Playtime:
1945 minutes
As I'm writting this, I finally achieved 108% on my savefile, and am 1 achievement away from having the entire game done 100%. The last achievement being to basically speedrun the whole game under an hour, which I intend to do in the future.
This game is genuinely increadible and it's a crime that not more people know about it.
𝗧𝗵𝗲 𝗴𝗼𝗼𝗱:
-The movement system of the game feels clunky at the start, so it may come to a surprise to some people when I say I absolutely love it. The more you play and get used to said movement, the more satisfying it becomes to travel and do anything. The game also counts a couple of unlocks that makes afore-mentioned movements even more fun and enjoyable.
Partically nothing is locked to you from the start, and slowly figuring out the mechanics and mastering them is the quirk of this game.
-The universe that Ceroro crafted is one of the cutest I've seen in a while, and this game contains a lot more lore than what is shown on the surface. Be it many hidden secrets with characters or infered lore, changes in dialogue, or straight up world building through game design, Ceroro did an amazing job at immersing the player in this universe and leave enough nuggets of information to make the player want more.
On that topic, the character design is really fun, and each character has a personality linked to them that will make it hard for most players to not get attached to said characters.
-The music is good. Nothing that beats other games to the ground or revolutionary, but the music is chill and honestly a good listen. They also make each zones of the game so unique and calmed my nerves more than a few times while playing.
-To finalize the good parts, Ceroro was kind enough to bestow upon us checkpoints. The game gets increadibly hard in certain parts, and the fact that the game provides checkpoints to you every puzzle or so makes the experience a lot less frustrating and a lot more enjoyable. There's also more to these checkpoints, but saying more would be a major spoiler.
𝗧𝗵𝗲 𝗯𝗮𝗱:
-A game's never perfect, and this one also has it's flaws, starting with what I think is the only real downside to the game: It's tutorials.
The mechanics are... Pretty poorly explained for the most part. When you start the game, after acquiring the bat which becomes your only way of travel, you're just left there to explore. now this is not really an issue as it's pretty intuitive, and the game at least gives you the buttons to swing.
The problem with tutorials comes after, with the introduction of 2 mechanics in particular. One is the ball, which is explained in a room through symbols on the wall. Once entering the room, you are 𝘀𝘁𝘂𝗰𝗸, with your respawn button disabled and greyed out until you make it out with the intended new mechanic. On the wall is a LOT of things going on, with all of them pretty much meaning the same thing:
Tiles that shows you the trajectory you're supposed to take, but fade way too much into the background,
Circles that are supposed to represent the character in a ball form after said tiles, that up until you have seen the mechanic with your own eyes, is more a confusing shape than anything,
The buttons you're supposed to press on the top right, having both controller and keyboard inputs shown, but also being different. The controller needing 2 different buttons while the keyboard needing to double press *another* button, accompagnied by an up arrow signifying to jump, but in a completely different color than the rest of the buttons and also not the direction you should swing your bat if doing said trick, resulting in a weird jumble of symbols that only really makes sense if you know the mechanic before hand,
And finally 3 arrows trying to show you the same inputs as explained before: one going up signifying to jump first, then 2 arrows going down signifying to double tap down.
I am most likely nitpicking with this tutorial, but the issue with it is the fact that the game locks you in here expecting you to figure out what this current of information means without actually really telling you anything.
But the biggest problem with the tutorials is the second mechanic: The slide.
Turns out in this game you can slide by pressing down then any direction in a fast succession. This is a really important mechanic that is used in a lot of puzzles going forward, as you'll need the momentum from the slide to clear certain gaps.
𝗧𝗵𝗶𝘀 𝗺𝗲𝗰𝗵𝗮𝗻𝗶𝗰 𝗶𝘀 𝗡𝗘𝗩𝗘𝗥 𝗲𝘅𝗽𝗹𝗮𝗶𝗻𝗲𝗱 𝘁𝗼 𝘆𝗼𝘂.
When I mean NEVER, I genuinely mean 𝗡𝗘𝗩𝗘𝗥. No symbols on the wall to show you the inputs, no text, no eluding to it at any point in the story or progression... Even guides when mentioning the mechanics tell you that the game never explains it. You're just supposed to know it.
On top of being integral for momentum, when the game expects you to know said mechanic, it will actively block you with a small hole that you can only enter with sliding, yet no symbols or anything is given to the player to help you, only a text saying "there's always a way forward", which is on top of everything extremely confusing, making the player believe they're not on the right track or going the right way, which is not the case.
-This part is unfortunately not the issue of the game, Ceroro, or anything else like that.
This game not being much known suffers from a critical lack of information.
I am extremely thankful to 2 people that have made 2 different guides, one being a max completion, and the other giving hints for achievements. These two guides are pretty much the only pieces of information towards completing the game 100%.
Other than that, the game is barren. Playthroughs to find solutions to certain puzzles are just completely non-existant, with IronicLegacy's walkthrough currently being almost the only one, and currently on-going as I'm writting this.
The speedrun side is also unfortunately barren of explanations. A couple of runners run the game, with their runs being the only piece of information on how to speedrun BTTH. No guides, tutorials on glitches, or stuff like that really exists, leaving you to study on your own.
All of the above isn't necessarily a bad thing for a game depending on your religion,
This game thrives from the player discovering things on their own, and trying out everything to unlock secrets, so it's not as much of an issue.
But depending on what you want to do ingame, certain players will find the informations lacking.
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As a conclusion,
This game became really quickly one of my favorites I've played in years, even dethroning games I was sure to never remove from top 3 in my life, and all of it was made by just one silly creacher.
I strongly recommend people to try the game out and play it. In 2025, it's hard to find a game worth their price and that comes complete, without any additional stuff coming out 24/7 and a full story to tell.
Come play Bat To The Heavens, and become addicted like the rest of us!
👍 : 1 |
😃 : 0