AutoTileGen Reviews
App ID | 305860 |
App Type | GAME |
Developers | Pixelatto |
Publishers | Pixelatto |
Categories | Single-player |
Genres | Utilities, Design & Illustration |
Release Date | 9 Jul, 2014 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

21 Total Reviews
10 Positive Reviews
11 Negative Reviews
Mixed Score
AutoTileGen has garnered a total of 21 reviews, with 10 positive reviews and 11 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for AutoTileGen over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5297 minutes
Hey, so Ive been using this throughout the night and a bit today, and working on a high resolution template today after playing around with the program with simple effects. Great tool so far, and makes my top down look and react much better with boundaries and collisions :) Ill leave 5 stars since I am not great at the graphical side of gaming as much as coding, and this saved me days of work so far!
I believe some of the neg comments may be from those who are impatient and/or confused on how tilesetting works. This program is more than basic 16bit it seems, or at least looks like it after layout :) 48 tile generation? Who wouldn't like that?! Mix this with the open source TIled program, and whoa its fast and easy to put a level base together and build from there!
I tried to understand binary implimentation for making my own "room" for this type of thing within the game, but the time involved is more than I can give for that extra coding, so kudos!
👍 : 2 |
😃 : 0
Positive
Playtime:
3377 minutes
I wish I could give this software a 5-star review for the amount of time it's saved me on creating tilesets.
Unfortunately half the non-core features are broken so at best I can give it 3. Worth it? Yes, overall.
I recommend this software if you already understand how to make a tileset and are looking to speed up the process.
I do not recommend this software if you're expecting it to just make the sets for you.
👍 : 2 |
😃 : 0
Positive
Playtime:
195 minutes
I want to like this but I just can't.
It's a fantastic idea, and could potentially save people a long time on atleast setting up there tiles. But I'm not going to recommend this to anyone.
Firstly, why use this odd custom window/layout type graphic. I don't see it in any other Pixel related software and that's a good thing. It hasn't made it look any better than the normal windows do so why have it?
In the end it just makes it harder to use because nothing is familiar. It looks cheap, like the type of computer software that would come with a family camera. I take one look at it and become exhausted.
Secondly $25 for an auto tiler? It's not even very good pixel art software in the first place, Most people would be better off making the art in Photoshop or GraphicsGale then exporting it to this because nobody is going to be making their art on it. Not to mention GraphicsGale is $5 cheaper.
And lastly, I can imagine that once you're done with your tileset you will be exporting it back into your pixelart software because the tiles you end up will never be perfect. When you have some magic software doing all the work for you it will show, so you will most likely need to do some touchups in the end.
If you are serious about making games you won't use this, maybe for prototyping (if you can be bothered with the weird layout and graphics they have used) but you will always be better off making the art yourself by hand. and not for $25.
"Tileset Maker version 2.0" is free and has a few features that will help you out with the tiling process.
👍 : 18 |
😃 : 1
Negative
Playtime:
753 minutes
Really speeds up tile creation. Generated tiles look really good. Corners were a bit tricky, but looked as good as the rest once i tweaked some settings.
👍 : 2 |
😃 : 0
Positive
Playtime:
1115 minutes
This would have been a great piece of software to use if it worked properly. For some reason it's made using Unity instead of as a regular application. You can't resize the window and have to select the resolution on startup like many Unity games do. I've had it crash on me many times with my losing my progress. The UI is confusing and make learning how to make a tileset more trouble than it's worth. If you want a better solution that is currently being supported, check out Tilesetter. It works similar to this and is very well documented on how to use it. You can export immediately to RPG Maker or GameMaker with it.
👍 : 5 |
😃 : 0
Negative
Playtime:
113 minutes
I used this program for a few minutes, because there were some bad reviews that alarmed me, and many other good reviews that encouraged me to try this application. So I bought AutoTileGen and tried all the tools to see if I keep it, or if I refund it.
After just 15 minutes, I loaded two tiles, tried everything, exported the data, and imported it in Game Maker, and the result is really professional. I have been doing tile sets before, but my game requires too many of them, so I searched for a tile generator, and this is exactly what I needed.
Using Tiles for Game Maker had a visual error for me, but with this program you can set a padding easily (with photoshop is easy as well, but time consuming).
