Rogue Stormers
Charts
675 😀     308 😒
66,32%

Rating

Compare Rogue Stormers with other games
$19.99

Rogue Stormers Reviews

An action packed platform shooter mashed-up with roguelike and RPG elements, crazy 3D graphics and co-op multiplayer for one to 4 players.
App ID299480
App TypeGAME
Developers
Publishers HandyGames, Black Forest Games
Categories Single-player, Steam Achievements, Multi-player, Co-op, Online Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Remote Play on TV, Steam Trading Cards
Genres Indie, Action
Release Date21 Apr, 2016
Platforms Windows, Linux
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Turkish, Dutch, Polish, Portuguese - Portugal

Rogue Stormers
983 Total Reviews
675 Positive Reviews
308 Negative Reviews
Mixed Score

Rogue Stormers has garnered a total of 983 reviews, with 675 positive reviews and 308 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Rogue Stormers over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 139 minutes
This is the only game I've ever refunded. I'll get that out of the way right now. It's not a game that I can even remotely recommend in its current state, as while I can see potential here, I don't know if this game even knows what potential it has, or where it really wants to go. This is a game I REALLY want to like, but I just can't in this condition. I was in great debate in buying this, because while I was ALL for it seeing the trailers and footage, the reviews made me wary. A lot of the recommended reviews always seemed to recommend this tentatively, while the negatives had no problem voicing why. I feel I completly understand the first ideal. Again, I see really interesting potential, but if this current iteration is "launch" quality, I think we might never get there. First off, this framerate completely eats when moving horizontally, which is not only murder to a side-scroller, it's not easily deflected by "your computer sucks!", as I purchased the 4-pack for friends and each of them experienced the issue. Granted, that was hardly the first sign something was wrong. The game downloaded vastly different amounts of data on each of our PCs. My install total was slightly over 4 gig. Another friend had to install over 5. Another only 2. The one who's download consisted of only 2 gigs was then unable to start the game at all and gave up in frustration immediately. The rest of us dropped off after seeing the odd issues. Enemies spawning into walls while their shots went through them. Items in co-op appearing for other players and then vanishing when they attempt to take them. The frankly ridiculous amount of shots it took to kill ANYTHING, even the standard mooks, in this Contra inspired game. Boasting 5 character classes, and having them all locked behind a progression wall, forcing us all to have to play the same character. The fact the game would LOCK you into keyboard controls in an invite-only multiplayer match, because it took the "shift-tab" input for the interface as a signal that you suddenly wanted to use a keyboard instead of a controller. The only way to fix this, mind you, is to spam buttons on your controller ONLY as you're loading into the match. Once you're in the room, you're stuck with what it gave you, and have no way to change it. (I was recently made aware this was just fixed, so there might be hope yet. Too late for me, though.) These all frustated my group so much they all immediately swore never to play it again, and refunded my gifts back to me. These are the kind of alpha/beta level bugs that easily should have been ironed out or addressed in Early Access, but the stories I hear of this game having changed its name and direction so often in Early Access, is immediately telling by the condition of this launch title. I know we live in the age of digital media, and developers can fix their issues, or change their games with a simple upload now, but to be out of early access, claims this is representative of the final product. Unless it completely changes from this state, I can't recommended this at all, unless you have faith this really is just another beta stage.
👍 : 19 | 😃 : 0
Negative
Playtime: 4724 minutes
There is something about the games graphic design I dislike, but I can't quite put the finger on it. I think the developer needs to put more end rooms in, like 3-4 more bosses, maybe another variation on the final boss and more of these golden-sentry balls. But I put 30 hours into it and killed the final boss with every Diese... Rogue Störmer, so I have no reason to not give a thumbs up
👍 : 7 | 😃 : 1
Positive
Playtime: 7841 minutes
It's honestly not bad, thing is the controls really didn't work for me, and it also becomes waaaay too grindy without any variation to make it easier on the player to go through
