Cards and Dungeons is an action-packed roguelike dungeon crawler blending hack-and-slash gameplay with cards. Fight through procedurally generated floors teeming with monsters, gather loot, and unleash powerful effects with collectible cards. Will you survive the depths?
18 Total Reviews
16 Positive Reviews
2 Negative Reviews
Mostly Positive Score
Cards and Dungeons has garnered a total of 18 reviews, with 16 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Cards and Dungeons over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
95 minutes
What I appreciate most is how different the heroes actually play. Not just different stats, but different feels. The rogue wants to dance around, set up traps, be clever about positioning. The warrior just gets in faces. Keeps things interesting when you hit a wall with one character, because switching feels like a whole different game.
👍 : 0 |
😃 : 0
Positive
Playtime:
71 minutes
The risk system in this game is something else. Most deckbuilders let you go nuts with your strongest cards, but here? Every time you play one, you're pushing your luck a little further. That hidden punishment counter keeps you honest. I've had runs where I dominated early, got greedy, and paid for it. Other runs where I played cautious and scraped by. That tension never goes away.
👍 : 0 |
😃 : 0
Positive
Playtime:
128 minutes
Replayable and fun, but spikes are very hard on me
👍 : 0 |
😃 : 0
Positive
Playtime:
78 minutes
Finally grabbed this after seeing it pop up a few times. The three-card limit per run sounded restrictive at first, but honestly it's the best part. You really have to think about what works together, what complements your hero. Found a combo with the mage where two cards just fed off each other perfectly and melted a boss. Felt like I'd discovered something secret.
👍 : 0 |
😃 : 0
Positive
Playtime:
165 minutes
Big fan of how the mana and punishment systems interact. You're constantly weighing immediate power against future risk. Do I blow my load now to clear this room, or save for the boss and hope I survive? That choice happens every single floor. Keeps the brain engaged even during the "easier" early sections. Smart design.
👍 : 0 |
😃 : 0
Positive
Playtime:
55 minutes
UPDATE: Devs are claiming they engage constructively with feedback. [url=https://imgur.com/a/RzShlnJ]Here's the dev response I was referring to in this review.[/url]
The review section for this game feels like a fever dream. They're all permutations of one another praising this game's risk, synergies, depth, replayability, and so on. People who sank "whole afternoons" into this game with 1 hour on record. And the one negative review, which gives completely valid and fair feedback, has an utterly deranged reply from the developers.
To cut through the white noise; this game is just underwhelming. Levelling is simple health/mana number increases, and combat is just dodges and auto attacks through endlessly repeating halls of the same dungeon layout and spike traps. There's interesting bones behind the idea of ability use causing negative events, but the rest of the game right now is just so oppressively bland that I can't really recommend it to anyone.
There is a future for games like this - more polish, more features, more revisions responding to feedback. I'd love to see new dungeon layouts, new enemies, more trap variety, and above all ways to dynamically alter the run. Make cards pickups with charges, or give them affixes with positive/negative effects, there's so many ways you could go.
But right now this game isn't even worth its introductory sale price. And the way the developers have responded to their only negative review thus far should tell you all you need to know about the overreaching asking price.
👍 : 3 |
😃 : 0
Negative
Playtime:
6 minutes
This game is bland and not very engaging plus the dev team behind this game is rude. There are better games out there so save your money and don't buy this one.
👍 : 2 |
😃 : 0
Negative
Playtime:
31 minutes
Nice balance between quick decision-making and actual strategy. You can't just react in the moment, you have to plan ahead a bit. Which cards to hold, when to burn mana, when to just use your basic attack and let things cool down. It's got that "easy to learn, tough to master" thing going on.
👍 : 0 |
😃 : 0
Positive
Playtime:
120 minutes
Very fun and entertaining gameplay. Did a few runs and things get challenging! Very fun. :)
(careful with the traps!)
👍 : 0 |
😃 : 0
Positive
Playtime:
128 minutes
Some runs you're unstoppable. Some runs the dungeon just has your number. That's the roguelike way, and this one gets it right. The permanent upgrades you unlock between runs mean you're never really starting from zero. Even the failed runs teach you something about a card interaction or enemy pattern you missed before.
👍 : 5 |
😃 : 0
Positive
Cards and Dungeons Minimum PC System Requirements
Minimum:- OS: Windows 10 64bit
- Processor: Intel Pentium 4 processor or later that's SSE2 capable
- Memory: 4 GB RAM
- Graphics: GeForce GTX 950, Radeon R7 360, or Intel HD Graphics 630
- Storage: 500 MB available space
Cards and Dungeons has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.