We Need To Go Deeper Reviews
DIVE. DISCOVER. DIE. Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.
App ID | 307110 |
App Type | GAME |
Developers | Deli Interactive LLC |
Publishers | Deli Interactive LLC |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Partial Controller Support, Cross-Platform Multiplayer, Steam Leaderboards, Steam Trading Cards |
Genres | Indie, Action, Simulation |
Release Date | 1 Aug, 2019 |
Platforms | Windows, Linux |
Supported Languages | English |

5 851 Total Reviews
5 078 Positive Reviews
773 Negative Reviews
Very Positive Score
We Need To Go Deeper has garnered a total of 5 851 reviews, with 5 078 positive reviews and 773 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for We Need To Go Deeper over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1030 minutes
no reset
👍 : 0 |
😃 : 1
Negative
Playtime:
797 minutes
BUGGY AF
👍 : 1 |
😃 : 1
Negative
Playtime:
246 minutes
4/10
👍 : 0 |
😃 : 0
Negative
Playtime:
333 minutes
LOVE IT. LETS GET DEEP IN IT
👍 : 0 |
😃 : 0
Positive
Playtime:
288 minutes
this game is DEEP
👍 : 0 |
😃 : 0
Positive
Playtime:
182 minutes
We ended up going deeper, big mistake.
👍 : 0 |
😃 : 0
Positive
Playtime:
432 minutes
i love destroying entire alien fish civilitaions for fun :) 10/10
👍 : 0 |
😃 : 0
Positive
Playtime:
382 minutes
Controls don't fucking work and changing the binds doesn't work. Unplayable. Horribly configured even after all this time. Playing with a controller is terrible.
👍 : 3 |
😃 : 1
Negative
Playtime:
678 minutes
Incredibly fun with friends. It's harder, but not necessarily worse the less people you have. It's hard, too, but in a good way.
👍 : 0 |
😃 : 0
Positive
Playtime:
877 minutes
We Need to Go Deeper is an example that not everything hidden in the depths of digital stores is a hidden gem. Sometimes it’s like a sea urchin — an unpleasant surprise you’d rather avoid. Beneath its quirky exterior and cooperative concept lies an experience that often frustrates more than it engages.
I played with a friend — supposedly the perfect format for this kind of game. However, bugs, clunky controls, an awkward chat system, and unpredictable gameplay quickly killed the enthusiasm. The possibility for communication and coordination, so vital in such projects, here turns into a torture, especially if one player has to constantly switch between actions and a rough interface.
The idea itself is great: diving into the ocean’s depths, facing dangers, discovering new areas, improving your depth record, gradually strengthening your crew and submarine. But the execution falls short. Players level up but barely feel rewarded — the in-game store mostly offers cosmetic items, and even those aren’t always obviously useful. To unlock anything worthwhile early on requires hours of grinding, which simply doesn’t work well alongside the chaos unfolding in the game. At the start, you depend heavily on luck: whether you end up in a decent biome or the game decides to throw you straight into the Frozen Waters (which I find absurd for a starting biome) — nobody knows. Meanwhile, the shops don’t offer anything genuinely helpful for early dives.
The difficulty and absurdity often provoke bewilderment rather than excitement. Take the Lair Guardian, for example — it grabs your character through an instantly appearing breach right after entering the lair, and if you’re “lucky” enough to be in the wrong spot, you die immediately. It’s just absurd. Or the boulders falling from the ceiling at such a speed that even players with good reflexes might not dodge them in time. The same goes for the deadly tiki statues in the Volcanic Depths, which activate far too abruptly. These elements don’t create a sense of fair challenge — it feels more like a guessing game mixed with random chance.
Separately, the bugs and technical issues deserve mention. I’ve gotten stuck in textures outside the submarine — sure, I can just reconnect, but at the cost of losing all my gathered loot. Snails in caves tend to become invisible, making them hard to kill. The interface responds with delays, and the chat often fails to work, forcing a restart. All of this leaves the impression that the game is stuck in a perpetual alpha state that the developers have abandoned, thinking “this will do.”
Playing with two people is tough, and with bots — boring: they neither replace real players nor help; sometimes, they even sabotage the game. The whole cooperative concept falls apart without a full team. The game seems designed for four players but doesn’t offer suitable tools for smaller groups.
The last update was ages ago, which shows — the interface feels outdated, like an early 2010s browser flash game. The chat works poorly, the menu navigation is inconvenient, and there’s no feeling of polish. To the developers’ credit, the ping was stable — no lag — but that’s a small consolation amid everything else.
I don’t quite understand why many compare this game to Barotrauma, even loosely. It’s like comparing Shakespeare to someone’s drunk ramblings on a pub napkin. The idea is similar — submarine, depths, crew — but the level of detail and balance are incomparable. WNTGD feels like a game with potential that got tired halfway through development. It throws its players into chaos under the guise of difficulty, offers grind instead of genuine progression, and then leaves them to fight both enemies and the game’s own design flaws. And with the devs having gone quiet and no sign of meaningful updates, it’s hard to even recommend this as a “might improve later” title.
Honestly, there’s nothing more to say here. If you enjoy unreliable mechanics, forced chaos, and a UI that seems allergic to usability — go ahead. But for anyone looking for a meaningful co-op experience beneath the waves: look elsewhere. The depths of this game aren’t mysterious — they’re just empty.
👍 : 8 |
😃 : 1
Negative