Pixel Dungeon VR
33 😀     5 😒
74,61%

Rating

$15.99
$19.99

Pixel Dungeon VR Steam Charts & Stats

Pixel Dungeon is an immersive 3D action rogue-lite dungeon exploration game with captivating pixel art style. Grab your weapons and venture into randomly generated dungeons for a thrilling adventure. Explore endless excitement on this heart-pounding journey!
App ID3063750
App TypeGAME
Developers
Publishers Suplife Games
Categories Single-player, Multi-player, Co-op, Online Co-op
Genres Indie, Action, RPG, Adventure, Early Access
Release DateComing soon
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Spanish - Latin America, Portuguese - Portugal

Pixel Dungeon VR
38 Total Reviews
33 Positive Reviews
5 Negative Reviews
Mostly Positive Score

Pixel Dungeon VR has garnered a total of 38 reviews, with 33 positive reviews and 5 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Pixel Dungeon VR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 43 minutes
Games about loot. I cant pick up loot because it wont let me touch the ground. Theres no other way to pick up items. Im forced to grip buttons to hold weapons. Forums did not help. Trash unfinished game 0/10.
👍 : 1 | 😃 : 0
Negative
Playtime: 499 minutes
I love the combat and the fights. I struggle a little bit, but it's fun I think my favorite ability is just throwing my ax. like I'm kratos.
👍 : 0 | 😃 : 0
Positive
Playtime: 781 minutes
It is genuinely a fun game! Combat feels great to me, with chunky hits, big bonky weapons that make enemies explode in a satisfactory manner and crunchy sounds to go with it all, plus the opportunity to get a crossbow that'll fire multiple times per reload for some solid dakka. The environments look great, especially the later dungeons, and the various enemy designs are fun and endearing even if they can't quite decide if they want to go with voxels or low-poly models. If you're up for procedurally generated VR dungeon crawls with fast paced combat, definitely check this out! HOWEVER, there are a few things to be aware of as the game is currently: - If you, like me, are tall and have limited ceiling space, you'll run into problems with some handles and levers (most notably, the dungeon selector) that are too high up to reach since your characters all start at the same height, and the game DOES NOT have a built-in option to adjust your height. This can be worked around by using the Reset View function on Oculus/Meta sets; crouch down, reset view and stand back up in game to become your appropriate titanic height. You have to do this every time you start the game, but it doesn't take long. Test this out in the demo; if you can't reach the dungeon selector handle even after doing this, you shouldn't buy the game, because otherwise you'll be locked out of the better 3/4th of the game's content, and frankly i'm not sure if the devs are going to fix that since they haven't already. - The last few patches have had no patch notes on Steam or in-game despite evidently making changes to the game. I haven't joined their Discord, and i won't do so just to check if the patch notes are in there since it's really not a big ask to have patch notes here on Steam. There are no bug reporting options in-game, and they don't seem to respond to the bugs reported on the Steam forums, though a quick look in the reviews shows they do pay attention to these. Whether or not they've seen the posts on the Steam forum is uncertain. - A few enemy types can occasionally clip out of bounds, and in rare cases this could cause a soft lock of the game, as miniboss rooms lock the way out until you've cleared all enemies (devs, if you see this, suggestion: add a timeout to the exit lock to prevent these situations). In most cases, these enemies make their way back in for long enough for you to kill them with a well aimed shot or throw, but they can in other rare cases also get stuck under the floor where you can only hit them with AoE while they can still nick you for damage. If these aren't dealbreakers to you, i definitely recommend the game!
👍 : 0 | 😃 : 0
Positive
Playtime: 1237 minutes
this game is an absolute blast, loving every second of it. I've been looking for some good dungeon crawler games and even with how new this game is, it is a fantastic game to play with your friends
👍 : 0 | 😃 : 1
Positive
Playtime: 136 minutes
Super fun game with very stylized graphics. It's another dungeon crawler/looter, but if you're into that sort of game, then you should definitely check this out. They have a free version you can, and should, try first.
👍 : 0 | 😃 : 0
Positive
Playtime: 616 minutes
I highly recommend this game if you like to crawl dungeons or if you have played games like Diablo. It's really cool, and with friends even better. 20€ it's pretty cheap for this game, and its quality is great. I'm looking forward to see more free content or dlc.
👍 : 2 | 😃 : 0
Positive
Playtime: 333 minutes
i got this game to play with my dad went in with zero expectations did have it wish listed i suppose but damn i am impressed my only gripe is the lack of being able to interact with the world much looking forward to more updates
👍 : 3 | 😃 : 1
Positive
Playtime: 657 minutes
I just started playing with a friend and i am impressed of how much fun Pixel Dungeon is. Controls and gestures are easy and the game runs smoothly. Good job to all team and keep the good work coming!
👍 : 3 | 😃 : 0
Positive
Playtime: 944 minutes
