Team Indie Reviews
In Team Indie a selection of indie game characters join forces combining their unique skills. Play coop with your own previous runs and bend time to master puzzles and action sequences!
App ID | 302850 |
App Type | GAME |
Developers | Brightside Games |
Publishers | Brightside Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards, Stats |
Genres | Indie, Action |
Release Date | 8 Oct, 2014 |
Platforms | Windows, Mac |
Supported Languages | French, German, English, Spanish - Spain |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Team Indie has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
336 minutes
A great idea, not the greatest game. Still a solid game though. Has some interesting levels, idea's, puzzles and gameplay.
👍 : 1 |
😃 : 0
Positive
Playtime:
537 minutes
The graphics are the worst part about this game. Sometimes the green flare of the background can cause you to miss a jitter's platform. Sometimes jitters is glitched inside a wall. Sometimes, you cannot determine the hitbox for things. Sometimes, you get can stick in random places, and finally, your own teammates can become your own demise.
But really, once you get past that, it's a fine game. I'd wait for steam sale.
👍 : 9 |
😃 : 0
Negative
Playtime:
530 minutes
1st_Launch game
2nd_Beats a few levels, had a lot of fun doing it
3rd_Gets to first boss level, "Oh my god, the boss is a glitch!", I got frustrated a lot on this level. Then I finally beat it.
4th_Goes back to boss level guess of the epic music! Waited until I calm myself down.
5th_Starts lvl & sees this hideous cat thing & "Oh god! What happened! It's hideous! Change it back to the glitch!"
6th_Beats boss lvl a few times, after that I went to beat a few more lvls. The End...
Even though this game is really frustrating, I had a blast playing this.
It's a really cool Puzzle, Platforming game. My favorite character is the Dustgirl from Dustforce.
👍 : 1 |
😃 : 0
Positive
Playtime:
79 minutes
A tad dissapointing honestly. This is a slow paced puzzle platformer. I was hoping for something a bit faster after seeing the inclusion of the Dustgirl. My review might be negative, but if you enjoy puzzle platformers this might be for you.
👍 : 2 |
😃 : 0
Negative
Playtime:
1112 minutes
The good:
* Mixing numerous game mechanics is fun.
* Animations are rather pretty. Backgrounds are satisfactory.
The bad:
* Almost all levels are as linear and straightforward as they can be. They leave nothing to imagination, you just have to find the one and only correct way. Hidden collectables are "try finding me outside of the screen" kind rather than "I'm right in front of you, try finding a way to get me" kind.
* Not even close to as polished as the original games. You'll have to redo runs just because a level designer didn't expect you to jump one pixel earler or because runs of two characters are half a second away. Collision is often confusing.
* Overall, just tedious.
The ugly:
* Numerous bugs: falling through level, resurrecting enemies, duplicated objects etc.
* Music is repetitive and incredibly annoying.
👍 : 11 |
😃 : 0
Positive
Playtime:
398 minutes
This is the worst game i've ever played, and i mean it.
It all begins with a discount. I had a coupon for this game, i don't know where it came from, but sounded like a good idea to spend some money on a indie game with great indie game characters. I don't have words to express how much I regret my decision.
They managed to ruin EVERY SINGLE CHARACTER they used. Braid was a great game, tiny and big was fun, awesomenauts was awesome but when they are togheter on TEAM INDIE they suck, and they suck hard. Even the Commander from bit trip runner was ruined. THAT CHARACTER ONLY HAS TO MOVE FOWARD, HOW CAN THEY RUIN HIM? But they are TEAM INDIE, the worst team of all. The time travel feature from Braid put me inside various walls, same for the tiny's grapple. Sometimes the explosion from the awesomenauts character didnt work, or work and when you time travel it didn't and the commander is not fast neither accurate enough.
I don't know what to tell about the music of the game, because I have to turn it off: it was so bad it really make me dizzy. Yes, this crappy loop music make me dizzy, it was the first time a game music make me dizzy, so maybe there's some credit for team indie after all.
I know a game can't be perfect and always have a few bugs, but jesus fuckin' christ. Time travel didn't always work properly, i lost count how many times I entered inside a wall and couldn't leave. There was aa stage when you change character, it just freeze. But they launched an update which fixed that, which was bad, beucase it made me go through the end.
If you still reading this and realize I beat this game, maybe you are wondering "why?". Well, I think I have a disease. Every game I buy, i have to finish it, and I did, 41 levels of bugs, horrible game design and incoherent puzzles.
When I bought this game, my friends laughed at me, really, they did, but I didn't laugh, I cried.
In the last levels it was actually fun, because I gathered my friends around me to laugh of the horribleness of the game. When I entered inside a wall using time travel from Braid everybody laught. It could be a good drinking game if the main rule was "every thime Team Indie bug, we all drink a shot".
Well, I guess thats all, this game is BAD. Bad game design decisions, too much bugs, crappy graphics (what's wrong with the main character? is it a dwarf cat?), horrible music and stiff gameplay. 0.5/10 I hate this shit and I glad this is over.
👍 : 21 |
😃 : 6
Negative
Playtime:
566 minutes
This game is a mish mash platformer trying to combine different indie game mechanics into a single experience. While the idea is noble the execution is severely lacking.
Pros:
+ Interesting idea
The game has around 40ish levels, each of which combine multiple characters that help each other overcome obstacles. You will play a piece of the level with one character which will then open a path or help the next one as the game reverts to where you started this time with another character. It's a nice concept and works fairly well given the interactions between different character abilities.
