POP: Methodology Experiment One Reviews
POP: Methodology Experiment One is an experimental game by Rob Lach which was designed music first, with the gameplay and aesthetic derived from the creative flow of the music production process. What emerged is an emotional psychedelic roller-coaster of interactive vignettes.
App ID | 305800 |
App Type | GAME |
Developers | Rob Lach |
Publishers | Rob Lach Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Steam Trading Cards, Stats, Commentary available |
Genres | Indie, Action |
Release Date | 10 Dec, 2014 |
Platforms | Windows, Mac |
Supported Languages | English |

88 Total Reviews
54 Positive Reviews
34 Negative Reviews
Mixed Score
POP: Methodology Experiment One has garnered a total of 88 reviews, with 54 positive reviews and 34 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for POP: Methodology Experiment One over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
19 minutes
i bought this just so i could purchase the expensive background for 500 steam points and i still manage to hate this game so much
👍 : 2 |
😃 : 0
Negative
Playtime:
60 minutes
They should replace the word random in the dictionary with POP: Methodology Experiment One.
👍 : 11 |
😃 : 4
Positive
Playtime:
28 minutes
Strange game / interface experiment. I like old raw footage, and early console aesthetics and the experimental nature of deciphering a meaning to the game is amusing. Unsure if the method of exiting the game was intentional or not, but if so, it was pretty cool...
👍 : 2 |
😃 : 0
Positive
Playtime:
72 minutes
Take a Computer Programer, A grahpics modeling team, and everyone else need to develop a small game. Spike there morning coffee with LCD and you get this game 8 hours later,
* warning this game may cause sizures if you are affected by flashing bright lights for a long period of time.
👍 : 7 |
😃 : 1
Positive
Playtime:
18 minutes
I guess this is what I get for a game with "experiment" right in the name.
The talk of music and aesthetic made me hope for a melding of sight and sound akin to Audiosurf or Rythm Heaven. Instead we get some bare bones shooting galleries making some hackneyed statement on war, driving straight out of a late 90's flash game, a "puzzle" constructed exclusively out of obnoxioius flashing colors, and several sections I couldn't even control. The controls are not told to you at the begining, I could barely navigate the menu, I couldn't even exit the game! The music isn't much to speak of either, the driving and walking bits are alright, but I've heard much better in the same style elsewhere.
I'm not one of those who dismiss artsy "not a games" but this is just frustrating and grating.
👍 : 17 |
😃 : 1
Negative
Playtime:
39 minutes
Awesome super fun title with a bunch of mini games proving that big budget doesnt equal big fun, its creativity that count. Like warioware the game flips to diff little games only with epic tunes to rock your box. This is the fine art of gaming companies spend millions to achieve, its entertaining, fun, simple, and it works!
(As per the time of this posting the game does not install the audio files needed to work.)
No Audio Fix:
1. Go to: steam/steamapps/common/POPME1
2. Copy OpenAL32.dll into base game dir
If you need the file OpenAL32.dll get it from the Bit.Trip.Runner dir or any other game with it and just copy it in.
Rating: 10/10 Value: $9.99
👍 : 15 |
😃 : 0
Positive
Playtime:
45 minutes
This is a paragon example of why avant garde games a) are difficult to make and b) why people think they can't be done well.
It exhibits all of the traits of a faux avant garde experience -- tedious, insipid, and artlessly self aware.
It enshrouds itself in the bulwark of 'experience' by giving you incoherent injections of culturally loaded symbolism and events. There's no mystery to unpack because it's just mystery qua mystery. It'd be a mystery if the designer herself knew the answers. It's one thing to be oblique but it's another to be a complete reckless void.
It's a collection of minigames that aren't fun nor compelling. The worst is the desert walk, but I'm not certain if that's due to its scraps of highschool poetry or its absurdly slow pacing. A close second is the storm boat experience.
There's probably more things to unlock, but why should anyone play an array of hideously designed games in order to lock more ways to test their patience and good taste?
There's random clips of dated media spliced into an amalgamation that's likely meant to make me 're-consider' pop culture and its panoply of cultural connotations. It feels like a trope to even mention this trope. Also you wouldn't believe that this game also has a few anti-war messages awkwardly wedged in the gaps.
The aesthetics are especially aggravating. All of the standard psychedelic effects would be interesting if they had any complexity or nuance to them. The aesthetics feel less like another cash-in of the current retro-nostalgia fetish and more like the inability of the designer to visually articulate interesting forms.
This feels like a student project that should have remained one.
👍 : 7 |
😃 : 0
Negative
Playtime:
96 minutes
I don't know how to review this game for a few reasons.
1) I don't know what I just played
2) I don't know what the hell was going on
3) I didn't know how to control anything
4) I don't know what I was supposed to do
5) I didn't know machine-gunning down innocent paddy field farmers was a bad thing to do
Bloody good fun though, also updating the review to add to the "The “Whoooaaaaaaa, Dude! 2.0" Steam awards. This award is for the “Fear and Loathing in Las Vegas” of video games.
👍 : 18 |
😃 : 4
Positive
Playtime:
89 minutes
Pretty much a playable music video with some pretty good jokes. If you've got the money to spend and are into that then it's worth it. but if you expect a game with great gameplay and a compelling story go elsewhere.
👍 : 25 |
😃 : 1
Positive
Playtime:
261 minutes
8-bit artsy and trippy, but is it gamey? I felt extremely unclean after my first play though due to an abundance of flashing colors strobing and exploding on screen, sorta like watching Walt Disney throw-up after a bad drug trip. It makes you seriously consider defenestration as a viable option. Does this review make sense? it shouldn't. And I think that's the stylistic point of this game (a collection of mini-esque games wrapped in a loaf of kung-fu). I think I'll go back and play it s'more. I'm recommending this for: the 8 bit crowd, the minamalist/experimental crowd, and the crowd over there eyeing me as if my days are numbered. This is not for the photosensitive crowd nor the people that shun the philosophy of dogs. You may like this, or you may opposite of like this.
👍 : 19 |
😃 : 5
Positive