The Blue Flamingo Reviews
Shoot your way through intense levels with a swiftly increasing difficulty, in a world completely built with handcrafted models. Invest your score in upgrades, or save it to gain interest with the risk of losing it all. Use your greed wisely to beat your friends and climb up the score table.
App ID | 302010 |
App Type | GAME |
Developers | Might and Delight |
Publishers | Might and Delight |
Categories | Single-player, Full controller support, Steam Leaderboards, Steam Trading Cards |
Genres | Indie, Action |
Release Date | 18 Nov, 2014 |
Platforms | Windows |
Supported Languages | English, French |

628 Total Reviews
283 Positive Reviews
345 Negative Reviews
Mixed Score
The Blue Flamingo has garnered a total of 628 reviews, with 283 positive reviews and 345 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for The Blue Flamingo over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
128 minutes
10/10 for model building
1/10 for game play
All the designers need to do is add some story aspects, better and smother ship movement, WAY less input stuttering and 1000 times more imagination into game-play and level/enemy design. and some actual power ups that have an effect on the ship. buy this if you like supporting model photography, avoid if you like playing games.
👍 : 0 |
😃 : 0
Negative
Playtime:
15 minutes
Cute, simple, short lived.
It misses control inputs often, resulting in your ship sliding uncontrollably at random unexpected times. Unforgivable bug in a genre of precision.
It has only two levels which is the same map but day/night. Since it's stop motion, it does look very different, lighting and all. Once you've seen both levels, there's not much else to see.
Wish this had more energy behind it. I do love stop motion.
👍 : 0 |
😃 : 0
Negative
Playtime:
136 minutes
[quote]
Grade = C. Worth a buy, if you enjoy score attack gameplay to beat your friend score. However, if you looking for big content, don't buy it
⚖️[u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/1/2259062250949991765/]Check Scoring Scheme[/url][/u]
[/quote]
[table]
[tr]
[th]GRADE[/th]
[th]SCORE (19)[/th]
[th]WORTH BUYING?[/th]
[th]OVERALL[/th]
[th]DISCOUNT[/th]
[/tr]
[tr]
[td]A+[/td]
[td]57 ~ 70[/td]
[td]Valuable than Normal Price![/td]
[td] -[/td]
[td]No Wait[/td]
[/tr]
[tr]
[td]A[/td]
[td]43 ~ 56[/td]
[td]Worth Normal Price[/td]
[td] -[/td]
[td]No Wait[/td]
[/tr]
[tr]
[td]B[/td]
[td]29 ~ 42[/td]
[td]Good Value[/td]
[td] -[/td]
[td]Wait 10%~35%[/td]
[/tr]
[tr]
[td]C[/td]
[td]15 ~ 28[/td]
[td]Overpriced[/td]
[td] ✔[/td]
[td]Wait 40%~90%[/td]
[/tr]
[tr]
[td]D[/td]
[td]0 ~ 14[/td]
[td]Not Recommend[/td]
[td] -[/td]
[td]Wait 100%[/td]
[/tr]
[/table]
[h1] THE UNIQUE:[/h1]
💎 Innovative Sprites
💎 Relaxing Music
💎 Charming interface
[h1] PLAYER CHALLENGES:[/h1]
💼 Quick reflex skill
💼 Able to flight solo
💼 Accept limited upgrades
💼 Accept less diverse enemy
💼 Continue to play without repairing
💼 Upgrades will not keep if the player died
[h1] COMMON FEEDBACK:[/h1]
🔧 Key bind will not save ➜ False
🔧 Boring ➜ Because of limited content for such low price
[h1] MORE INFORMATION:[/h1]
Recommended Video Review:
https://youtu.be/J8Y6tXGZmbk
Approximate File Size = 0.564 GB
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👍 : 11 |
😃 : 1
Positive
Playtime:
48 minutes
[h1][url=store.steampowered.com/app/302010/The_Blue_Flamingo/]The Blue Flamingo[/url] forms a nice little art project with no apparent design experience or technical expertise.[/h1]
Outstanding handcrafted backgrounds and miniatures are unquestionably very pretty. I was so immediately drawn to the game's visual style that I voluntarily chose to ignore the bad reviews.
