Hero Generations Reviews
The original roguelike/4X strategy game where every turn is one year of your life. Explore, find a mate, build a home, and raise a child before you die to keep your legacy going. Praised as "the offspring of Sid Meier's Civilization, Jason Rohrer's Passage, and The Legend of Zelda." 2011 IndieCade Finalist.
App ID | 295590 |
App Type | GAME |
Developers | Heart Shaped Games LLC |
Publishers | Heart Shaped Games LLC |
Categories | Single-player, Steam Trading Cards |
Genres | Indie, Strategy, Simulation, RPG |
Release Date | 10 Apr, 2015 |
Platforms | Windows, Mac |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Hero Generations has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
170 minutes
A great premise marred by mediocre game design:
+ Turn-based gameplay makes each decision meaningful.
- Lots of UI issues. Ex: When there are multiple baddies on a single square, you can only see the first of them.
- Bland item/ability selection.
- Slow load times (this is a simple game, so it really ought to just flash from level to level).
- Unnecessary micromanagement of buildings (they fall apart over time).
👍 : 19 |
😃 : 0
Negative
Playtime:
89 minutes
A decent premise, marred by technical flaws.
[b]Major issues:[/b]
[list]
[*]Some Game-breaking bugs. Loading screens get stuck/crash, and tiles can become impassable at random. Needs a lot more QA.
[*]Resolutions are very broken. 1080p Max, windowed mode only; which often displays a 720p window. Causes the small text used in-game to appear blurry, and difficult to read.
[*]Some graphical anomalies, such as backgrounds/textures vanishing, requiring a restart.
[*]Info pane sometimes gets "cut off" at the bottom of the screen, letting you only read half of an instruction/info text.
[/list]
[b]Gameplay/logic criticisms:[/b]
[list]
[*]Lives feel far too short, and stats are dictated almost entirely by dice rolls and random number generators. Subsequent generations of heroes lack any real feeling of progress as a result.
[*]Battles are fully dictated by dice roll/RNG mechanics; a lost battle feels far too punishing, taking away from an already short lifespan.
[*]Town/Structure building feels far too much like farmville/mobile tap-gaming. Re-visit tile for reward, re-visit tile to upgrade, re-visit tile to prevent building degredation.. with so few moves afforded per lifecycle, it feels like a forced grind to make your actual "play" session even shorter.
[*]Unless I'm missing out on a deeper meaning in the game's message, I'm quite sure two males cannot produce an offspring as of yet - or at least, not in a time period where train stations are a new invention. Name/appearance generation doesn't appear to pay any attention to supposed gender.
[/list]
While the idea is good, the execution unfortunately, is not. With some minor amounts of polish, and more QA, this title could have fared a whole lot better. If this were a beta/early access game, I'd feel it has promise.. but as a completed title, I would not recommend it.
👍 : 39 |
😃 : 0
Negative
Playtime:
344 minutes
Game is not what I expected. But perhaps my expectations were wrong, because I was unfamiliar with the roguelike genre. I had hoped that this game would be more like a sandbox in which you can play out your own stories. However, there is no way to create interesting stories in it at all.
You can marry to have children (in fact: you always only have one child and after that you die, and play on with the child). Besides the marriage itself, there is never any interaction between your character and the one you marry. There is never an interesting interaction between parent and child and friendship is non-existent.
In fact it's just some simple economics: building, harvesting, killing, gaining loot. Marrying is also entirely an economical decision. I think if that is what you play it for, it's fine.
In general I tend to dislike it, when games that pretend to be about adventure, are in fact only about economics and statistics. Wastes the theme for me.
👍 : 45 |
😃 : 1
Negative
Playtime:
335 minutes
This was a fun little game that had me absolutely hooked for a few hours. Innovative approach to building up the world and advancing your line. Crusader Kings in an adventure rogue-like.
Not enough depth to keep playing for long after I'd wandered around and seen all of the levels. Wish that it were a mobile game instead.
👍 : 16 |
😃 : 1
Positive
Playtime:
4333 minutes
Don't buy this. Don't buy any of their products. They effectively re-released this game instead of you know... updating the current one as a cash grab. Super shameful. I feel pretty gyped.
