Inescapable
49 😀     75 😒
41,97%

Rating

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$4.99

Inescapable Reviews

Unravel the mystery uncovered by a remote interplanetary mining operation. What did they find? What threat does it pose? And ultimately, what does it truly mean to be a hero?
App ID295610
App TypeGAME
Developers
Publishers Magnetic Realms
Categories Single-player, Steam Cloud, Full controller support
Genres Indie, Action, Adventure
Release Date21 May, 2014
Platforms Windows, Mac, Linux
Supported Languages English

Inescapable
124 Total Reviews
49 Positive Reviews
75 Negative Reviews
Mixed Score

Inescapable has garnered a total of 124 reviews, with 49 positive reviews and 75 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Inescapable over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 150 minutes
The reviews quoted in the game's marketing dialogue are hilariously overstated. This game is simplistic, and at first plays that to good effect. The problem is, it never goes anywhere with it. It is exactly the same from start to finish. There are no interesting character upgrades, there are a total of two enemy types (who get a few color changes), and there are no interesting puzzles... Worst of all the ending, while billed as "thought provoking" is a single screen of text that makes a weak attempt at impacting the player. It was barely relevant to the events of the game, and it was so poorly fitted to the context it came wrapped in that I actually questioned whether the developer intended to end the game at that point. Unfortunately, he apparently did. This game is drivel... keep your money.
👍 : 1 | 😃 : 0
Negative
Playtime: 159 minutes
Fun but unforgiving gameplay. Feels sorta of half finished but still a pleasantly tough puzzle platformer. I would love to see a longer game with more collectibles and a fully fleshed out map. A bit of work on the story wrap up would be nice as well.
👍 : 2 | 😃 : 0
Positive
Playtime: 198 minutes
I wanted to like Inescapable, but this game is a bore. The beginning starts out promising enough, with a little story and feel like something might be meaningful. Inescapable will never fulfill that feeling. You will continue to go through a linear pathway of samey environments throughout 95% of the game, and nothing will ever really matter. You will shoot the same boring enemies, gain the same boring vague snippets of story, and wonder why you bothered. Avoid this game.
👍 : 1 | 😃 : 0
Negative
Playtime: 209 minutes
This game is not for everyone. I'm not going to spoil it. If you like artsy indies that leave you thinking, play this game. It's a couple hours long and it's worth your time if only for the feelings you're left with at the end. If you want a metroidvania that lets you run and gun and hits all of your pleasure centers, this is not the game for you and in your case I cannot recommend it. This is a game that will leave your jaw slightly agape as you wonder what the fuck just happened. It is rare after 20+ years of gaming that anything surprises me, REALLY surprises me, catches me completely unaware, and this game did. What exactly does the title refer to? What is inescapable? What do the cryptic bits of the description mean? What DID they find on the planet?
👍 : 2 | 😃 : 0
Positive
Playtime: 122 minutes
The initial storyline is engaging. You are a member of what seems to be a security team for some large coorporation dispatched to a planet by the boss himself. Upon arriving you are shot down (technically forced to use the escape pod) by the company's arch rival. Your comrads are dead and you must find a way to send a distress signal and get off the planet. As you investigate deeper into the planet you discover that there is more at stake than losing a dig site to your rival company. The gameplay is fun and the controls are good. The game itself is reminiscent of a watered down version of metroid where you have essentially an open world to explore and advancing is controlled by what powerups you have so far. That said, there aren't that many powerups total and the enemy diversity is minimal. There isn't anything which I would call a boss fight. I've seen that some complain about no map and no music. I admit, music would've been nice but its absence does provide a certain tension that is condusive to the games atmosphere. Having no map makes me think of those old games of yore (NES that is) where one had to draw one's own maps and keep track of where you were going. From that perspective, I like the no map option. It is a different kind of game design that stems from giving players value in a game by making it more difficult. So finally, would I recommend this game? Well, the story builds and I was very excited to see how they would end it but ufortunately the ending was, in my opinion, the equivalent of a book ending with suicide. It is like the authors couldn't write their way out and so went with a very unsatisfying solution. Maybe I just didn't get their point but sadly, it was enough to make me feel as though my time spent playing was in vain.