There is a small "bug" using this program with a low resolution (or I think so). When you try to set the width, you can't type 3 digits, just 2. So I thought that the max square for my tiles would be 64x64, but using higher resolutions allows you to set higher numbers (I'm using 256x256).
So at first sight this was a problem, but now I'm happy is just a bug or a problem with my PC.
-----------------------
GAME MAKER
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About Game Maker, I have been reading some misinformation. Please, keep in mind that Game Maker has a tool for the use of Tiles. In GM, create a background, set it as a tile, set the size per square, the borders, etc, and then on a room put the tile tab. You will have access to this tile (which are 48 tiles in one), and you will be able to select wich tile put, and if needed, you can create groups with different depths. It's a great tool, but it needs some practice.
Importing a unique PNG with the "tile map" that you can export with this program, will grant you all the tiles needed consuming very little memory and disk space. Avoid using objects for the tiles!
If you load you home made tiles (without this program) you will need to set a padding, or if you use zooms, there will be empty pixels between your tiles (really annoying visual bug).
I know I have use this program for just one hour, I'll update my review if I find something bad (or good).
---
You can ask me anything related to this program.
👍 : 6 |
😃 : 1
Positive
Playtime:
547 minutes
Pros:
This tool works well for quickly generating tile sets.
Tilesets are fairly adjustable by only changing a few options with the application.
Cons:
When using AutoTileSet Plugin with Unity the tiles that it drops cause a massive amount of extra compilation time.
When using AutoTileSet Plugin with Unity if you accidentally click on any sprite it will instantly destroy the object.
No viable method of generating "Floor" sprites and using them with AutoTileSet Plugin in Unity.
Application feels kind of sluggish while actually using it.
GUI elements all feel a bit off.
👍 : 21 |
😃 : 0
Positive
Playtime:
220 minutes
look at Aesprite or Pixel Perfect instead on steam, or try Piskel free.
Usually I'd give a software more than a couple of hours before a neg review, but I spent 2.4 hours wrestling with this before I realised you can't import anything useful into it, and that time spent is because there is NO DOCUMENTATION OR MANUAL. And thats the main reason for the negative review.
Pros and Cons:
Pro (singular)
[list]
[*]If you can make a handful of tiles yourself in the built-in editor - pixel by pixel- you can probably churn out some tilesets of mediocre quality, edit them quickly, and churn out some more.
But there are better and newer pixel/sprite editors in the steam store. (eg. Aesprite, Pixel Perfect)
[/list]
Cons.
[list]
[*]No documentation, no manual, no tutorials. I might haver mentioned that already. You have to figure it all out for yourself (intentional by design apparently). A a frustrating process figuring out what it can and can't do. You'll spend your time looking for features which are not there, not even a basic image import. So if there was a manual or even basic documentation you could save your time and your money.
[*]Bizarre interface, the functions are not very intuitive.
[*]Can't import images - or if you can I couldn't find how to do it after two hours, by the time you figure this out you are probably too late for a refund.
[/list]
👍 : 7 |
😃 : 1
Negative
Playtime:
20 minutes
I sought a refund on this app pretty quickly. For $30.00 it's just not worth it. Some fundamental screen set issues, terrible colours and a very clunky interface. It's not intuitive, feels sluggish and some relatively (simple to create) UI options (it's Unity for goodness sake) are just... well... missing.
Dev did this in a Unity Personal and it's somewhere around his first application judging by what I see. If it isn't he needs lessons in UI, design and a damn colour wheel. Was looking forward to reducing workflow and left sorely disappointed.
At $30, do your tiling in MS Paint. $15? might be worth perservering with. Overpriced, underperformed.
No rating. I dumped it.
👍 : 25 |
😃 : 3
Negative
Playtime:
379 minutes
This is a GREAT idea - but...
...the execution is a little sloppy.
EDIT - it's Much Nicer now! - well done on the upgrade Mr Programmer!
Comments below no longer apply - however i'll leave them so you can see how well this tool developed :)
The tile-editing tools are too limited with no basic line/box/circle drawing functions or even a complete erase function (just a single pixel white-out).
However - the creator has already made quite a few improvements adding Undo options and such - so I believe I will recommend this tool as it keeps improving.
But please Mr programmer - make it a bit more user-friendly! I'd especially like to see better editing tools and also - the menu system seems a bit hard to understand.
Just to confirm - this IS a Good Product - it just needs a little polishing :)
👍 : 19 |
😃 : 0
Positive