Pitiri 1977
11 😀     5 😒
60,76%

Rating

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$3.99

Pitiri 1977 Reviews

Enter a seventies science fiction utopia with hand-drawn levels and characters. A platformer adventure with a soundtrack from the past. Are you ready for 1977?
App ID305740
App TypeGAME
Developers
Publishers ILIKESCIFI Games
Categories Single-player, Steam Trading Cards, Includes level editor
Genres Indie, RPG, Adventure
Release Date7 Nov, 2014
Platforms Windows
Supported Languages English

Pitiri 1977
16 Total Reviews
11 Positive Reviews
5 Negative Reviews
Mixed Score

Pitiri 1977 has garnered a total of 16 reviews, with 11 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Pitiri 1977 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 168 minutes
If you are a GenXer with fond memories of all the weird, low budget sci-fi films that were made in the 1970s, then I think there is enough here to recommend, despite the clunky and somewhat frustrating controls. This game is clearly a case of the developers being better artists than programmers, and while it is rough around the edges from a technical standpoint, the artwork and music make it worth playing, at least for me.
👍 : 1 | 😃 : 0
Positive
Playtime: 239 minutes
I'm not a big fan of indie games, but this one was made with love and accuracy, so it turned out to be a pretty good game (especially, considering the limited capabilities of its "engine"). It's like returning to childhood fantasies about macabre creatures and distant worlds. It has a distinct remarkable hand-drawn artstyle and marvelous music and sounds, that sets it apart from other games. It reminded me Machinarium in terms of visual style and Vanishing of Ethan Carter in terms of atmosphere and mood. I struggled a bit with controls and, at times, I was confused about what should I do next, but since the puzzles weren't time-constrained and I wasn't surrounded by enemies or traps (like in Limbo, for example), I gave myself into the exploration of the game's beautiful dream-like world. There were also some lovely, naive dialogues with a good dose of irony that made me smile. So, that and music and art created a nice overall impression. Pitiri is a lovely game suitable both for adults and children. It inspired me and showed me a lot of good things that could be done with its engine. And I'm glad that I have another game to offer to my little goddaughter. Overall rating: 8/10
👍 : 8 | 😃 : 2
Positive
Playtime: 98 minutes
I enjoy the world and setting of this game very much. Finding hidden robotlivingrooms in old forgotten pipes and the destiny of a retrofuturistic conclave was very relaxing. The controlls are not really flowy but exploring and having sarcastic dialogues with robots is great! I don't care about the time because it's enough love :) Thanks for the game
👍 : 7 | 😃 : 1
Positive
Playtime: 38 minutes
Ok here it goes. I'm 30 years old now. This game gave me the feeling of playing the good old games again, where you dont have to rush and just soak in the mood of really well painted textures and the weird humor they came with. Although it is kind of short, this game proves again that you don't need some kind of endless games to make it worth buying it. You can almost see the developers were really into that game.
👍 : 6 | 😃 : 0
Positive
Playtime: 85 minutes
I wanted so badly to like this game, and to be able to recommend it. It was clearly made with passion, and is artistically very beautiful. I'd still suggest picking it up if it's on sale if you like the look of it. But it is pretty flawed- - The 1977 setting doesn't actually come up much in the game, despite it being part of the marketing - The controls feel extremely floaty and unpleasant, as if they are simple Game-Maker routines - The abilities aquired through the game are frustrating and unpleasant to use - No controller support - The pacing is surprisingly inconsistent for such a short game - The story feels inconsistent and sloppy - There are barely any puzzles, and the mechanics that are introduced aren't capitalised on - There is a general lack of feedback to your actions Every aspect of this had so much potential. It could have been a puzzle based metroidvania (it even explicitly acknowledges that link at one point) which would have been wonderful! Unfortunately, it feels sloppily produced and unpolished in many ways. It isn't terrible, but it's hard to recommend when there are so many other high quality, short indie games out there.
👍 : 2 | 😃 : 0
Negative
Playtime: 223 minutes
The game is broken. I played it thru twice and got more bugs the second time around. Apparentely, the "flags" aren't coded properly so I can't pick up the next powerup to continue the game. Also, there's this one collectible that requires a very difficult jump and if you fail, it's a 10+ minute round trip to try again.
👍 : 0 | 😃 : 0
Negative
Playtime: 273 minutes
This is the most fun little $1 sale purchase I've made so far. While it is not for people who need the most challenging or advanced platform experience where death lies at every jump, it is a pleasant to play, visually creative nostagia experience. Even without loving platformers personally, this was still fun. I also finally broke down and bought xpadder to make games like this work with a controller, and it definitely works with less hassle than I originally thought it would be.
👍 : 10 | 😃 : 0
Positive
Playtime: 408 minutes
Okay, first of all, this is not a distopian game. Which is not a bad thing, but, honestly I was intrigued by the concept of a 70s distopia, only to find that this is more a case of not using the word correctly. This game *is* quite a good example of "zeerust" though, (the particular kind of datedness which afflicts things that were originally designed to look futuristic) but not distopia. The big problem with this game is that it's an action-puzzle-platformer that just doesn't have enough action, puzzles, or platforms. It's just not engaging enough. Mostly, the game involves walking, jumping, and doing obvious actions to obvious objects. The story-line is bare-bones, which would be fine, if the rest of it was strong, but it's not. In a lot of ways, it reminds me of Teslagrad, but Teslagrad does everything better. ILIKESCIFI, if you read this, you've shown that you can make a professional-level game. I'm not sure I would have released this as a commercial product, despite the love you've put into it. But I do hope that you try again. Watch Extra Credits, and try again. :)
👍 : 28 | 😃 : 1
Negative
Playtime: 68 minutes
With heavy focus on exploration and puzzle-solving, i totally recommend Pitiri 1977 to players who enjoy atmospheric plattformers to escape everyday-stress. If you dont rush through all the levels as fast as possible, but rather bring all the little details in this hand-painted world into effect, this game will give you a few hours of high quality plattformer-experience. To sum it up: PROS: +) Beautiful Graphics +) Soundtrack +) Lots of Anecdotes CONS: -) Playtime could be longer
👍 : 27 | 😃 : 1
Positive
Playtime: 45 minutes
I wouldn't call this a bad game but it does feel broken. The collision feels sketchy at best, there's no key remapping or controller support, and I've had to reload saves from inadvertently breaking the story just from exploring places I "wasn't supposed to go" and in a genre about exploration that is a pretty big flaw. It has nice art and an OK soundtrack though, someone obviously cared a lot about the art style which is a hell of a lot more than I can say for most indie devs but in this instance, it isn't enough to abate frustration. Incidentally, this isn't the only platformer I've played that was designed in MMF2 and it actually has a lot of similar collision issues with several other games. I suspect the reason is because they all pull from the same tutorial and resources which I have personally investigated and found lacking in any capacity besides education because you cannot build an engine with the popular platformer tutorials in MMF2 or CF2.5 that has more advanced terrain than squares and I would advice anyone trying to make a platformer in MMF2 to either broaden their search for education or consult with veterans on engine polish.
👍 : 37 | 😃 : 2
Negative
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