Moonlight Minions Reviews

Moonlight Minions is an addictive tower-defense experience with a refreshing style. Defend your lands from the invading minion hordes using the arsenal of organic defenses and powerful abilities at your disposal! Originally released for iOS, Moonlight Minions is now available on Steam.
App ID311170
App TypeGAME
Developers
Publishers Shorebound Studios
Categories Single-player, Steam Achievements
Genres Casual, Indie
Release Date22 Oct, 2014
Platforms Windows
Supported Languages English

Moonlight Minions
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

Moonlight Minions has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 66 minutes
This game is okay... It can be a lot better though. It lacks any kind of explaination of what towers do, but on the other side, it is a good way to get your steam achievment % up...
👍 : 9 | 😃 : 1
Negative
Playtime: 218 minutes
This TD is simple and classic. It focuses on build strategie. Your decision you make, which is to place what tower where and when, has big influence on success. This is what i like and reminds me of the origns of TD, like Wintermaul (for those who played Warcraft 3 self made TDs). But still, for those who wants more complexity or just more content like rpg elements, this is not the right game for you. Sadly, there are still no TDs out there that has both strategie focus AND much content. The Warcraft 3 World Editor self made TDs are still the best today... after more then ten years...
👍 : 0 | 😃 : 0
Positive
Playtime: 29 minutes
Can't stand to play it. -no tutorial -no stats on towers whatsoever, don't know what towers counter what units -very difficult, you just lose over and over since you don't know what to use and how -only "stats" you get on towers is if you hit help over and over -graphics are mediocre to be generous -no plot whatsoever
👍 : 0 | 😃 : 0
Negative
Playtime: 983 minutes
[h1]The good stuff:[/h1] This is a solid and quite interesting tower defense. It's short, Id say 10 hours for 100% achievment completion for anyone competent. 6 towers, 3x16 levels (easy/normal/hard). It's quite satisfying to complete. The price is very fair. [i]I'd say it stumbles over the "recommend line" by a few meters. It's easy to understand the opinions of those who disagree.[/i] [h1]The bad stuff:[/h1] * Obvious mobile port. * Non existant keyboard controls. Bah. * Silly "tap-mechanics" that has no place in a pc game. * No info at all of towers and monsters. It might not be much but you have to figure it out yourself. * Unfair RNG. Waves, monster spawnpoints and money drops are (sometimes? always?) randomized. It becomes painfully obvious on the last level on hard. I'm certain that some setups are impossible. But hey, quit, leave the map and try again for a different wave setup. Play a few times to get decently lucky with drops and it should be easy. * Once you figure out the towers and the basic strategy, most levels play the same. * I never used the 2nd tower once. Whatever that means you can figure out yourself!
👍 : 2 | 😃 : 0
Positive
Playtime: 197 minutes
The usuall classic casual Tower Defense. I don't know what people expect for a buck, but this game is minimalistic and nice. Graphics sucks, but it's a tower defense game, you really need graphics? The only one thing i expected is that when I put cursor over a tower, to see description of what that does. Perfect "office-game" for some time waste. Pretty sad to see so many negs. + minimalistic design. + simple + supports "windowed" as also fullscreen + fun + last, but not least: achievements - short - graphics - info on towers 8/10 for the 0.67 € i payed. (Full price would be a fair price in my opinion)
👍 : 7 | 😃 : 1
Positive
Playtime: 403 minutes
This is a cautious recommendation - on any difficulty other than hard, Moonlight Minions provides a great deal of value for your money, and is an enjoyable, engrossing experience that (while nothing revolutionary) is still a good value for your investment. However, if you want to *complete* this game, I can't say it would be a fun experience. The sheer random nature of the enemy spawns, the enemy order, the money and even the lives can completely doom or make a run, and the difficulty and economies are so tight that you are coasting by and waiting for luck on three of the sixteen levels. It's possible, but it's very painful. It's good value for money, and it provides a solid challenge, but it can be very unfair at times.
👍 : 0 | 😃 : 0
Positive
Playtime: 176 minutes
Should have stayed on iOS. Too basic for PC. Every level can be played the same. Endless just too easy.
👍 : 7 | 😃 : 1
Negative
Playtime: 253 minutes
In fact, it's not a bad game, but a td finished in less than 4 hours with all achievements is a bit sad. All I can tell you is that I enjoyed it, but, again, for 4 hours. So, from my point of view, I can make a positive review because I got what I expected nevertheless if you are hoping to find a very good td in that game go away.
👍 : 3 | 😃 : 0
Positive
Playtime: 474 minutes
Well, my first thoughts of this game are "yes, this is a tower defense" and "no, there is nothing special about it" You build your towers, the monster are getting killled, you get money, new monsters are coming, don't die. I can't say more about the gameplay, because there isn't anything else. I don't mind, if there isn't a tutorial in a game, but in Moonlight Minions there aren't even tooltips, so to find out the function of the tower you want to buy, you always have to open the help menu, and that's really annoying. In my opinion it is not worth its money, because it's only brainless tower building.
👍 : 33 | 😃 : 0
Negative
Playtime: 20 minutes
This game was extremely disappointing in how it failed on very basic things. When starting a new game the first thing I noticed wast that the towers are priced in $s but there are no $s listed on the interface. Instead the interface lists the equivalent of $s as gems. Then moving on to actually placing a tower I discovered that there are no tool-tips. As far as I can tell from the interface there is no way to tell what any given tower does, why you would use one tower over another tower, and what effects upgrading a tower would have. I would love to play this game further one these basic issues are resolved but these issues are so basic I don't feel like continuing to play this game at this point.
👍 : 29 | 😃 : 0
Negative
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