Dungeon crawling, co-op with friends or matchmaking through their Discord. Interesting arsenal choices too in terms of melee weapons and ranged weapons. You also have permanent progression through weapon upgrades and skill tree. There's also no micro-transactions or nothing you can pay for with real money, which honestly feels great in 2025. Skins are obtainable easily, in terms of a few hours of regular gameplay. I hope that in the future they will add a server browser. Past this point, I only want to mention that I wrote and spoke so much in this review because I love this game. It has LIMITLESS potential. If only it would've been managed correctly. This is why it frustrates me so badly. I loved it, but it's managed like crap. New rating: F**K this game. This was frustrating enough in terms of road map and transparency but the devs filled my glass with this one. In all due respect, if the dev sees this, f**k you personally from a dev to another. You are clueless on how to listen, manage or at least showcase future work you lazy f**kers. Below are all the frustrations that can objectively be considered bad. Personal ones will be kept for myself. After playing a little more, the only issue this game has is a balance issue. And it's not a minor issue, it's a major one. I mean, there is a meta of "one weapon beats all" which completely trivializes the entire game, and spoils the fun in multiplayer due to it being abused. To imagine this as a potential buyer who hasn't played the game, imagine you're going to a dungeon in the year 1200 and well, two of your mates come with infinite ammo assault rifles. That is how multiplayer feels at this moment. I will remove this part once the developers remedy this issue or balances it out. EDIT #2: The developers are awfully quiet in regards to updates. The game is missing at least 75% from what the final product should be (there WILL be 4 game modes, at the moment there is only 1 available, and revealed is the "Sandbox" mode which isn't implemented. The other two are unknown) They added an update called "Endgame" which, at best, feels somewhere between early game-mid game progression. If this is the real endgame then just don't buy this game. Another issue is that there are just so many KIDS in the game. It is not inherently a problem, but they are loud and obnoxious as kids usually are, and unfortunately there is no way to avoid them. You can't create lobbies based on a lobby browser where you can mention at least 18+ in the lobby title. Finally, kicking a player won't deny him from re-joining the same lobby over and over again. This also causes the kids in mention to react even more obnoxiously and honestly it just feels awkward as f**k. The combat kind of demands a spammy style. Sure, the slow methodical swings do work but it is somewhat inferior to just striking fast. Ranged weapons heavily outclass melee weapons in terms of survivability. You're at zero threat attacking from a range either by spears, crossbows, bows, ninja stars or throwing axes. Going into melee however will allow you to dish out more damage but it's highly unlikely that you will escape unharmed. The game's difficulty is also, not a proper difficulty. It is just powercreeping. You want to do higher difficulties? All you need is simply put, weapons with more damage. As long as you've got damage, even the hardest difficulty is no match. This is horrible difficulty design. To exemplify, it goes like this: Difficulty 1: mob has around 60hp and you do like 20-30 damage per swing given that your weapon is some common rarity junk. Difficulty 6 or 7 (the hardest one): Mobs have around 500-700 HP, and you are able to do even 600-700 damage per swing, given that you have a legendary weapon. If you have a "boss" weapon, it gets EVEN easier. Unfortunately, the AI does not do anything extra or different from difficulty 1. They just have more hp & more damage. That's it. Bosses are excluded from this, as they do represent a skill check, which is great! but the monsters are just powercreeped and that's it. Horrible, lazy difficulty design. EDIT #3: Devs did an update now, after an entire month of radio silence. They posted no changelogs, no patch notes about it nothing. They also promised in another review that they would "Remove ads from main menu screen in the next patch" - they did NOT remove the ads as promised, so their word officially means zero. When I played today on this new patch, guess what. Nothing changed beside some item physics (they fly out of a chest straight out of bounds) and the fact that now when you fall from a height you go as if you slid on ice.
👍 : 4 | 😃 : 1
Negative
Playtime: 112 minutes
The game is very buggy in the 100 minutes I have played so far, I have ran into plenty of game breaking bugs including; being unable to open the final dungeon chest, enemies being invisible and invincible, being locked out of boss rooms and mini-boss rooms, being unable to progress in the 3rd dungeon because of an enemy that didn't spawn, and tons of visual bugs. The game is very promising and I would be open to getting it again provided that all the bugs are fixed, but as of right now, I have refunded the game.
👍 : 7 | 😃 : 0
Negative

Pixel Dungeon VR Screenshots

View the gallery of screenshots from Pixel Dungeon VR. These images showcase key moments and graphics of the game.


Pixel Dungeon VR Minimum PC System Requirements

Minimum:
  • OS *: Windows 7/8.1/10 64-bit
  • Processor: Intel i5-4590 / AMD Ryzen 5 1500X
  • Memory: 8 MB RAM
  • Graphics: NVIDIA®GeForce® GTX 1650s / AMD Radeon™ RX5300
  • DirectX: Version 11
  • Storage: 2 MB available space
  • VR Support: Open XR,requires motion controllers. Support Valve Index, Oculus Rift, Rift s, Quest, Quest 2 and Quest 3, Pico Neo 3, Pico 4, Pico 4 pro
  • Additional Notes: VR Only

Pixel Dungeon VR has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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