Abatron Reviews
Abatron is a multiplayer action strategy shooter. It's galactic dominance with controlled combat. First build your base and troops in Commander mode. Then jump into any unit at any time in First Person or in Third Person mode and confront your enemy head on.
App ID | 314350 |
App Type | GAME |
Developers | W3 Studios |
Publishers | W3 Studios |
Categories | Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Stats |
Genres | Indie, Strategy, Action, Early Access |
Release Date | 10 Mar, 2017 |
Platforms | Windows |
Supported Languages | English |

13 Total Reviews
10 Positive Reviews
3 Negative Reviews
Mixed Score
Abatron has garnered a total of 13 reviews, with 10 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Abatron over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
22 minutes
SO FAR SO GOOD, has a great concpet and they had new factions with there own uniqe units
👍 : 5 |
😃 : 0
Positive
Playtime:
70 minutes
First impression, I give it a 5/10 which is a decent score for an Alpha. I bought it for $15 which bumps it up to a 6/10. While I probably won't play it again until I get a better video card, it's certainly just as good if not better than other active RTS games found on Steam, which isn't saying much because there really aren't very many active RTS games on Steam. I only had to wait a few seconds before it matched me against someone in multiplayer so that's good. It seems that the resources are self-generated by your main building, so I don't believe there are any resources to harvest on the map so that's a bit disappointing and limits the strategic scope of the map. My 1GB video card barely meets minimum requirements and so the screen freezes every 7 to 10 seconds for a split second which can get kind of annoying but I'm not entirely sure if it's because of my video card. I have 16GB of RAM. The graphics reminds me a bit of 2004/2005 and doesn't seem very 2017ish. The concept is A+ as I love the RTS concept with the ability to take control of a hero on the ground. The game in its current state has some build options greyed out and says it'll be unlocked at a future date.
👍 : 9 |
😃 : 1
Positive
Playtime:
86 minutes
it has a good idea. but it hasn't been updated since august 2017 and there's still quite a bit missing.
There are 5 units in the game not counting the ship you get at the start of each game.
you can only control 4 of the five units.
one of the four units you can control (The drone) does not have abilities or attacks, giving you no reason to use it for anything other than wallbuilding.
the lack of offensive and or defensive units make this feel like a weird game of rock paper scissors instead of an RTS.
there's a siege unit which is just overpowered. it can usually oneshot the other units. the siege unit cannot be controlled which is kind of a letdown.
also as far as i can tell there are no flying units, but you can get anti air towers.
👍 : 6 |
😃 : 0
Negative
Playtime:
98 minutes
A small preliminary review. It can be summed up with, i've had a blast with this game thus far and am eagerly awaiting what i think will shape up to be a detailed, unique and interesting take on strategy/3rd/1st person gameplay. The incoming updates (that we can see- helpfully their are 'coming soon' tags on certain buildings and units- will increase its depth and scale and allow for full-scale rampant warfare.
Some key 'loves':
The Setting- One faction in thus far (and i haven't really poked around much for longter-term hints and notifications on what's up next) and i love the style and 'lore' i guess that they seem to have- cyber-demons..rocking concept, reminds me very much of 'Sacrafice' or 'Atrox' (Ironic being this game could be argued to be a blend of the two concepts!), so the devs clearly have a vivid imagination and a very 'dark' take on their game-world. Something which frankly is awesome.
The 'flow': The ease of transition between stratgy mode and first/3rd person is awesome. Its clean, its simple- its what makes this game for me honestly. Its interesting too that instead of the unit being a 'vanilla' one, those you direct control (and it really is/will be 'any' unit) become a slightly more upgraded version- larger and with 'hero' abilities- like being able to jump, jet pack etc- kinda like a mobo hero, plus of course the basic attacks- this adds something a little extra to the take, that other 'mixed genre' games lacked. The leveling of your 'controlled' chap also can have a big imapct on the tide of battle- but of course you can't be everywhere- and this is where the strategy is important.
Strategy- at the moment its limited due to only a few unit types being available, but the bones are there for something great on the strategic front- the maps, taken from the current one in play are very large, there are also 'neutral' critters (A hive in fact) who one way or another can have a major impact on the battle- annoying travelling armies, but also in a major way if you work out how to manipulate/use them effectively ;). Player Controlled characters are game changers usually- though not 'gods' and can be relatively easily taken down by units- what's more as i said they can't be everywhere at once- two pronged attacks and luring etc are great ways currently to add drama to the typical war of attrition of most strategies- defenses are also a thing...and are scary, providing control over areas of importance where you like.
Downside really is that there is currently particulalry one very effective strategy- to amass artillery chaps (awesome design) and cover them until they get in range of the rival hq- 5 or 6 i've noticed can insta-kill it, eliminating that faction- now this only works as said before due to most units not being out and released yet, the balance will definently change with the addition of counters, more defenses, wider bases, air units etc.
All in all so far this is a game i'm very interested in. A massive well done to the developers- mixed rts/3rd person games are one of my favourite genres, and one sadly neglected so its great to see one done well, and with a bright future ahead of it. This is one to watch and support ladies and gents.
👍 : 14 |
😃 : 0
Positive