Bump in the Night
Charts
25 😀     4 😒
73,20%

Rating

$2.99

Bump in the Night Steam Charts & Stats

You are trapped in a terrible dream. Observe your surroundings carefully and discern whether you are truly in your own home, or if you are experiencing a waking nightmare.
App ID2999720
App TypeGAME
Developers
Publishers Absolutely Cookage
Categories Single-player, Steam Achievements, Captions available
Genres Casual, Indie, Simulation, Adventure
Release Date2024
Platforms Windows
Supported Languages English

Bump in the Night
0 Players in Game
4 All-Time Peak
73,20 Rating

Steam Charts

Bump in the Night
0 Players in Game
4 All-Time Peak
73,20 Rating

At the moment, Bump in the Night has 0 players actively in-game. This is 0% lower than its all-time peak of 0.


Bump in the Night
29 Total Reviews
25 Positive Reviews
4 Negative Reviews
Mostly Positive Score

Bump in the Night has garnered a total of 29 reviews, with 25 positive reviews and 4 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Bump in the Night over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 66 minutes
Leavine positive review as an encouragement to the dev. The game itself is ok. I did not finish it though. I feel like pixelated graphics don't mix too well with this type of game, as they make it way too difficult to discern required details. I also wish this game had a sprint button. It takes ages to go to your bed sometimes and it's one of the reasons why I won't be making more attempts to finish the game.
👍 : 0 | 😃 : 0
Positive
Playtime: 63 minutes
Very cute but very short spot the difference horror game.
👍 : 0 | 😃 : 0
Positive
Playtime: 24 minutes
I played this game for 25 minutes with a chat watching and nobody understood the game. in the middle I learned I was looking for differences in the level, but I never understood how to win. Maybe some more instructions would go a long way. Gameplay https://youtu.be/SnGvMnBcf18?t=4904
👍 : 0 | 😃 : 0
Negative
Playtime: 254 minutes
Such a great horror game to play with my pillow as my companion in my bedroom when I scared to That Bunny and three new achievements which still locked (Please give a clue about the flushed achievement, devs)
👍 : 0 | 😃 : 0
Positive
Playtime: 31 minutes
30 minutes of gameplay managed to undo 30 years of toilet training and make me wet myself in fear. Peanut scares me.
👍 : 4 | 😃 : 1
Positive
Playtime: 247 minutes
Wake up in a nightmare, Meet peanut in the hall, Haul ass back to bed, Repeat x10 Escape the nightmare, Wake up and play Bump in the Night 10/10 would recommend. Very scary, fun, little guy is very cute.
👍 : 4 | 😃 : 1
Positive
Playtime: 34 minutes
This game was pretty interesting, and very tough. I like what it was trying to do, but could definitely use a little polish. I wish you could move a little faster. Other than that, it is a interesting take on the Anomaly Hunter Genre. It is worth the price in my opinion, but you have to be pretty dedicated to take in all of the details in the game if you want to beat it, and that is why it is pretty tough. I would recommend giving it a shot, I couldn't beat it, maybe you can. If you want to see some game play, I did a walk through on my channel, it's only 30 minutes long so it doesn't spoil too much: https://youtu.be/EdWzbHY_Isw
👍 : 4 | 😃 : 0
Positive
Playtime: 62 minutes
I really want to like [b]Bump in the Night[/b]. [i]I really do[/i]. This little horror game has a very simple but compelling premise, a tried and true gameplay hook (while fully acknowledging which game it was inspired from; the game being [b]The Exit 8[/b]), intentionally dated 3D visuals, and made by an indie developer to boot; which I always love seeing. All for the [i]low low price of three dollars![/i] wowiee! this just sounds perfect for the casual horror fan, right?[i]....well, as a proud member of that demographic[/i], [b]I didn't like it[/b]. Now, I don't want anyone to get the idea that I'm an overly negative critic or anything, so let me start by telling you what I did like about [b]Bump in the Night[/b]! [i]uhhh..... hmmm... how about....