Hive Jump
Charts
1

Players in Game

249 😀     113 😒
65,60%

Rating

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$19.99

Hive Jump Reviews

HIVE JUMP is a sci-fi action platformer for 1-4 players blending run ‘n gun gameplay with roguelike elements.
App ID295670
App TypeGAME
Developers
Publishers Graphite Lab
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Steam Leaderboards, Remote Play on TV
Genres Indie, Action
Release Date18 Jan, 2017
Platforms Windows, Mac, Linux
Supported Languages English

Hive Jump
362 Total Reviews
249 Positive Reviews
113 Negative Reviews
Mixed Score

Hive Jump has garnered a total of 362 reviews, with 249 positive reviews and 113 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Hive Jump over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 425 minutes
I'm playing Hive Jump day one of early access and I can't believe how polished and stable it is. I love the randomness of the levels and progression of difficulty. I've only touched the surface of diff weapons/items and can already tell it's been well thought out. This game reminds me of the glory days of Contra on NES. I can't wait to try multiplayer!
👍 : 10 | 😃 : 0
Positive
Playtime: 490 minutes
Metroidesque gameplay loads of weapon options clearly inspired by starship troopers Absolute recommendation !
👍 : 11 | 😃 : 0
Positive
Playtime: 278 minutes
TLDR is that this game is really fun and has a ton of awesome weapons. I haven't even gotten to play the multi-player yet, which is where this game must certainly shine, and I still think it's great. Very easily worth $20 if you like blowing up tons of aliens with your friends. Pros: Good sprites Good action Tons of weapon Fun weapon concepts Tons of enemies to destroy Cons: I haven't been able to get through matchmaking Possible con: It's hard to tell so far, but balancing seems to be a little off. The poison cloud weapon is incredibly powerful, for example. Meanwhile the sniper rifle seems worse in all ways from what I can tell. I don't mind so much because I find there's good variety in how the weapon loadouts play, and they're all fun to use. It's also not fair to the game/devs that I'm judging these weapons in solo play because of course high damage AOE dots will be more useful in solo play than a sniper rifle. Still, the fastest I got through a level was when I used the poison cloud and explosion upon respawn setup to corpserun my way through a hive. I didn't have to do almost anything more than fire constantly and run to find my way through. And of course there are other difficulty modes that might negate this "possible con" as well. But that doesn't matter because the game is fun, well-made and different from other games and you should buy it.
👍 : 7 | 😃 : 2
Positive
Playtime: 219 minutes
((My impressions so far)) The game is really good. not played alot but it's really fun to play by myself. And i can imagine it will be awesome with some friends. Bosses are badass. And the game is pretty chalenging at first untill you learn some upgrades and get some buffs. Works great on controller, and can't wait to play it more.. I will add more to the review once i play it a bit more
👍 : 20 | 😃 : 1
Positive
Playtime: 20 minutes
I bought this game solely for a co-op with a friend, but online gaming was bugged to infinity and beyond, so no joy there.
👍 : 6 | 😃 : 0
Negative
Playtime: 191 minutes
I got to play this game at Indiecade a few years ago and immediately went home to get the alpha version for me and my friends to play online--it had such an excellent premise and was simple, but fun, so anyone could pick up and play it and have a blast. Although it wasn't necessarily feature complete, my friends and I played it for a while and enjoyed it immensely. We all decided to put the game down until its full release. I cen't believe it, but now that the game is out, it's even worse than the alpha version. Button remapping was never added, and playing with a controller still feels clunky and awkward, although it was a promised feature. furthermore, there's a bizarre new desyncing issue I've had playing with my friends; we are so totally out of sync we fight separate bosses at the same time. From what I've read, the devs simply released the game and washed their hands of future issues (the are aware of button remapping and desyncing but have no planned patches). It's tragic, because the game was genuinely fun to play at one point. Maybe it's better on the Wii U, so if you own that console consider buying it there instead of on PC.
👍 : 8 | 😃 : 0
Negative
Playtime: 558 minutes