👍 : 3 | 😃 : 0
Negative
Playtime: 6 minutes
Camera makes me sick. In a game full of action like this you'll be turning left and right a lot. The problem is your character isn't in the middle of the screen, they're more on the left or more on the right. When you turn the other direction the camera will whip around a whole lot, not including the jumping. The fact that you can't turn this off is a deal breaker for me. Hard pass. Excuse me while I go throw up now.
👍 : 10 | 😃 : 1
Negative
Playtime: 470 minutes
Early access lies. Bait and switch. The unfinished broken game in early access was more fun.
👍 : 11 | 😃 : 0
Negative
Playtime: 289 minutes
Run and gun action? Check. Heaps of unlockables? Check. Absolute chaos? Check. Rogue Stormers does many things, but it doesn’t disappoint. It’s an action-packed, rogue-like that you just can’t put down. There are various characters to choose from. Numerous perks and unlockables to bag. Oh and did I mention there’s pandemonium at every turn? Here’s a proper run down of what Black Forest Games’ latest creation has to offer. Lets start by talking about the story. It’s a somewhat simple one to be fair. An army of orcs and goblins is attacking the town of Ravensdale. Your job is to kill them all and defeat their leader, Hector von Garg, which is not an easy feat I can tell you. The game consists of seven levels, each with a different boss at the end. Sometimes you will have to face off against a gate keeper, a sort of floating metal ball that fires lasers and energy orbs. Then on some stages you’ll have to fight against one of the various mini-bosses. There’s a large robot who jumps around and fires lasers and bullets everywhere. Or a strange black octopus creature that launches purple and black orbs at you. Once you get used to the attack patterns of the various mini-bosses it’s fairly simple to take them down, providing you live long enough to figure it out. The levels themselves start off fairly simple. Shoot goblins/orcs and find the way out, along with bagging yourself some loot along the way. You pick up money as you progress allowing for you to purchase air drops or buy unlocks in the shops, which are usually placed somewhere in each level. The air drops come in two flavours; cheap purple ones, which give you health, gold or xp, or more expensive yellow ones which drop xp, health, gold or even secondary weapons. Secondary weapons what are those? You might be wondering. Well let me explain. Each character has two weapons, the primary one, which you start off with, and the secondary weapon which you can pick up from chests or from rescuing the captured townsfolk. I’ll go into more detail on the primaries once we get into characters. But first let me tell you about the secondary weapons. These can range from a simple handcannon, which fires a large bullet, knocking enemies back, to two weapons in one. Ever wanted a sniper rifle that could create a black hole when fired? Well now you can. It’s fairly in depth stuff and I’d be here for hours going into full details. But I’d say it’s very cool and leave it at that. There are five characters altogether. Ranging from an arsonist opera singer to a psychotic barmaid called Stabbygale. They all have different primary weapons, shotguns, rocket launchers, sniper rifles etc. as well as their own unique skills. My personal favourite is the Ripsaw, which is part of Stabbygale’s twisted arsenal. Basically you throw out saw blade which hooks onto enemies, pulling them towards you for a satisfying blast to the face. The slimetastic Camille has an ability that fires a missile barrage, homing in on nearby enemies, blowing them to smithereens. Lastly I’m going to talk about overall gameplay, graphics and mechanics, that sort of thing. Graphically Rogue Stormers is fairly pleasing to look at. Each level has highly detailed backdrops. The enemies are all very easy to point out, even in the high amounts of chaos that ensue, as well as that, you can easily see where you are within the chaos. The gameplay itself feels reasonably smooth, the jitters and frame jumps are very rare if not non-existent. Then there’s also the controls which feel quite fluid, whether you’re using a mouse and keyboard or a controller. There are some bugs here and there though. Enemies being inside the walls for example, but that did rarely happen, as well as not being able to block missiles even though I used the shield. But those are things I can overlook. Overall I’d recommend Rogue Stormers to anyone. Within the first 20 minutes of playing I was completely hooked. It’s fun, crazy and full of content. If you need something new to play and love chaos, I mean lets face it who doesn’t, then Rogue Stormers is a must buy. Good Day!
👍 : 27 | 😃 : 0
Positive
Playtime: 3439 minutes
