Maze Keeper
8

Players in Game

27 😀     23 😒
52,78%

Rating

$8.99

Maze Keeper Reviews

You are the guardian of a cursed labyrinth and must prevent an adventurer from escaping with the help of your monsters. But he's gaining experience with each attempt, and getting stronger with each level... Reach the highest possible level!
App ID2940990
App TypeGAME
Developers
Publishers Spaceward Games
Categories Single-player, Steam Achievements, Steam Cloud
Genres Indie
Release Date24 Sep, 2024
Platforms Windows
Supported Languages English, French

Maze Keeper
50 Total Reviews
27 Positive Reviews
23 Negative Reviews
Mixed Score

Maze Keeper has garnered a total of 50 reviews, with 27 positive reviews and 23 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Maze Keeper over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 157 minutes
I can't recommend this game, you have to savescum to even try later level and it's so bad optimised that I run MH Wild with better performence. I bought this game for 9€ and I regret not buying a tacos instead.
👍 : 0 | 😃 : 0
Negative
Playtime: 144 minutes
Soft locked in the main story on the stage 3. For dev: Can't place an altar on the stage 3 in history mode because never had this card. Probably it is because I already did it in the previous try but shut the game with alt+f4 without finishing the stage 3. After that I tried twice, the hero reached level 13 and left the level with a game over because I never get an altar card.
👍 : 0 | 😃 : 0
Negative
Playtime: 844 minutes
10 hours into the game, for now, 1 stage away from beating it, I wouldn't recommend this game just yet. Do I have skill issue? probably to a point, but I do want to share some perspective I've found over time; The balance is pretty off. is it beatable? I think so. But it requires tremendous amount of luck. The strategy, concept and story is refreshing, it's different than most Tower Defense games. First 2-3 stages are fun and you can proceed pretty easily even without too much in-dept strategy. Game gets little complicated and needs much more thinking from stage 4. From stage 5 though, you start to really need some luck. Because the objective of the stage has random-ness attached to it. Even with strategy you will have hard time getting through the stage. And that's where I have problem with the game and can't recommend it yet until it's been balanced. Winning conditions in later stages + balance needed : 1. You will need to make sure Adventurer have minimum to no equipment from prior stages. Since equipment + high level adventurer just wipes out all your monsters, leading to no more gold + rolls to build your army to kill the adventurer. Which then he continues to get too strong for you to move on. Even 1 equipment added on top of prior stage equipment can lead to this non-ending cycle, beating this will be possible but very difficult. Equipment is often very pricey, pricey enough where if you were to miss ONE step, the victory is somewhat unattainable. Equipment is also not too strong on it's own, but once stacked, high leveled, angered, it is way too strong for you to recover. 2. Balance the adventurer's level, gear, experience, anger along with your monster placements, level of monster, along with items to maybe, just MAYBE win the stage. You can use strategy to balance all of this. Until you need a totem. which moves around randomly. Along with one of your monsters also moves around randomly. There is possibility to get an item to hold totem still, which is also randomly appears on selection, but requires insane amount of luck to get, which you don't get even through out the whole stage. And it's pricey. By the time you get the move, switch, shield even Rune magnet (totem holder), you may had to sacrifice enough monsters or gold to even strategize after ALMOST getting the win condition. 3. Win condition requirements are random, so you need luck to win. For example, on or after stage 5, you need to create certain monsters to move on. You need lots of Movement cards which doesn't show up easily, it's randomly spawned in selection with low chance. Than you need to hope to get shield, which is also random and hard to get, along with level up potions. Than, if than, you get the monster recipe complete, you still got to throw your hope and dreams in to Luck to even get the winning condition monster in the selection. Complete recipe does not equal complete recipe. You need luck to get the monster you need, and better hope that you have enough roll chances & gold left to get it. Oh by the way, you need to get totem after getting this monster. Which I've explained above how random it is to get the totem. Final thoughts on strategy : Most of the problem can be solve with plans and strategy; but without luck you can't really move on. As the stages progresses, these problems just get amplified. If you didn't have enough gold or made a mistake in early stages, adventurer is just too strong due to its equipment, where manageable game-play just becomes too reliant on luck to move on. Which can make you delete the save file and start again fresh, so you can make sure adventurer doesn't get equipment. You can buy many movement cards in the store before the stage begins, which you need gold and inventory slots for; which can also be double edge sword because you need gold and empty slots to get certain monsters and items to get winning conditions. And even when you have everything in line, if the game decides not to give you the monster you need on card selection, you are just out of luck. Because even after getting that monster, that monster has to die, which drops totem, the winning condition, which loves to randomly moves around the map. This leads you to needing lots of items and movement cards, even with Totem place holder (Rune magnet, hope you have gold and luck to get it spawned), to get the totem. You have to balance luck and randomness while trying to prevent the adventurer to get equipment. And I keep emphasizing this because by the time you get recipe to get the monster and totem, the adventurer is already often high level enough to start taking on your strong monsters even without equipment. And let's hope you didn't let him get away with equipment from prior stages. In conclusion, although there will be people beating this at this stage of development, which I wish I can play that well; But at this time I feel that game-play just relies too heavily in luck for a tower-defense style game. I think with some balance this will be more enjoyable to play. The concept & story line is great. The strategy of having to balance the Level, Gear, Anger, Tile & placement management to tower-defense is new and refreshing to me personally. And would love to give another go at it later. But after getting stuck on randomness at second to last stage just got me little bit annoyed with game-play.
👍 : 0 | 😃 : 0
Negative
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