[/i] I'm just messing with you. (*ahem*) while a haunted house is certainly not the most original horror game setting, the house itself is really detailed. Books line the shelves, pictures and family portraits adorn the walls, toys litter the floor; giving a real sense that people actually live here. I also really like Peanut, your stuffed rabbit toy and best friend; and the game's mascot (well, something like that). He perfectly straddles the line between adorable and sinister; depending on the time of day. Find him in the daytime, and you'll be like “[i]awww look at the cute little bunny rabbit![/i]”; but find him at night, and you'll be like “[b]...he ain't supposed to be here[/b]”. And as the game's banner art so graciously implies (if it sounds like I'm hating the cover, I'm not. the art looks great, GGs), [spoiler]Peanut occasionally turns into a bloodthirsty monster who's craving flesh (you should probably avoid him when he gets into one of those moods), and his various transformations are creative and indeed very spooky.[/spoiler] Final thing (sorry), I just really like the name “[i]Bump in the Night[/i]”. It's mysterious and works well as a horror title, but it also sounds childish and innocent; like when you say there's a monster hiding under your bed, but your parents say you're just making up excuses to stay up late. I like it, and it perfectly ties into the game's theme and tone...... [i]I'm going to be an overly negative critic now.[/i] Let me just drop the bomb right away: [b]Bump in the Night's basic gameplay concept simply does not work[/b]. Now, I'm going to be comparing a lot of this to [b]Exit 8[/b], because [i]they're practically begging for it[/i]. I'm not going to say the visuals are ugly... [i]but putting a 32-bit filter over everything[/i] [b]certainly was a choice[/b]. Everything is so ridiculously grainy that it's hard to tell what many of the props are even supposed to be, much less [i]spotting the difference between them[/i]. Plus, the game takes place entirely at night, so rooms are either pitch black or filled with heavy shadows [spoiler](and our wonderful protagonist is apparently allergic to light switches! seriously, if you're that scared of the dark, then TURN ON THE FREAKIN' LIGHTS!!!!).[/spoiler] Basically, the game gives you no visual clarity, [b]in a genre that relies on visual clarity![/b] For comparison on how to do this better, look at [b]Exit 8[/b]. The game's visuals are clean and detailed; all within a very well lit environment. You can see everything... [i]meaning there's so many more places to hide[/i]. While that game had its fair share of laughably obvious scares, [b]Exit 8[/b] was at its best when it was more quiet, like how the security cameras started taping you after you walked past. Thanks to the intentional limitations, [b]Bump in the Night can't do this; because it'd be impossible to even see[/b]. There's also the game's main location to think about. You live in a two story eight room house with a basement, meaning that every single time you wake up, you have to explore [b]a two story eight room house with a basement for clues[/b]. now, I don't have the best memory, [i]but doesn't that feel like an awful lot to keep track of?[/i] [spoiler]I was having enough trouble beating Exit 8, and that took place in a hallway.[/spoiler] While there are a few creative scares here and there, most of them are underwhelming and utterly forgettable; no thanks to the completely static graphics. With only one exception, [b]nothing or no one moves an inch[/b]; with death screens just being... [i]blank[/i]. Also, [i]why do you go to your dad's room when everything's okay, and go back to bed when you know something is wrong?[/i] shouldn't it be the other way around? like, if something scary is going on, wouldn't it make more sense for the kid to go to his parents when he needs some extra comfort? Also, and I'm not exactly an interior designer or anything, [i]but what is the deal with some of this décor?[/i] Why are there pictures of chess pieces with neon frames in the living room? who'd want to have those on while watching TV?? no, seriously, [b]I hate those neon chess pieces. I legitimately started getting a migraine while looking around that area[/b] [spoiler](motion blur and a 32-bit filter is certainly another choice).[/spoiler] Why does our protagonist have a five foot tall cardboard cutout of a bear in his room? [spoiler](if he gets up in the night and gets spooked by that, it's completely on him)[/spoiler] [i]Why did someone leave a perfectly good hamburger on the table??