Tropico 5 - Gone Green
10 😀     14 😒
44,83%

Rating

Tropico 5 - Gone Green DLC

In his endless struggle to please/rule all Tropicans alike, El Presidente decides it’s time to go green!
App ID306397
App TypeDLC
Developers
Publishers Kalypso Media Digital
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Downloadable Content, Steam Trading Cards
Genres Strategy, Simulation, RPG
Release Date12 Feb, 2015
Platforms Windows, Mac, Linux
Supported Languages English, French, Italian, German, Spanish - Spain, Russian, Japanese

Tropico 5 - Gone Green
24 Total Reviews
10 Positive Reviews
14 Negative Reviews
Mixed Score

Tropico 5 - Gone Green has garnered a total of 24 reviews, with 10 positive reviews and 14 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Tropico 5 - Gone Green over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 0 minutes
They rape you with all these dlcs. but i ended up getting them all they should have been a buck each so keep that in mind when reading these reviews ill still give it a good review just because i liked the game regardless.
👍 : 0 | 😃 : 0
Positive
Playtime: 0 minutes
The new scenario is quite difficult to win although I find it fun. Well worth every penny for those who want a real challenge.
👍 : 3 | 😃 : 1
Positive
Playtime: 0 minutes
This review is in English and Slovak language: Táto recenzia je v Anglickom a Slovenskom jazyku: This game has so much DLC for several times the price of the base game that I don't recommend this DLC because of developer greed, regardless of its content. Táto hra obsahuje toľko veľa DLC za sumu niekoľko násobne vyššiu ako je cena základnej hry, že toto DLC neodporúčam z dôvodu chamtivosti vývojára, bez ohľadu na jeho obsah.
👍 : 0 | 😃 : 0
Negative
Playtime: 0 minutes
Once again a terrible DLC mission. I managed to bug it out by quickly building all the wind farms and gardens and all that nonsense thanks to having a great economy, but before the invasion task and hosting the Olympics task which I was unable to host because I was "not ready" according to the game despite having 2 stadiums. Then I won the game, but continued playing, and the invasion happened and despite having a huge army I somehow lost the invasion (even though it wasn't visible in any way just arbitrary) and then the game tells me I lost lol. Great mission design guys. Absolutely ridiculous.
👍 : 0 | 😃 : 0
Negative
Playtime: 0 minutes
I got this as a part of a DLC bundle and . . I didnt even know I had the windmills, let a lone gotten them from a pice of DLC, that how little inpact this has on the overal game. Some DLC bulidings are nice, like the asylum and inqusition, but this is defenetly one you can skip, especialy since waterborn makes this building obeslete quite qucikly.
👍 : 5 | 😃 : 0
Negative
Playtime: 0 minutes
Adds a building that was included in the base games of Tropico 3 and 4 for free. Only now it's restricted to the Modern Era, by which time you no longer need it unless you've fallen so far behind that you have no electricity by 1989. the mission is another cheesefest; build 40 of these things and win. end mission. And just like every other miserable mission in this game, there's a completely pointless random HUGE invasion that threatens instant defeat if you don't have an army of more than 20 units prepared within 9 months of the sudden announcement.
👍 : 7 | 😃 : 0
Negative
Playtime: 0 minutes
Do not get this DLC. The new building it adds, the wind farm, cost more than the Geothermal plant and produces a third the energy even on a coastal cliff. (most possible wind) It's also the same size if not slightly larger. Only advantage is that it does not require workers.
👍 : 17 | 😃 : 0
Negative
Playtime: 0 minutes
This is the most outrageous update for Tropico 5. The building is utterly useless for most games, as it provides far less power than Geothermal plants at far a greater cost, and without providing any employment either (hence, the budget you pay does not trickle down into housing and entertainment purchases). Just plain worthless.
👍 : 64 | 😃 : 2
Negative
Playtime: 0 minutes
I'll try to keep this one short. "Gone Green" is the usual DLC fare for Tropico, a new building, a new mission, and not much else. In this case we get the wind farm back, which is basically a larger, less efficient version of the wind turbine from Tropico 4. It's sadly a rather pointless building, though, as both the tidal pool and geothermal plants are far superior. The mission is one of those 'artificially raised difficulty' ones where it's extremely hard to keep the population happy for no apparent reason. "Build 40 wind farms" also seems rather silly, a mission designed to be "busy" but not particularly clever. In short, $3.99 for something that should have already been in the game, and got you something inferior to what was already in Tropico 4. Not worth it...
👍 : 99 | 😃 : 1
Negative
Playtime: 0 minutes
Here we go again - another $4 DLC that adds a single mission and a new building. The new building is the Wind Farm. A Modern Era building, the Wind Farm provides an alternate source of power. The Wind Farm is fairly cheap, gains bonuses from coastal proximity and high ground, requires no workers and generates no pollution. It's a thematic building, if you're into aesthetics. The problem is that the Wind Farm doesn't really have a clear function in the game (i.e. it's a "useless" building). As a Modern Era building, it's trumped by the Geothermal Plant that is also immediately unlocked in the Modern Era, and while the Wind Farm is cheaper and easier to get up and running, the Geothermal Plant provides more power even without a volcano. If you're coming from previous eras, you may also have substantial power from Coal or Nuclear Power Plants. The intent behind providing an alternate power source is evident, but this is not the equivalent to T3/4's wind turbine. And really, this should already have been in the game. The mission itself wasn't too bad. The mission isn't really based on pop culture, so it loses a bit of its Tropican charm, but it does feature slapstick Penultimo humour. There is one overarching objective - build 40 wind farms - which means the usual sandbox approach of building a strong economy and then building a big batch of wind farms. There are several alternate objective events that distract you from the main objective, which adds some variety, but it's what you've come to expect from Tropico - something happened, trigger this edict to pass. It's not as lazy and straightforward as the Surf's Up "build 8 Dolphinariums" mission, but the monotony is getting old. Part of the problem is that the missions aren't dynamic. This is a core problem with the game as a whole. It's less evident in campaigns because there are numerous plot events that link island development with what you are doing. With the single missions, the mission objective and events are simply too generic. It's really just sandbox with different pop-up messages. You're meant to "catch" the messenger Toucan by building wind farms, but it's not something that is used in the mission itself and only comes up at the end as a reminder as to why you were building wind farms in the first place. As usual, the DLC really comes down to paying for a building that is largely redundant, and nothing in the core game changes. The mission isn't too bad compared to others, but it's what you've come to expect from Tropico 5 - which isn't necessarily a good thing. It's a shame that the central game provides a good platform for frequent content releases - free and paid - but the trickle of thin content that we pay for still results in a largely empty experience and menu. It's been nearly a year since Tropico 5 was released, and after 7 DLCs, all we've got is a handful of buildings that should already have been included and the only other campaign was part of an overpriced expansion. Take note: monthly single-player DLCs are perpetually disappointing. Monthly campaigns - that might work. I'll be more inclined to spend more time playing the game over and over again if I didn't have to wait a month to pay another $4 for an hour of sandbox objectives. I'm sure many players feel the same way. https://www.youtube.com/watch?v=khIbbS00lV8
👍 : 298 | 😃 : 5
Negative