This would be an easy recommend if the online play had left beta functionality in the past three years. There's a degree of repetition and the couch co-op is pretty good but having to rely on Remote Play Together in a game that actually has netcode built in is pretty embarrassing.
👍 : 8 | 😃 : 0
Negative
Playtime: 1193 minutes
I bought this and then I played it solo for 14 hours straight, completely screwing up my sleep schedule. If I had one complaint, it would be that I wish there were more cosmetic options; there's only four skins (five if you're a kickstarter backer) and I can't tell the difference between the starting skin and the last one you can unlock. I would love some armor designs that reference great classic sci-fi games, like OldCom or Doom, though I understand they can't do perfect representations for legal reasons. My extremely minor nitpick aside, I wholeheartedly recommend this game. Most of the weapons are fun to use and of the two that aren't, one states in the codex it's meant for co-op play (the cryo beam) and the other is probably fun if you have other Jumpers to cover you (the Mag rounds; it just fires too slow for solo play. It's the only weapon I died on the first floor of a hive with.) The grenade types are varied and the utilities are all useful. My current build is E.U.V. Beam, Healing Grenades, and Overshield, and I can usually clear Arcade mode on Medium; I've even solo'd a Queen difficulty run with this set-up. The graphics are great; they remind me of a good DS title, and there's usually very little visual confusion. There are a few different types of enviroments with their own brand of hazards and their own unique stage boss every three or so floors of a hive, with the possibility of a floor being an ambush floor or a dark floor which has a variant itself - a rather dangerous one. As for power-ups, you can collect yellow goo to power up your guns and unlock new grenades and utilities, as well as find relics in boxes and challenge rooms that give a few bonuses such as increased max health or faster movement. Speaking of movement, this twin-stick-shooter controls very well. You have a jump with a limited flight extra jump to navigate, as well as a standard walk that's fast enough that I didn't mind a lack of sprinting. I didn't have a problem with aiming exactly where I wanted with the analog sticks, but if you do, you can use the laser sight utility to get a clear line on where your shots are going to go. In my time playing I only encountered one bug: in the ice levels, sometimes when you're running along the ice and you hit slightly raised solid ground such as a ramp, you will glitch into the enviroment. It's easy enough to get out - you just have to move around a bit - but I can see how this would be annoying and could potentially get you killed. Overall, I highly recommend.
👍 : 21 | 😃 : 1
Positive
Playtime: 344 minutes
I really wanted to like this game. On paper, "Metroid meets Helldivers with a sprinkle of turn based strategy" should be a winner. Sadly, this game is an excellent example of wasted potential, like many crowd-funded offerings. The core gameplay loop can be fun, but the execution is so annoyingly mediocre that playing this feels like a chore. Clearly balanced for co-op (with a half-assed online component), there is little reason to play this single-player. Its repetitive with little enemy and environment variety. Crtl-c and Crtl-v should not be your primary approach for scaling up your games length or difficulty. This game really could've used some better direction. The pieces are all there, but they just do not fit at all here. Without another local player to speed through the bland levels and yellow goop, boredom will settle in quickly, followed by game ruining frustration as you die at the hands of horribly unbalanced boss encounters. Unless you have some friends willing to grind through levels long enough to actually find the fun in this game, don't bother.
👍 : 14 | 😃 : 0
Negative
Playtime: 547 minutes
Honestly, I wish this game was better. It's got a great artstyle and I can see it being very, very fun. However it gets extremely repetitive very quickly. With a lack of variety in enemies it's not as fun as I first thought it would be. It's pretty fun with friends for a bit but it's really not worth it. I've asked the developers if any new features were going to be added in the game and they've replied that the in-game features are complete. The games levels known as Hives have only a couple of themes. Electric, Ice, Fire and Poison. There all have slight changes and one enemy change. I've got 9 total hours in it simply because I've gotten bored from it quickly.
👍 : 144 | 😃 : 6
Negative
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