Great game when working correctly. The last couple of weeks when playing the "Couch co-op" mode it randomly removes upgrades that have been aquired from each player. Makes getting to the last stages almost impossible. Will thumbs up once this bug is fixed.
👍 : 17 | 😃 : 1
Negative
Playtime: 730 minutes
I can only judge single player, but for this it's definitely worth the money. It's not an easy game. You really have to pay attention what you are doing and what's going on. There are a lot of hazards and the enemies give a hard fight. The random level creation can come up with some pretty wicked situations. One has to play carefully and smart. It's not 'casual' but pretty hardcore. Expect to die and rage-quit a lot in the beginning. Grafics are superb and controlls exact. The whole setting is quite funny. This game has charm and quality + good game-play. I can recommend it.
👍 : 33 | 😃 : 1
Positive
Playtime: 46 minutes
Developers promised a light, fun, co-op shooter with lots of customization. And we bought into it, to support this idea. Then the developer changed their minds and made this into a grind-focused Rogulike with perma-death and item loss on death. Apparently, this was done because "the community said so." On social media sites, of course, not here. When we complained about losing both our money, and the game we actually bought, the devs blamed us for "not being there" when the decision was made. Never mind the FIRST decision we made to support their game as it existed and was promised. Nope; its out fault we didnt have a voice, because we didnt follow them on all manner of social media sites and shout louder in the forums. Forget promises or what we were sold - the change is not only not one a lot of us wanted, its apparently OUR fault for NOT speaking up to hold the developers to promise they made. Please, dont support this.
👍 : 408 | 😃 : 12
Negative
Playtime: 6240 minutes
This is, in a nutshell, a great little timekiller. Basically you have a number of playable characters with which you go through a series of levels. You kill hordes of goblins and orcs. At the end of each level is a boss waiting for you. Every character has its own gimmick. They have varying stats as well as different weapons. They each have an ability with a specific cooldown period. One shoots a large barrage of little rockets, another gets a short period of immensely boosted firerate, to name two examples. To complement your play style, you find some secondary weapons, which get damaged and eventually broken as you sustain damage. During your journey, you are given various powerups, either found in chests or purchased from item stores in each level. Every boss also drops one or two powerups for you. These last for the duration of your entire run. When you start a new game, they are gone and have to be collected over again. On the other hand, you get perks for each character through leveling them up. Needless to say, perks stay with your character forever, making them grow gradually stronger for every next run. When you complete a level and go for the next one, you can stop and return later. Leaving a level uncompleted, however, will make you start from the beginning of that level. That is so even if you may have completed more than half of the level. This is how saves work in this game. You have to complete your current level or else you will start it over with the powerups from the previous level. This is not an issue though. At least for me. If you read through the other reviews, you can see that other people found it unpleasant. You decide. Reconsider getting this game, if you want a more precise spot-on save system. Levels are short and they gradually grow a little longer as you approach the final level. But all in all, you should be able to clear even the longest one in 15 minutes tops. Now let's go on with some pros and cons: + Good variety of playable characters + Fun platforming + Pleasant visual appeal + Fairly good replay value - Might get tiresome to play the same set of levels and kill the same range of enemies over and over again. The game could definitely use an expansion. - Same with the selection of powerups available. It really wouldn't hurt to double the number of available upgrades. Off the top of my head, I can already think of interesting replacement weapons. They could be unlockable powerups or even readily available for new heroes. How about an activated version of the flail that is not just spinning around but swung around manually, for example? In the end this game is worth the price tag and doesn't come with too many issues. It all comes down to lack of variety, which might be the only issue that will bother most people.
👍 : 58 | 😃 : 2
Positive
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