Tropico 5 - Gone Green DLC

ID Name Type Release Date
245620 Tropico 5 Tropico 5 GAME 23 May, 2014

Tropico 5 - Gone Green offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.


Packages

ID Name Type Price
45532 Tropico 5 - Gone Green Package 3.99 $

There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.


Tropico 5 - Gone Green Screenshots

View the gallery of screenshots from Tropico 5 - Gone Green. These images showcase key moments and graphics of the game.


Tropico 5 - Gone Green Minimum PC System Requirements

Minimum:
  • OS *: Windows Vista SP2, Windows 7, Windows 8
  • Processor: 2 GHz Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: GeForce 400 or higher, AMD Radeon HD 4000 or higher, Intel HD 4000 or higher (DirectX 11 hardware support required)
  • DirectX: Version 11
  • Sound Card: DirectX compatible

Tropico 5 - Gone Green Recommended PC System Requirements

Recommended:
  • OS *: Windows 7 (64 bit), Windows 8 (64 bit)
  • Processor: 2.5 GHz Quad Core CPU
  • Memory: 8 GB RAM
  • Graphics: GeForce 500 or higher, AMD Radeon HD 5000 or higher
  • DirectX: Version 11

Tropico 5 - Gone Green Minimum MAC System Requirements

Minimum:
  • OS: OSX 10.9
  • Processor: 2 GHz Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: GeForce 400 or higher, AMD Radeon HD 4000 or higher, Intel HD 4000 or higher

Tropico 5 - Gone Green has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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