👍 : 3 | 😃 : 0
Negative
Playtime: 156 minutes
I really enjoy this little indie game 9/10 Interesting story with unusual ending solid gameplay good control nice graphic atmosferic sound Remind me games from Zx speccy, atari, amiga (another world vibe wink wink :) I actually play this game on release from groupees website like 10 years ago and it was fun even then and harder than today. I like developer make some "good tuning". The main reason i bought the game again on steam is because it's good and i wanted to give a positive review. I don't understand why the game has so many negative reviews. Unfortunately, nowadays it's "hot to hate" because of small things and everyone is a critic :/
👍 : 0 | 😃 : 0
Positive
Playtime: 642 minutes
An interesting little metroidvania, inspired by a literary quote, that delivers a unique experience. While this game is certainly not for everyone, I enjoyed it quite and bit, and at 5 bucks, it is certainly worth the price of admission. Be warned, however, the combat is simplistic, there is not a great deal of enemy variety, there are sound effects but not music, and the experience itself is a short one (I completed the game in about 2 hours.) The ending is also not what you will be expecting, although I found it interesting. For less than the cost of lunch, I'd recommend giving it a try.
👍 : 7 | 😃 : 0
Positive
Playtime: 152 minutes
To be completely honest, Inescapable isn't worth the money it's being sold for. It's great as an experiment or a demo but I'd steer clear if you were expecting anything deep or innovative. It's not a bad game. Some bad design decisions and uninspired story but entirely playable and finishable in ~2 hours. I'd recommend Axiom Verge. It's a Metroidvania with TONS of more depth, replayability, challenge and fun. If you've all but exhausted all the games that have this style of gameplay (are you for real?!) I'd say you can buy this on the super cheap but... you're honestly better off watching a playthrough. Easily skippable, but not a bad game.
👍 : 4 | 😃 : 0
Positive
Playtime: 134 minutes
This game has no map, no difficulty, no real story, and no ending. There are only a few types of enemies, and the most common ones you fight throughout the entire game can be defeated by crouching so their bullets move over you. I never took any health damage except at the start of the game before you get the upgrade to negate fall damage. The game claims to be a metroidvania game, but in truth it's completely linear. The optional areas- which contain nothing except suit energy you don't need- only serve to make you waste time walking back and forth. Basically, the entire game is fighting trivial enemies that are no threat, doing annoying platforming, and then the game abruptly ends before anything interesting happens. The game's "ending" is an anticlimax that felt like the developer just got bored of the game and decided to end it half way through. =========== SPOILERS BELOW ================ Yes, we all know that video game protagonists always manage to heroicly save the day despite a single person defeating hoardes of enemies being completely implausible. There's a reason that games are like that. "Ending" the game by having your character walk into a room and then die through some ambiguous explosion or earthquake or a ship falling on you or whatever that was isn't some novel idea. It's just an annoying anticlimax that makes the game feel incomplete.
👍 : 43 | 😃 : 1
Negative
Playtime: 51 minutes
Ugh.. I suppose you can call this game a "metroidvania" in the same sense that a half-empty parking garage is a metroidvania. Sure, you have complete freedom to wander back and forth between a wide variety of drab-colored largely uninhabited levels that all look the same, but nobody would ever mistake it for entertainment. Honestly, the game was more fun at the beginning when falling more than a few feet at a time killed you. At least that made some of the mindless jumping between platforms bits a bit more challenging. Apparently "adventure style puzzles" actually means "and now your player comes to a gap that can only be jumped if you nudge forward until you have approximately one pixel of sprite box left on the ledge," and failure doesn't result in death, you just fall back to the beginning of the level and have to loop back through three stories of tedious ladder climbing. Eventually you do pick up a few more weapons and powers, but what's the point when 99% of the game is wandering around empty terrain, occasionally shooting a bunch of identical monsters in the face and ducking to avoid their bullets?
👍 : 86 | 😃 : 10
Negative
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