Orborun
306 😀     102 😒
70,91%

Rating

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$5.99

Orborun Reviews

Orborun is a 3D action skill run & roll game! Control your Orbot, avoid the obstacles and escape the hazardous Orbo-world. More than 100 levels, local co-op multiplayer, feeling of speed and twisted levels in haste/puzzle and hazard shaped different worlds makes this game fun to play for ages!
App ID308580
App TypeGAME
Developers
Publishers Digerati
Categories Single-player, Multi-player, PvP, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP
Genres Indie, Action, Racing
Release Date5 Sep, 2014
Platforms Windows, Mac, Linux
Supported Languages English

Orborun
408 Total Reviews
306 Positive Reviews
102 Negative Reviews
Mostly Positive Score

Orborun has garnered a total of 408 reviews, with 306 positive reviews and 102 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Orborun over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 131 minutes
Make it multiplayer where you can invite people 8.5/10
👍 : 1 | 😃 : 0
Positive
Playtime: 206 minutes
kinda meh game but a bunch of my childhood
👍 : 0 | 😃 : 0
Positive
Playtime: 358 minutes
A really nice little game with great graphics, a slick soundtrack and challenging puzzles. Orborun starts off really simple but gets much harder as the levels progress. Even completed levels don't lose their novelty and a worth a replay or ten ;)
👍 : 0 | 😃 : 0
Positive
Playtime: 34 minutes
Nice, little indie game. The scheme is simple: rolling the ball/robot to end but... is not easy. Don't be fooled the boring first levels - it's just a tutorial! :)
👍 : 1 | 😃 : 0
Positive
Playtime: 36 minutes
I like this game. I think it's really fun; but, a fun game needs fun elements. There needs to be Steam Workshop content, there needs to be better turning and physics. Also, the wall thing - walls shouldn't make you die when you NEED them to finish a level. This game needs a lot more improvement.
👍 : 1 | 😃 : 0
Positive
Playtime: 84 minutes
I haven't played Orborun for very long yet, but I can tell its awesome. It reminds me of so many games combined into one, the music is great and you could play this on any computer. 5 bucks for this game is a great deal and I would recommend it to anybody who reads this! Only thing I wish was added was online multiplayer instead of local co-op. I give this game a 9/10, would recommend to anybody.
👍 : 5 | 😃 : 0
Positive
Playtime: 357 minutes
Really scratches that "Super Monkey Ball" itch. Music only has one track, and that is generic, so I'd suggest playing your own music. Worth the price.
👍 : 1 | 😃 : 1
Positive
Playtime: 154 minutes
I bought this game for a signifigant discount during a steam sale, and for that price I found it worth the money. This game reminds me of super monkey ball, but plays a bit differently. You only control directions LEFT and RIGHT. You constantly move forward. The left and right directions somtimes change based on the camera angle (espeically doing a loop on a track), which can cause trouble navigating at times. The music is fun, and the menu system is very quick. It's cute. It's fun. It's also frustrating trying to complete levels sometimes.
👍 : 3 | 😃 : 0
Positive
Playtime: 149 minutes
This game glitches out too often for me to reccomend this to anyone. When using a controller you can't even control the stearing and after a while it just wants to go right permanently or left. I see some potential but right now this is a broken game.
👍 : 9 | 😃 : 1
Negative
Playtime: 65 minutes
Orborun... is not a good game. The core principle of the game is: the first few levels are pretty good, with some decent controls and fun levels with some challenge to them. However, after the first stage, the game simply devolves into levels that are just too advanced for the mechanics to facilitate them. I only played an hour and yet I collected a laundrylist of issues: First, we have the camera. It's probably the biggest problem: The FOV is too tight and at any given moment, the camera just isn't pointing where you would want it to point. Instead, it simply points to the Orb. As a result, you simply can't see where you're going as soon as you start going off the ground even a little bit. Let's say you hit a jump pad; that means that your camera jerks upwards [b]after[/b] the Orb, meaning that it's pointing towards the sky until you're starting to descend again. This would've been fine, if it wasn't for the fact that you're often supposed to steer your orb sharply in the air in order to hit the right platform, which you don't know until you've already missed it. Even when you do know where to go (by trial and error), the game often has platforms that you're supposed to hit at a very specific angle, which becomes infuriating when you don't actually see anything until the last couple of seconds before you actually hit it. It's one of the worst cameras I've seen in a game, including the fixed cameras of old. On top of this, we have the level design. It's filled with sharp angles, holes and loops which the game's mechanics just are not ready for. It doesn't feel at all consistent: you hit a wall, and sometimes you bounce off it, sometimes you get completely reset. You speed off a corner in order to try to get to another platform, and sometimes it does it, sometimes you don't seem to have enough speed for no apparent reason. There is also no direction, no track to follow except for some left by coins, but even then the coin trails can leave you straight to an edge that you were supposed to avoid by "skidding" past it, and yet the camera doesn't allow you to do that properly... The colorcoding is also weird, where you get told in the tutorial to avoid red walls, but then it introduces a red "lightswitch" that you [b]have[/b] to hit in order to get through the level. There are other, minor issues, like how jump pads are directional, but there is nothing on them to actually show you where it's going beforehand; how loops are sometimes supposed to be shallow and sometimes sharp, with no way to discern that beforehand (or keep yourself at the right angle consistently, since the bloody camera is so bad); how moving platforms move at different speeds, making the right "path" inconsistent; and so on. Basically, the level design relies on trial and error a [b]lot[/b], in all the wrong ways. It's not difficult to the point of you needing to do it over and over again, which can be really fun since you overcome a challenge and perfect your gameplay. Instead, it's simply unfair and seemingly random, where you have to grind levels not to get better, but to just "get through them". It's just annoying. Those are the biggest problems, but there are others, not-so-minor ones: the checkpoint system is really bad, as it checkpoints you based on where you were when going past a certain point, meaning that you can be checkpointed while falling to your doom. The way the controls handle loops or hills is also just... strange, as you have to "fight" the hill (meaning that if there is a hill to your left that you have to get on top of, you have to the left directional button really hard in order to get up it) but when you get on top, you need to compensate with the opposite button, since the levels have really thin platforms. This also means that in a loop-de-loop that goes left-right, you also have to press left and then switch to right in the middle of the loop, but at the end of the loop you also have to compensate or go veering off to the right. It's just extremely clunky. This is not a huge problem by itself, but in combination with the harsh level design and the horrific camera, it becomes a big problem, since every wrong move gets punished so incredibly hard. Given that there is no story or really anything that actually drives you forward in Orborun, I can make very clear that I quit this game long before finishing it. It simply has nothing to offer to anyone except a speedrunner, and for speedrunners, there is the issue of lackluster mechanics. The game simply sets out to do one thing and do it well... and it fails to do so. Somehow, while being a very simple game, it manages to be too ambitious for its own good. Best to avoid this one.
👍 : 7 | 😃 : 0
Negative
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