Cons:
- The gameplay is not very engaging, artifical difficulty via annoyance
The challenge in this game is built artificially by tidious repetation especially in the later levels. Certain characters are a nightmare to control (the bird and knytt in particular, to lesser extent sweeper), which will lead to a lot of frustration. Backtracking is another major issue. For instance you will realize that you didn't fly the bird high enough in certain levels to carry your cat across, you now need to undo last 3-4 runs and repeat everything all over again, only to reach the end of the level and realize in order to get the medal you needed to have done the whole thing in opposite direction when you just spent 45min replaying this over and over to get the run just right.
- Bugs galore
Especially as you cross level 36 and forward (when Knytt is introduced) you will see bug galore. The game breaks down so much its not even funny. Your character will be falling through walls, getting stuck past a wall, spotentiously disappearing. The camera will at times decide to zoom in impossibly close to the character and never reset, making it next to impossible to finish the level. You guessed it, reset everything lets start over again.
- Hitboxes are horrendous
Janitor is especially problematic here as you will be required to make some tough jumps with him and it will drive you insane. You will slide through trampolines instead of bouncing off of them and hit the ground they rest on. Last few levels are by far much more difficult than the rest, which is compounded by this issue and others above.
- Graphics is nothing to write home about, very simplistic and it shows, not necessarily a con for an "indie game" but no plusses here either
Verdict 3/10:
Don't expect to finish this if you get it (on a severe discount) but you might enjoy the levels up to and past the 2nd boss. Everything after that is just an exercise if frustration, since the game is so broken. If you don't have already as part of a bundle you got elsewhere, suggested to pass.
👍 : 4 |
😃 : 0
Negative
Playtime:
528 minutes
I enjoyed this game at the beginning. I got to be a kitty and the early stages were fun. However, as the game dragged on, the shortfalls grew too big to ignore.
While the idea is interesting, the execution is terrible. Playing out each part for each hero means that you have to go through many stages multiple times and there is a lot of forced waiting for your previous play-throughs to sync with you, especially after you die. There is a fast-forward button, but it's not enough. The game would be a lot more fun if you didn't die from every hit; some of the windows for you to move are extremely tight, especially in the later levels where the new heroes begin to feature progressively worse control. These issues combined really wear down on patience, even without the game's buggy nature.
Now, when I say "buggy," I mean VERY buggy, Sonic '06 buggy. For starters, it is way too easy to clip inside platforms and get stuck, especially in the later stages. I didn't notice any long load times, but while I was playing through, the glitches got worse. Previous playthroughs would break synch; some enemies I killed in previous runs didn't die half the time. In addition, the game froze on me multiple times with most of the instances being when the game rewound my progress after I died. My PC isn't top-of-the-line, but it's more than capable of running this type of game. However, even my whole PC crashed because of this game. I had to do a hard reset to get everything back up.
The developer obviously skimped on playtesting and quality control. Avoid this one.
👍 : 3 |
😃 : 0
Negative
Playtime:
177 minutes
[h1]Pros:[/h1]
[list][*]The level design wasn't too bad.
[*]The idea of mixing games like this is pretty creative.[/list]
[h1]Cons:[/h1]
[list][*]Animations of everything felt really stiff and janky.
[*]The enemy and main character's designs felt bland and boring.
[*]Level backdrops are either floating sky island or floating crate in the sky. The slightest bit of variety in backdrops could have made the game just a bit more interesting.
[*]Hitboxes are often not where they are drawn.
[*]The game mixing idea is clever, but the characters from other games feel awful to control compared to their source games. (Not to mention small things like Dustgirl's standard jump being shorter than the main character's and Clunk being faster than Commander Video all lend to the game feeling off.)
[*]The levels often came down to "Oh no, this jump is too high, better use that jello to make a platform." or "Oh no, there's something in the way better blow it up with Clunk." making them dull. Then on levels where you need to properly time stuff for Commander Video the levels felt monotonous because you needed to guess at Video's timings and then redo the whole thing once you realize you were off by a bit.
All in all, this game is clearly a love letter to the games showcased within, but I feel the developer just didn't have the experience to make a good game out of the idea.
👍 : 26 |
😃 : 0
Negative
Playtime:
323 minutes
I have buyers remorse and I don't have buyers remorse at the same time. Would I recommend people play this game? Not really. It's just a game without substance. The platforming is very generic and the whole big gimmick of the game has been done before it's just this time you have characters from other indie titles to help you out, sometimes not even with their gimmicks from their own games. The main character you play as looks incredibly dull and boring compared to the cast of other indie titles. Most of the stages feel as if they came from a teenager making their first Steam Workshop levels. This game is a shocking missed opportunity to really make a well made product considering its potential. Currently as it is though, it's just bait. I'm not saying the game is down right horrible, it's just a game with nothing interesting or "cool" about it. Now while the game is an incredibly dull and mediocre experience so far, I will complete the game and possibly change my opinion.
Oh right i'd also like to state, the music is terrible. Now while I do make music I am by no means that great of an artist. But this music is competing up there with Sonic Chronicles and Yoshi's New Island. Music is a core part of an enjoyable experience for me and i'm not a fan of what seems like 15 second loops. Generic Dream Pop schlock artists have made longer length in repeating notes than that.
If you are hardcore bent on actually picking up this game, i'd wait for a patch as well, me and a friend who also owns this game have both experienced our own set of glitches and we've both only played nearly an hour of it at the time i've posted this review.
👍 : 257 |
😃 : 0
Negative