A dark metroidvania with RPG elements, "Undivine" challenges you to explore, battle, and uncover secrets in a desolate, interconnected world. Customize your abilities, wield unique weapons, and delve into deep lore filled with mystery.
20 Total Reviews
18 Positive Reviews
2 Negative Reviews
Mostly Positive Score
Undivine has garnered a total of 20 reviews, with 18 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Undivine over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
621 minutes
Very solid metroidvania. Plenty of freedom and you can do bosses in different orders which I love. Its quite hands off which is also great as I hate having my hand held. The fast travel points and save points are also well spaced out which is also fantastic. I love that sense of relief I get when finding one. This is ruined when games throw tons of save points at you so well I love how its done here. Theres also lots of little optional side quests and plenty of cool rewards for exploration.
Music is an absolute highlight. Quite atmospheric despite the very basic retro style. Controls are snappy and responsive and combat is simple but quite satisfying.
Only negatives for me were there were a few bugs here and there and I dislike how the cursed weapons system works. You find cursed weapons and its up to you if you want to permanently sacrifice some hp and mana to undo the curse and use the weapon. You should be able to see the stats of the cursed weapon BEFORE removing the curse to see if its worth it or not imo. I often found I would remove curse only to be unimpressed with the weapon and then reload my save to undo the permanent damage. Some of the stats on the items are wrong too as they state strength plus 0 but it would raise my strength by 1 or vice versa. Only a small thing but its worth noting. Overall a very solid metroidvania and a pleseant surprise! Well done to the dev!
Overall score 7/10
👍 : 1 |
😃 : 0
Positive
Playtime:
131 minutes
EDIT: The below review of the game is based "Expert Mode", which, while my review still stands, I will add that the degree to which these things matter is drastically increased on expert mode. I think that expert mode is unplayable presently and is not balanced given the weaknesses listed below. It's almost impossible to not get hit in this game and the damage scaling and lack of resources make expert mode feel very bad to play. As mentioned elsewhere, it doesn't feel good to get hit a ton yet there is little to do (at least early game) to ensure that you don't. I started a new playthrough on standard mode and haven't broken a sweat on any of the things that were giving me trouble in expert mode.
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I wanted to love this game since it has so many elements that I typically enjoy. I have to say, though.I find the platforming controls to be very frustrating. First of all the knock back inflicted is not enough to compensate for almost all enemy advancement. meaning you have to slash and move often. The down side with this is that when you attack you are locked into place rendered unable to move. Another thing I found frustrating is that you can only hit one enemy at a time. meaning if there are multiple enemies advancing on you simultaneously and you attack to create room, what little knockback you do have only goes to one enemy - AND i have found that it's not necessarily the closest enemy to you.
Your consumables are non-replenishing on death, meaning if you use your potions during a boss fight and die, you won't have them on your second attempt. Also, if you get stuck on a boss and you're out of resources, well, tough luck. I am usually fine with difficult situations in games "git gud or you can't advance", but the execution of this one lands too far into frustrating territory for me. I want to git gud at mechanics that feel fluid and fun the better I get at them, i don't see the fun in mastering mechanics that don't feel good.
Also a minor point, but the dynamic jump physics don't feel natural.
it's a real shame - I was very excited to play this. I hope that some of the things I list above get addressed in future patches, because I absolutely would pick this game back up if it had controls that felt good like axiom verge or 9 sols or environment alpha or dead cells or hollow knight, etc etc etc
👍 : 0 |
😃 : 0
Negative
Playtime:
774 minutes
Game started off so snappy and addicting after a quick rebind to D-pad thru steam.
Upgrades don't hold your hand in explanation, and there's multiple optional ones for us players who like to explore.
Bosses are fun to mash against once you learn their patterns and find the window.
Short n' sweet game with great music! (non100% save file with "bad" ending was like 6 hours for me)
7 / 10
Sooo those 3 missed points tho- I understand there's a level of slight jank that comes with a small indie project. The very active and cool dev even offered to help me fix my save file after a bug I had where an item duplicated. The game also lets you pick the kind of jump you prefer, not sure I've ever seen that, but I wish the dev would have just designed the game around one of them instead. This so far I can all deal with. The map however is unacceptable in 2025. It's non-gridded and shows the entire room when you enter it, this makes it really hard to remember where I haven't fully explored. 2nd, the death system isn't clear or enough of a mechanic at all. 3rd, and maybe controversial for the SotN lovers, but the quests and endings are far to obtuse for me to really get any satisfaction out of them. I just went with the "bad" obvious ending because I quickly get sick of needle in the haystack type content, nor do I enjoy following a guide. Maybe there was another upgrade I didn't find that would have helped with 100%ing, but the mask I did find didn't do much. Once the map looked like I had gone in every room it was time to fight what's maybe an intentionally easy boss and move on. Looking forward to more games from ya, thanks Wendoo!
👍 : 2 |
😃 : 0
Positive
Playtime:
251 minutes
I think I'm done.
First of all, this has all the hallmarks of a good microvania. The levels and abilities are well designed. However, what I can't get is just how atrocious the combat is. There might as well be no combat at all.
Enemies do not have any sensible attack animations. There's no windup, no telegraph, they're just there and then boom, you get damaged. So all you're doing is running around, keeping your distance, and attacking. There's stagger at least, but not by much.
All in all, this is a decent amateur venture into the world of metroidvanias, with sweet writing and good music, but ultimately falls short due to gameplay. Good luck with the next one!
👍 : 1 |
😃 : 1
Negative
Undivine Minimum PC System Requirements
Minimum:- OS *: Windows 7, 8, 8.1, 10, 11
- Processor: 2.0 Ghz
- Memory: 2 GB RAM
- Graphics: 1 GB
- Storage: 2 GB available space
Undivine has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.