Unfortunately, overly sensitive controls and quick permadeath make it very boring very fast. None of the control mechanics feel right; gamepad, keyboard and mouse are all awkward in their own ways.
Earn money by destroying enemy objects. Earn additional coins by eliminating complete sets. Purchase basic temporary gun and bomb upgrades that barely improve the ship in between levels, with no way to ever repair suffered damage. Always starting back at level 1 gets old really fast when the core gameplay feels so contrived.
The game has an interest mechanic that lets you gain more money on unspent earnings, but without health regeneration you will rarely get to enjoy that extra cash.
Might and Delight have better games on offer. Best ignore this one or just watch a playthrough.
[h1]Positive[/h1]
[list]
[*] Awesome handcrafted miniatures
[*] Entertaining soundtrack
[*] Funny fireworks SFX + VFX
[*] Interest mechanic on unspent earnings
[/list]
[h1]Negative[/h1]
[list]
[*] Overly sensitive controls comparable to an old Flash game
[*] No mouse ship control support
[*] Awkward gamepad support in menus
[*] Environments look blurry at 1440p
[*] No long-term objectives
[*] No health regeneration
[*] No permanent upgrades
[*] No checkpoints
[/list]
👍 : 5 |
😃 : 0
Negative
Playtime:
286 minutes
You can have all the "generic shmup", "pretty visuals, shallow gameplay", "imprecise controls" that you want, for my money (and I DID pay full price, gladly) this is a great little game...there may not be a whole lot of depth in the story but I couldn't care less about that, at least there IS a bit of story in it, rather than just shooting up some sh!t.
I love the visuals, because I love the fact that you can SEE the time and effort, and care, that went into making everything. The audio is great as it doesn't distract from the game itself, the music doesn't drown out the sound effects, nor does the reverse happen, it's a great balance.
As for the controls being imprecise, grab a deck of cards guys, deal. Play it enough and you'll learn to cope, I have and I've only played maybe 45 minutes at this point. That's not to say I'm very good at it, I've never been particularly good at shmups but I like them well enough I guess, and this one I particularly enjoy.
Give it a decent chance and you'll most likely enjoy it as well!
👍 : 8 |
😃 : 2
Positive
Playtime:
9 minutes
This is a game I REALLY wanted to like, but...
The art is gorgeous, the main reason I bought the game without checking ANY reviews. I just dig that handmade look, just what I also loved in The Swapper and The Dream Machine. But where as The Swapper and The Dream Machine are actually great games, with great design, The Blue Flamingo unfortunately isn't, and it's a shame, it really is. The look and the soundtrack had a great foundation, especially from athmosphere point of view, but the game and level design part fails hard. It is just boring to play, unsatisfied. I hate to be this mean with my assumptions, but to me it almost looks like the developers have not played a lot of classic shoot 'em ups, haven't got what makes those games great. The controls feel also somehow a bit off, also collision model. But those are minor gripes compared to the downright bad level design.
Buy it for the art, but don't expect to enjoy it more than 10 minutes.
👍 : 10 |
😃 : 1
Negative
Playtime:
43 minutes
The Blue Flamingo is a visually very pleasing game and could have been a really good shmup, but in this genre you need perfect controls without any lag, and there it fails.
The Blue Flamingo definitely has an interesting art style. All the aircraft, missiles, laser platforms and other things you encounter are actual models, and all the explosives etc. are also made from miniature pyrotechnics. You're also flying above what looks to be model landscapes as backgrounds.
The music on the other hand is uninteresting and the soundeffects are decidedly standard, but not to the point of annoyance.
