I Shall Remain Reviews

An Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and upgrade, dozens of weapons and enhancers, thousands of Infected, over twenty mutations,...
App ID293460
App TypeGAME
Developers
Publishers Scorpius Games
Categories Single-player, Steam Achievements
Genres Indie, Action, RPG
Release Date24 Aug, 2015
Platforms Windows
Supported Languages English

I Shall Remain
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

I Shall Remain has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2587 minutes
It is a highly ambitious Diablo-like game set in WW2. The Germans have released a mutating zombie virus in the U.S. and now the apocalypse is nigh. It's ambitious because it adds many unique ideas to the genre, most centered around survival. Added things include: Night and day cycle where the nights get so dark you can't see, Fatigue that forces you to rest inside houses and buildings or else you suck at combat until you do, and weapons that need constant repairing and maintenance. The problem is all the interesting ideas just aren't very fleshed out. The visuals are all very bland and grey. It is a bit of a very ugly game. There are many things that are not explained, even though this game has a tutorial mission. The tutorial didn't let me know that I could upgrade weapons or upgrade skills multiple times. There was a lot of stumbling through the game and finding out things much later than I would have liked to. The story is told through a lot of text, so much small text and so much reading. Towards the end of the game it really falls flat. The game ends anticlimactically with the final level just throwing a ton of boss enemies that are the most retarded bullet sponges I have ever seen. The difficulty curve goes way too extreme on that final level. The difficulty is slowly ramping up as it should then says shit we are going to end this game so lets push things to the extreme! Instant kill you bosses galore, and will take so many bullets to kill that the game will cycle through a day/night cycle before one of them goes down... All for the reward for beating it, a cliffhanger sorta we might (never) make a sequel type ending. Really, the final areas of this game feel slapped together just so the developers could say it was finished. But in the end, this game gets a thumbs down for having way too much ambition and not enough polish.
👍 : 1 | 😃 : 0
Negative
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