Playtime:
944 minutes
Dungeon crawling, co-op with friends or matchmaking through their Discord.
Interesting arsenal choices too in terms of melee weapons and ranged weapons.
You also have permanent progression through weapon upgrades and skill tree.
There's also no micro-transactions or nothing you can pay for with real money, which honestly feels great in 2025.
Skins are obtainable easily, in terms of a few hours of regular gameplay.
I hope that in the future they will add a server browser.
Past this point, I only want to mention that I wrote and spoke so much in this review because I love this game. It has LIMITLESS potential. If only it would've been managed correctly. This is why it frustrates me so badly. I loved it, but it's managed like crap.
New rating:
F**K this game. This was frustrating enough in terms of road map and transparency but the devs filled my glass with this one. In all due respect, if the dev sees this, f**k you personally from a dev to another. You are clueless on how to listen, manage or at least showcase future work you lazy f**kers.
Below are all the frustrations that can objectively be considered bad. Personal ones will be kept for myself.
After playing a little more, the only issue this game has is a balance issue. And it's not a minor issue, it's a major one.
I mean, there is a meta of "one weapon beats all" which completely trivializes the entire game, and spoils the fun in multiplayer due to it being abused.
To imagine this as a potential buyer who hasn't played the game, imagine you're going to a dungeon in the year 1200 and well, two of your mates come with infinite ammo assault rifles. That is how multiplayer feels at this moment.
I will remove this part once the developers remedy this issue or balances it out.
EDIT #2:
The developers are awfully quiet in regards to updates.
The game is missing at least 75% from what the final product should be (there WILL be 4 game modes, at the moment there is only 1 available, and revealed is the "Sandbox" mode which isn't implemented. The other two are unknown)
They added an update called "Endgame" which, at best, feels somewhere between early game-mid game progression. If this is the real endgame then just don't buy this game.
Another issue is that there are just so many KIDS in the game. It is not inherently a problem, but they are loud and obnoxious as kids usually are, and unfortunately there is no way to avoid them. You can't create lobbies based on a lobby browser where you can mention at least 18+ in the lobby title. Finally, kicking a player won't deny him from re-joining the same lobby over and over again. This also causes the kids in mention to react even more obnoxiously and honestly it just feels awkward as f**k.
The combat kind of demands a spammy style. Sure, the slow methodical swings do work but it is somewhat inferior to just striking fast.
Ranged weapons heavily outclass melee weapons in terms of survivability. You're at zero threat attacking from a range either by spears, crossbows, bows, ninja stars or throwing axes. Going into melee however will allow you to dish out more damage but it's highly unlikely that you will escape unharmed.
The game's difficulty is also, not a proper difficulty. It is just powercreeping.
You want to do higher difficulties? All you need is simply put, weapons with more damage. As long as you've got damage, even the hardest difficulty is no match. This is horrible difficulty design.
To exemplify, it goes like this:
Difficulty 1: mob has around 60hp and you do like 20-30 damage per swing given that your weapon is some common rarity junk.
Difficulty 6 or 7 (the hardest one): Mobs have around 500-700 HP, and you are able to do even 600-700 damage per swing, given that you have a legendary weapon. If you have a "boss" weapon, it gets EVEN easier.
Unfortunately, the AI does not do anything extra or different from difficulty 1. They just have more hp & more damage. That's it.
Bosses are excluded from this, as they do represent a skill check, which is great! but the monsters are just powercreeped and that's it. Horrible, lazy difficulty design.
EDIT #3:
Devs did an update now, after an entire month of radio silence.
They posted no changelogs, no patch notes about it nothing.
They also promised in another review that they would "Remove ads from main menu screen in the next patch" - they did NOT remove the ads as promised, so their word officially means zero.
When I played today on this new patch, guess what. Nothing changed beside some item physics (they fly out of a chest straight out of bounds) and the fact that now when you fall from a height you go as if you slid on ice.
👍 : 4 |
😃 : 1