[/i] I'll tell you why; so we can get a good ol' scare where we're like “[b]GASP!! someone ate the hamburger!! that means someone will eat me too!! OH MY GAAAAWWWSSH!!![/b]”. There are a couple other complaints that are small, but I still want to point out. The “everything is all dandy!” part of the night almost never happens. [spoiler]You get an achievement when you “go back to your room at the wrong time”, and I kept spamming F to Sleep on my bed, and it was well over thirty times before I got it.[/spoiler] The sound effects are almost non-existent, and they sound like stock effects. The music is non-existent, aside from the title theme. And aside from a few genuinely cool and freaky moments, [i]the fun was non-existent[/i]. harsh words, [b]but I can't tell lies.[/b] Hey! [b]Game Theory here![/b] One of the best parts of [b]Bump in the Night[/b] is the secret connected lore, and it probably was unintentional. Think about it: our protagonist is a little kid, living with his dad; who is a single parent (implied by how it's just called dad's room; which would seem weird to say if mom was there too). The kid clearly has seen some messed up things in his time, with nightmares having devilish imagery, blood and gore, and sharp objects (among other anomalies); but he appears to have normal and wholesome hobbies, with all his drawings hanging up in his room, and all the animal books and things. He clearly trusts his dad a lot, but aside from a couple of family pictures, there's no sign of the mom. And right there in the corner of his room, there's a big old toy chest! so... what I'm proposing is this: [spoiler]Bump in the Night is secretly an epilogue to The Binding of Isaac; where Isaac's dad won over his custody, and they lived happily ever after! (aside from the nightmares).[/spoiler] I mean, heck, if Peanut was a cat instead of a rabbit, I'd go ahead and declare that [b]facts[/b]. but HEY! [b]IT'S JUST A THEORY!![/b]...wait a second, [spoiler]the kid was watching TV at the very start. Isaac hates TV.[/spoiler] ...[i]theory proven to be buffoonery[/i]. [b]Bump in the Night[/b] is hard to recommend. I like the main story, the main character, and I really liked the main monster, but everything else just isn't very good. The 32-Bit filter, while probably [b]would make for a darn good GBA game[/b], looks ugly, and it undermines the core game mechanic, making both the puzzles obscure and the scares bland. It's three bucks, though. [i]can't even buy a burger with that money.[/i]
👍 : 2 | 😃 : 2
Negative
Playtime: 123 minutes
I was a innocent boy, being blessed by bliss, not knowing the horrors of the world, however, this game taught me that I was, perhaps, sleeping too well. As I questioned not only reality but my ability to identify colors, count or retain information for more than 2 minutes, I felt watched, studied, stalked, all while anxiously and slowly turning the next corner, not knowing if I was hoping to find something, or to not find it. The ominous and spooky sounds made me question the next time I buy a a bag of peanuts, also its color, and also, how many peanuts are inside it. Would play again.
👍 : 6 | 😃 : 0
Positive
Playtime: 31 minutes
No frills, just chills! It succeeds in depicting something most media prefers to forget--the childhood nightmare OCD ritual of debating whether to leave the safety of the sheets to seek help, or wait out the unknown.
👍 : 6 | 😃 : 0
Positive

Bump in the Night Steam Achievements

Bump in the Night offers players a rich tapestry of challenges, with a total of 10 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Guide to Nightmares

Sleep for the first time

"You Did It!"

Escape the nightmare

Made Peanut Mad

Die

Narcoleptic

Slept when you shouldn't have

Insomnia

Stay awake for 10 minutes in one night

Boop
BOOP!
BOOOOOP!
Flushed
Deuces

Bump in the Night Screenshots

View the gallery of screenshots from Bump in the Night. These images showcase key moments and graphics of the game.


Bump in the Night Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: i5-6600 or equivalent
  • Memory: 8 GB RAM
  • Graphics: GTX 1060 or equivalent
  • DirectX: Version 12
  • Storage: 2 GB available space

Bump in the Night Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: i7-9700k or equivalent
  • Memory: 8 GB RAM
  • Graphics: RTX 2080 or equivalent
  • DirectX: Version 12
  • Storage: 2 GB available space

Bump in the Night has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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