There are too few enemy variations which is perhaps understandable since everything had to be photographed from actual models but worse is that they all use the same patterns. The challenge in most shmups comes from the variance in enemies and their different patterns, here the challenge is simply increased by giving you more enemies to deal with at the same time.
That in itself is not a big issue, worse is that like any shmup, The Blue Flamingo lives and dies by the accuracy and responsiveness of its controls. That is where I have issues with this game. Controlling it with an Xbox360 controller works decently enough, but several times I got damaged or lost because I ran into a bullet or missile which I was sure I had dodged -- and I had, but the control was a little laggy in registering.
This will not be much of an issue for the first two levels or so and you might not even notice it but as soon as the sceen becomes busier, you will begin getting annoyed by how unresponsive your ship feels.
If you get this at a decent price, TBF may be worth your time if you want to check out a unique visual style, but I cannot recommend it to people looking for a serious shmup.
👍 : 10 |
😃 : 1
Negative
Playtime:
69 minutes
The Blue Flamingo is a neat "art game" that has a unique artstyle created by actually building the terrain and all the ships in miniature and then converting photographs and video of them into the background and sprites used in the game. Somewhat defying the tendencies of "typical" art games, it's actually a shoot-'em-up, rather than a puzzle platformer or walking simulator.
Unfortunately, that's around where the neatness ends - it's a fairly short score attack game, where you play through more or less the same two levels repeatedly, just getting slightly more difficult each time, with very clunky controls. The shortness in terms of content is likely due to the limitations of the artstyle, which constrained them to only having one model for the terrain because building an impressively detailed 32-foot-long model is hard and only so many models for enemies, as those too had to be hand-built and hand-painted, but the loose controls are less forgivable, as they combine with the lack of ability to restore your health to make a game where you're rewarded for playing very conservatively, which ends up feeling rather boring.
In the end, I can't really recommend The Blue Flamingo because ultimately it doesn't hold up as anything except a neat visual experience.
👍 : 31 |
😃 : 1
Negative
Playtime:
50 minutes
Novelty graphics and sound effects that while beatiful and charming, quickly wear out their welcome after only a few minutes of dealing with the horrible controls (even menu control with an Xbox360 pad is atrocious). The designers obvious lack of shmup experience make this nothing more than a poorly executed artistic expression under the guise of a "shoot 'em up".
3 out of 10
👍 : 96 |
😃 : 4
Negative
Playtime:
63 minutes
While it is pretty to look at, The Blue Flamingo is rather underwhelming as a game.
1) Control lag and movement inertia. I hope you don't like having fine control over your ship. It makes the game vastly less enjoyable to play as a result.
2) Enemy design is incredibly basic. There's a lot of the same enemy from the last level, who flies the exact same way and shoots the exact same way, over and over, level after level. There are even enemies that litereally do nothing but take a bunch of hits. Nothing remotely interesting starts to show up until you've looped the game around six times.
3) Weapons are dull and uninteresting. Leveling up your shot only increases fire rate. No shot type selection or variety to choose from.
4) Color selection. In most games of this type, certain colors are reserved for important information (such as enemy bullets), so they are always visible and clear. The nighttime cityscape background breaks this basic design rule, as bullets and enemies blend seamlessly into the background colors. Lucky for us enemy fire is absurdly predictable.
5) Menus ignore your button config; you always have to press enter to do anything regardless of what you set for your action buttons. Also they use blinking text to show what you are highlighting, meaning you have to wait a second just to see what you're actually selecting.
In conclusion, The Blue Flamingo has sloppy controls and uninteresting gameplay. Not recommended.
If you're looking for good shmups on Steam, I can recommend: Crimzon Clover, Kamui, Jamestown, Alltynex 2nd, Astebreed, Danmaku Unlimited 2, Ether Vapor Remaster, RefleX, and Satazius.
👍 : 132 |
😃 : 2
Negative