
4
Players in Game
48 😀
2 😒
81,92%
Rating
$3.99
デュエホロ (DUEHOLO) Reviews
Rogue-like card RPG where you build your deck with cards of hololive members! Fight against holomem to strengthen your deck and defeat boss holomem!
App ID | 2996280 |
App Type | GAME |
Developers | テイク |
Publishers | holo Indie |
Categories | Single-player |
Genres | Strategy, RPG |
Release Date | 28 Jun, 2024 |
Platforms | Windows |
Supported Languages | English, Japanese |

50 Total Reviews
48 Positive Reviews
2 Negative Reviews
Very Positive Score
デュエホロ (DUEHOLO) has garnered a total of 50 reviews, with 48 positive reviews and 2 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for デュエホロ (DUEHOLO) over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
156 minutes
Fun game but the card effects read like Fire Emblem Heroes skill descriptions lmao
👍 : 4 |
😃 : 0
Positive
Playtime:
3637 minutes
I have completed every achievement in the game. The game is fun to play, but have no real reason to replay it after you complete the game once. The game don't really have anything to offer on a new play through.
Every achievement of the generation columns is either bugged or mistranslated as well. You don't have to use every card of the generation to get the achievement.
👍 : 2 |
😃 : 0
Positive
Playtime:
97 minutes
A fun little deck builder. I would recommend this if you are into deck builders and looking for something straightforward and casual, but with some depth/complexity if you choose to engage in it.
Pros:
Characters with different abilities and special cards allow for varied strategies when building your deck.
Cute art.
Achievements.
Con:
Pekora only playable in the tutorial.
Lacks a bit of polish in terms of readability for tool tips.
Achievements not linked to steam.
👍 : 5 |
😃 : 0
Positive
Playtime:
1015 minutes
I just played it because it's a Hololive deckbuilder, but it has really good stuff.
Runs are quick and your deck is only 20 cards that get replaced as you get new ones. It's very easy to start one run after another and see what combos you can do.
The only issue for me is that cards are hard to read, but you get used to it after a while.
👍 : 2 |
😃 : 0
Positive
Playtime:
492 minutes
Fun little game, very math heavy and there's not much content, but characters offer a lot of replayability and can vary from improving basic gameplay aspects to using very niche strategies.
👍 : 3 |
😃 : 0
Positive
Playtime:
1467 minutes
Actually a good and challenging deck builder game. I wish the pool of available cards was slightly bigger and more varied, but the game compensates for that with a good number of starting abilities to choose from, each calling for a different playstyle and creating a deck-building puzzle of sorts. The Normal mode is a good introduction and an "inevitable win" mechanic for casual players, while the Hard mode (and above) provides a substantial challenge that will force you to learn and gain a deeper understanding of the mechanics. Paired with all the challenges, there's plenty of game to be found here for a rather inexpensive package. Suffice it to say, if you like deck building rougelikes, you'll get your money's worth.
The only critique I have is a lack of proper touchscreen support. As it stands, it's only somewhat playable on my Microsoft Surface, and even that's only if I keep my keyboard cover plugged in (doesn't register the touches otherwise). Though that may be just a Surface thing, since I've had similar issues with similar games.
👍 : 3 |
😃 : 0
Positive
Playtime:
1625 minutes
It's a nice hololive-themed deckbuilder with just enough depth to make building a nice deck satisfying while not overloading you with endless rules and combinations. I would call it a somewhat casual version of slay the spire :)
There are 8 holomems to pick from when starting a run, each with unique ability. It adds a lot of replayability and makes it fun to figure out and build the perfect deck per character. Hard difficulty seems pretty balanced and gives just enough challenge to feel good winning! In-game achievements give you goals for special playthroughs to keep it fresh.
Upd. After finally getting all the achievements I can say that it was really fun and enjoyable experience overall despite some minor rough edges!!!
👍 : 2 |
😃 : 0
Positive
Playtime:
70 minutes
It has promise as a deckbuilding roguelike. The tutorial throws you a thousand mechanics at once, but once you do a run or two you get the hang of it.
Unfortunately for this review is going to be a lot of suggestions, because the game still feels very barebone. I know is indie and all, but I can hope some updates to atleast make it prettier. Personally not a fan of the artstyle so that's up to me I guess, but overall the UI looks way too simple and card effects would need some better visuals than those found in RPG Maker assets. Also while I said the game rules are quick to learn, the wording on some cards might need some improvements.
It has promise, and I recommend it nonetheless. But I just hope there's a big update that makes it stand out more than what it is now.
👍 : 2 |
😃 : 0
Positive
Playtime:
2031 minutes
The game is really fun!
That being said though, I feel it is hard carried by the hololive IP. It's too simple and unpolished to be a real competitor to other roguelike deck builders.
The Holomem and mascot arts are really cute, but every other visual aspect is pretty lacking. The map, the visual effects from the attacks and the menus all leave a lot to be desired visually.
Music is fine but too repetitive. I wished there were more tracks; even better if they were based on the talents songs. But as it stands it's just 1 track for normal enemies, 1 for normal collabs and 1 for bosses.
The mechanics themselves are pretty fun! A bit too simple with not a lot of different effects, but its definitely good enough for a lot of fun. The one thing I wish is the text of the cards were more intuitive. Also there are some weird texts that don't function the way they're written like the Noel event and the Sora card.
All in all I like the game a lot but feel like there are a lot of small details that could improve. That being said though if you are a fan of Hololive in any way, the game is definitely worth it! The talents and mascot arts, the references in the names of the cards, the fact that each gen has a "theme" (holoX inflicts status ailments, gen 5 has +MP sinnergy etc)... These small details make it a super fun game to play as a fan!
👍 : 5 |
😃 : 0
Positive
Playtime:
286 minutes
very fun! I like that each holomem has their own playstyle and the roguelike elements makes it very replayable. I've just finished a normal run with Koyori. The ailment spam build is quite satisfying once the build clicks to the point where you can do an insane burst.
PS: Please link the ingame achievement to steam achievement
PPS: This is most likely going to be the last A-chan appearance in Hololive related medium. Godspeed A-chan
👍 : 15 |
😃 : 0
Positive