RimWorld Reviews
A sci-fi colony sim driven by an intelligent AI storyteller. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
App ID | 294100 |
App Type | GAME |
Developers | Ludeon Studios |
Publishers | Ludeon Studios |
Categories | Single-player, Steam Cloud, Partial Controller Support, Steam Workshop, Remote Play on Tablet |
Genres | Indie, Strategy, Simulation |
Release Date | 17 Oct, 2018 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Spanish - Latin America, Turkish, Finnish, Ukrainian, Czech, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Romanian, Swedish |
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5 601 Total Reviews
5 497 Positive Reviews
104 Negative Reviews
Score
RimWorld has garnered a total of 5 601 reviews, with 5 497 positive reviews and 104 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for RimWorld over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
7139 minutes
Speaking Base game only :
This game makes me so frustrated -- I cant stop playing it.
There are other like this game, but no other game is like the true ambiguity that is Rimworld.
I've never wanted a tiny colony to succeed so badly before, Their individual personalities add spice to everything.
I took a break from this game for about 8mo.... time to go back in and log another 20+ hours
👍 : 6 |
😃 : 0
Positive
Playtime:
60361 minutes
Not a big fan of the newest expansions but when I first tried Rimworld it felt like it was the best made game I have ever played.
👍 : 9 |
😃 : 0
Positive
Playtime:
2171 minutes
I use to play this back before their was any DLC on another account. This game is phenomenal and anyone who likes story content or any kind of colony management game, or maybe even both; will like this game.
👍 : 3 |
😃 : 0
Positive
Playtime:
56165 minutes
Colonist named Bob. Bob was good at construction. Bob had a loving wife... until she was killed by her cousin in a raid.
Bob remarried the following year. They had a kid. Life was good... until she cheated on him with his best friend.
Bob had a mental break and hid in his room during another raider attack. Everyone was slaughtered... but Bob endured. Bob rebuilt. Bob found hope where there was none.
Then Bob died from a flu. Game over.
👍 : 127 |
😃 : 56
Positive
Playtime:
41841 minutes
To me this is one of the best games ever made.
The stories, the drama that may unfold, the little funny things that happen out of the blue, no other game has this and not one playthrough is the same. Freedom to play it however you like is endless. Want to play a democracy? Want to create a distopia.? Want it to be hell/heaven on earth (well not earth, but somewhere in a galaxy far far away)? You name it, the game has got you.
This game is for the Dwarf Fortress crowd and the regular city/sim colony crowd alike. Yes, it can be a bit overwhelming at the start for the more casual player due to all the stuff going on under the hood, but boy is it worth it.
Also, when after the third vanilla playthrough you start to get the hang of it and start wishing for content or QOL stuff that isnt in the game, go look for mods. There literally is a mod for everything you can think of, the game is built for that.
👍 : 12 |
😃 : 0
Positive
Playtime:
3915 minutes
This game is for a very specific type of person. I am not that person. It starts out fun, but quickly devolves into micromanagement hell.
Micromanagement: Early game there is a lot of variety and it can be fun and challenging responding to all of the random catastrophes, but very quickly you will start to get annoyed with how little autonomy your pawns (the people in your colony) actually have. They are dumb. Really really dumb. They have to be constantly monitored and managed and there is no easy way to make them do certain things. If they are starving for fun, you can't order them to play a game or go outside, instead you have to open a work schedule menu, set their schedule to recreation, then have them halt what they are doing multiple times. Why Ludeon, why? If you don't waste your time doing that then they will fly into a rage and insult all of your other colonists (an effect that stacks, lasts for days, and can completely destroy that colonist's mood, again, wtf Ludeon?) or break your most expensive important machine. This is just nonsense.
Components: Another very annoying thing is that every important thing you build requires parts called components. Components can't be mfg until very late game so you have to get them from trading or, if you're lucky and they are on your map, mining. This is fine until no traders or trade ships come for an entire year or something else like that, during which time you are basically soft locked. Too weak technologically to leave your colony of braindead pawns to fend for itself while you travel, you just have to wait it out while you farm or do whatever else. You will learn that there are things you can do to make this less likely to happen, but the game may throw a wrench in your plans by striking down half your pawns with malaria or the plague as you attempt to do so. This can get very frustrating very quickly.
Scaling difficulty with colony wealth: Should you succeed in planning better and building nicer things, the game will punish you by massively increasing the size of the raids against your colony due to the colony's wealth increasing. This too is annoying since in order to have the colonists not throw tantrums they have to be in a good mood, and in order to be in a good mood they have to have nice things. This mechanic means that the simple act of replacing all your wood or dirt floors with sandstone tiles could add 2 to 3 more enemies on the next raid. You didn't get better guns. You didn't get better weapons or more colonists. All you did was add some nice floors to help your colonists not go crazy. I hate this mechanic.
Overall, it's not the worst game and I can see why people love it, but the lack of autonomy of the pawns, over-reliance on components, and scaling raids just for replacing your dirt floors with stone all combine to ruin it for me.
👍 : 22 |
😃 : 2
Negative
Playtime:
110565 minutes
No matter how much i play this game, i always find new and inventive ways to create money doing unspeakably horrible things.
Afterall, its not about the destination, its about all the crimes against humanity you commit along the way.
👍 : 102 |
😃 : 44
Positive
Playtime:
37085 minutes
One of the most entertaining games I played. Even tho I am a visiual person, the simple graphics are over compensated by the random event system of this game. Would recommend it for a chill time.
👍 : 17 |
😃 : 0
Positive
Playtime:
9935 minutes
Played for 80 hours. Got my moneys worth, uninstalled.
Spent years playing other games, came back.
Tried a solo run, died in a filthy bed from an infection after being attacked by a wolf.
Tried a random landing of default adventure, landed in a swamp, slowly picked off by wildlife until malaria took the colony.
Played as a tribe, annihilated by man-eating boomalopes who took everyone out in a explosion on death.
Made a custom scenario, bought the DLC, now raising children with cyborg people hunting vampires.
Would reccomend.
👍 : 78 |
😃 : 24
Positive
Playtime:
20667 minutes
i have never consider to play this game before due to its simple graphic and seems to be monotonous/linear game play. got this game during discount, and i was amazed on how its simulate building a settlement with limited people. balancing development, inventory, building and handling attacks/raids is somehow different and addictive here. especially with supports of steam workshop, adding more variation to your game play.
it uses some kind of AI / CPU to generate story/challenges, adapting to your game situation and condition. sometime it miss and make your game suck, but most of the time, it works. for beginners like me, always save your game often.
👍 : 26 |
😃 : 0
Positive