out. Hopefully, some stranger, even if only one, would read it and it would persuade him to give it a shot.
👍 : 12 | 😃 : 0
Positive
Playtime: 1092 minutes
I generally hate first person shooters. This game.. Oh boy. It does everything right. Progression systems, enemies, graphics.. But what I noticed most is the freaking atmosphere. What a fantastic job! I cannot recommend this game enough. I bought this game on an off-chance after seeing some videos on it. The videos looked good but my hesitation was that.. well, it's a FPS. I get suckered in a lot by gameplay videos that are made to look good and figured this would be one of those cases. It definitely was not. Even if you do not like FPS games, such as myself, you should give this one a try. It is beta and I feel it is already worth the price tag. Can't wait to see what they do in the future!
👍 : 7 | 😃 : 1
Positive
Playtime: 275 minutes
Honestly I really like this game, CO-OP would cement this games place as a longstanding classic.
👍 : 94 | 😃 : 1
Positive
Playtime: 1995 minutes
[h1]Thou Shall Not Suffer The Witch to Live...[/h1] [hr][/hr] [h2][u]Personal Note[/u][/h2] This game... oh god man, where do I begin? First off, let me state that i am a rather new PC gamer. Played Xbox for years, and about a few weeks ago, I built my first PC, and guess what my first game was? [h3]Witchfire.[/h3] Oh it was an absolute [b]nightmare[/b] learning all the basic controls of a MKB user (y'all have got alien fingers for some of these controls, man), while also playing DOOM's younger, more pious and strategic brother of a game. But this game taught me real fast, as you'll see soon! [h2][u]Gameplay[/u][/h2] This game hits good. Like I mean, [i]reeally[/i] good. Combat is satisfying as all get out, the weapon animations feel fluid but at the same time, mortal (if that makes sense!) The enemies start off simple, but grow to have diverse mechanics that required different ways to approach, but damn if it isn't satisfying to complete a successful run, clear all encounters, and extract with all them goodies! The satisfaction of the extraction shooter genre is here, AND because it's singleplayer... there can be an air of that "Dark Souls" mystery, where doing a puzzle or uncovering something you didn't see the first time nets you some really sweet unique gear. [h2][u]Bugs and Stability[/u][/h2] We're hunting witches and heretics, not bugs. Which is a good thing, because I saw not a single bug in my 20+ hours of gameplay. The game runs smooth as hell, which was one of my main concerns before starting, since like i said; first game on a new PC, so no comparsions to go off of. There was one single moment when i was in a certain area in the starter area fighting some later game enemies where my screen lagged for a mere second if that, but ever since then, not a single bug. [h2][u]Final Verdict[/u][/h2] This game did something unique; it took a concept that normally sits in a multiplayer environment, and made a [i]beautiful[/i] conversion into a singleplayer experience that will have you dodging your real life head to the side, just like you used to do as a kid growing up (I can't be the only one who did that as a kid!). There's so much more that I didn't talk about, but if there is one last thing i want to say, it's this: [h1]Thou Shall Not Suffer The Witch to Live.[/h1]
👍 : 47 | 😃 : 1
Positive

Witchfire Steam Achievements

Witchfire offers players a rich tapestry of challenges, with a total of 20 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Prophet of the Whispering God
Shieldbearer
Galley Slave
Faithful
Vault Breaker
Fallen Preyer

Wake a Fallen Preyer

Mysteria

Unlock all three Mysteria on a weapon

Prophecy

Slot a Prophecy

Gnosis

Increase Gnosis

Research

Obtain the first Research item

Arcana

Absorb seven Witchfire Manifestations in one run

Mushrooms

Taste each edible mushroom

Armamentarium

Fill every slot of the loadout

Mirage

Open a Mirage

Cursed Chest

Open a Cursed Chest

Event

Finish an Event

Gatekeeper
Master Sentinel
Lost and Found

Retrieve your remains

Soul Sigil

Stun an enemy by destroying their Soul Sigil


Witchfire Screenshots

View the gallery of screenshots from Witchfire. These images showcase key moments and graphics of the game.


Witchfire Minimum PC System Requirements

Minimum:
  • OS *: Windows 7 64-bit
  • Processor: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4 cores)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX1050 Ti
  • DirectX: Version 12
  • Storage: 40 GB available space

Witchfire Recommended PC System Requirements

Recommended:
  • OS: Windows 10 or later 64-bit
  • Processor: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 cores)
  • Graphics: NVIDIA GeForce GTX 1060 6GB
  • DirectX: Version 12
  • Storage: 40 GB available space

Witchfire has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Witchfire Videos

Explore videos from Witchfire, featuring gameplay, trailers, and more.


Witchfire Latest News & Patches

This game has received a total of 5 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Witchfire Patch 0.4.3.55481
Date: 2024-09-25 19:25:42
👍 : 493 | 👎 : 6
Witchfire Patch 0.4.4.55505: The One About Hermitorium and Whisper
Date: 2024-09-27 18:25:48
👍 : 719 | 👎 : 7
Witchfire Patch 0.4.5.56088: The One Called Fast Response
Date: 2024-10-19 14:01:03
👍 : 1206 | 👎 : 15
Hotfix 0.4.6.56132
Date: 2024-10-22 19:52:53
👍 : 728 | 👎 : 5
Patch 0.5.1
Date: 2024-12-20 20:40:11
Frostbite buff
👍 : 603 | 👎 : 5


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