Adventurezator: When Pigs Fly Reviews
App ID | 300280 |
App Type | GAME |
Developers | Pigasus Games |
Publishers | Degica |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards, Steam Workshop, Includes level editor |
Genres | Indie, Adventure |
Release Date | 17 Sep, 2015 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Adventurezator: When Pigs Fly has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5188 minutes
i wish it was still growing
👍 : 1 |
😃 : 0
Positive
Playtime:
166 minutes
Its a good adventure creator, but we have to wait for more improvements.
👍 : 7 |
😃 : 0
Positive
Playtime:
1147 minutes
like all of it but dont like the fact that you can test os do capins and the other actors but this is altha so it wood take time before its out
👍 : 7 |
😃 : 0
Positive
Playtime:
195 minutes
Unfortunately, the game is dead. It lacks content, and you can't customize many things, so this is basically a proof of concept or some technical demo of what the true sandbox should be about.
You have some premade systems, which you can customize/change on the fly; for instance, you can create your own recipes for crafting, but you can do it only with premade 3d models. You can literally make your game inside the game, and it doesn't require you to know a single line of code.
If only there was some way to insert additional content and some way to "edit level" right inside the game.
Too bad that developer had not enough funding to complete all planned things.
I don't recommend to buy it, though, as developer stated that the game is dead, and there will be no new content. Still, I just can't put thumbs down for this game, because I like this concept so much and I'm still going to have some fun, making small games for my relatives in my spare time.
👍 : 4 |
😃 : 0
Positive
Playtime:
2756 minutes
This game is great and has tons of potential.
By great I mean it has funny campaign. It is not long, but I think it is more than enough to show what you can do with the tools that the game offers for you.
I have seen some games where players are able to create their own adventures/levels, but for the first time I have seen game with cut scene editor and I think that one is very unique feature too which I am sure will have some amazing or/and funny cut scenes made by people.
Tools in the game is VERY easy to use, but to be honest there isn't tons of different stuff you can do with them yet, at least not in my opinion. Still, I am happy with current ones, but same time I am waiting and hoping for more advanced tools/features in future so adventures can get even more interesting quests.
Fun game if you are creative.
👍 : 3 |
😃 : 0
Positive
Playtime:
86 minutes
Adventurezator is a fun fun game, it still has a few flaws but that's to be expected for an early access game.
I've been having fun with it, and i think people who likes the concept will enjoy it as well.
The game currently doesn't have much content, but what is there is very detailed and interesting.
If you don't mind the short length, and can spare money for some indie developers, buy it and check it out yourself.
👍 : 10 |
😃 : 1
Positive
Playtime:
193 minutes
There are a number of free creation tools I could be using but I'm not a painter and the free tools that don't need painting skill have overly long menus to slog through when making events.
Even if this got all the options it needs maybe they'll find some way to keep it sleek and this is a lot cheaper than commissioning artists over and over to make campaigns in a free engine.
👍 : 7 |
😃 : 0
Positive
Playtime:
3361 minutes
I really wish this game was more popular, it's pretty much dead and there is very little on its workshop.
It's a great game, It has fish and a potential to be even greater if more people know about it.
👍 : 6 |
😃 : 0
Positive
Playtime:
169 minutes
Every once in a while an early access title grabs my attention, holds on, and won't let go. Sometimes these love-at-first-sight relationships end in crushing disappointment. (StarForge) Other times I get to witness the birth of something truly great. So far, Adventurezator is definitely on the "great" side of things.
The style is fantastic, from the comical art direction, to the awkward pig genitalia, the delivery just makes me smile. The whole concept of easy-to-use tools and emergent adventures is already quite enjoyable, and just screams potential. Things feel pretty polished in an "under construction" kind of way. Occassionally you run into these to-do notes where features should be. But hey, this is a game that is currently in development. You can't judge an unfinished house based on the fact that some of the rooms still need paint or furniture.
With Adventurezator's current state, in all honesty, my endorsement is mostly based on potential here. I'm confident that Adventurezator will become something amazing however, because I see none of the warning signs that other failed early access titles exhibited. Performance is good. I see all good, original assets, not purchased Unity models. The roadmap shown so far keeps things realistic, instead of promising the moon, only to ultimately fall short of it. Because of this, I think you can safely give your money to the Adventurezator guys. You'll be supporting something that I can confidently say will be well worth it.
👍 : 17 |
😃 : 0
Positive
Playtime:
88 minutes
As a game Adventurezator leaves a lot to be desired. The story and the puzzles are simplistic, the 'action' is aggravating. Being eaten by a bear in suspenders is less fun than it sounds. Especially if it happens over and over, thanks to clumsy controls. Even picking stuff up or going through doors is unnecessarily complicated. I didn't get very far into the story before getting thoroughly frustrated.
The lack of content on the workshop three months after release, might be a sign, that Adventurezator isn't a good game engine, either. For me the biggest issue is the inability to import my own assets. The models in the game are just too limited. The lack of any kind of scripting means, that I could only make the same style of unappealing action/adventure game as the builtin campaign.
The best part of Adventurezator is the cutscene editor. It's really easy to use. Pigasus Games should turn it into a standalone tool with export to video an GIF. I'd buy that.
👍 : 22 |
😃 : 0
Negative