👍 : 34 |
😃 : 1
Negative
Playtime:
419 minutes
Easy to learn game that offers quite a few hours of fun.
Pros
-It keeps getting updates
-Good concept
-Roguelike
-Allows you to feel strong just to watch you fail
-Health used as a new kind of barrier
-Pretty tested and mostly bug free
Cons
-short, easy to replay but the game needs to have 3x the size
-Maybe a little too random, its possible for your world crushing hero to lose to a basic bandit 1/100 of the time
-Lack of real customization
-Generations dont feel meaningful, you can pretty much skip the first 10
Overall i would recomend this to anyone who wants something they can waste 10 hours mastering and come back for the updates.
I enjoyed the game quite a bit.
👍 : 32 |
😃 : 1
Positive
Playtime:
153 minutes
I was looking forward to this game. Sure, there were plenty of negative reviews, but everything about this game seemed interesting. When I actually started playing it, I was disappointed.
It's hard to say what the fatal flaw of the game is. Is it the pace? The reliance on random chance? Pointless buildings? Mediocre character designs? Or is it just the general lack of love that went into the game?
Ultimately, this is a very average game. Buy the phone version if you really want to play it; I could see it being good for a mindless distraction while on the toilet. But on Steam, where there are hundreds of better games to choose from, it's hard to find a reason to recommend this.
👍 : 39 |
😃 : 0
Negative
Playtime:
88 minutes
Repetitive and kinda boring
The game has some interesting concepts, the legacy feature for instance is really nice and should be part of RPG's like Fable like they were orginally promised :(
-The combat in this game is purely random which is something I do not care for. You have to within your heroes lifespan develop the kingdom around you by building structures within cities that wil boost your stats. This is all good but in a certain amount of years those buildings will collapse and the city will decline. So you find yourself constantly runing back and forth building, upgrading and reparing buildings.
-Your inventory is very limited (only 2 spots) which makes questing a hinderence since you can't carry a weapon and shield while picking up an ancient statue.......
-Again Random combat is always a negative, if you get your hero up to 40 str your hero has a 0-40 chance to inflict combat damage, meaning your char with 40 str can lose to a minon with only 1-2 strg. (ANNOYING)
-Lifespan is to short, by the time you get your hero strong enough to adventure and build up cities he/she is middleaged. Since each turn your hero takes counts as 1 year, 80 footseps comes sooner than you think. I am only glad that my 80 year old female hero can still reporduce.
If you want a quick mindless strategy game, pick this up on sale, if you want something more polished pass on this
👍 : 98 |
😃 : 4
Negative
Playtime:
63 minutes
Huge fan of roguelikes. But this one bored me to tears.
This game is very simple, which is good. It isn't challenging at all, which is a problem for me since challenging gameplay should be the hallmark of a good roguelike. The game also lacks depth. Hero Generations is a game about grinding that goes nowhere. Each generation sets up the future success of the next generation - but to what end? If I wanted pointless grinding I'd continue my life as a software developer. It's pretty fun to play, but nothing about my brief playthrough makes me want to come back and continue playing.
The combat is extremely tedious - actions that should take less than half a second (or be instant) like dice rolls end up taking longer.
I guess it comes down to this:
It's not a terrible game, but for the price I would have expected much more. Would not recommend you spend your money on this, there are much better roguelikes/lites available. EG: FTL, binding of isaac, dungeon of endless
👍 : 176 |
😃 : 18
Negative
Playtime:
330 minutes
It's a unique game, and while I give it a thumb down, I'd still recommend it to people that want something new that lasts 3-5 hours. Don't expect to get much more out of the game, the game brings some fresh elements, and the whole generations thing is pretty cool.
The game is a bit repetitive and short, and from what I can tell there is no real end to it. You can figure out exploitive strategies pretty easily then explore and kill everything. Once you have done that there is nothing left to do. No proper end for you either. Gives you a very empty feeling.
Game is a bit buggy, and could have better flow; it feels a bit slow.
Overall it's a bit hard to just say YES or NO to the game because is not bad though neither is it great. It's just an OK game. At the same time it's a unique experience, and if you want to play games that gives you new experiences go for it.
👍 : 139 |
😃 : 2
Negative