Rube Works: The Official Rube Goldberg Invention Game
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22 😀     6 😒
68,20%

Rating

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$4.99

Rube Works: The Official Rube Goldberg Invention Game Reviews

The first and only official Rube Goldberg puzzle game. Solve everyday problems in Rube’s trademark elaborate style by creating complex and hilarious machines.Is pouring a glass of juice just too straightforward and boring? Try using a jack-in-the-box, magnifying glass, string and a cymbal-wielding friend to achieve your goal.
App ID292090
App TypeGAME
Developers , , ,
Publishers Electric Eggplant
Categories Single-player, Steam Achievements
Genres Casual
Release Date22 Apr, 2014
Platforms Windows, Mac, Linux
Supported Languages English, French, Italian, German, Spanish - Spain

Rube Works: The Official Rube Goldberg Invention Game
28 Total Reviews
22 Positive Reviews
6 Negative Reviews
Mixed Score

Rube Works: The Official Rube Goldberg Invention Game has garnered a total of 28 reviews, with 22 positive reviews and 6 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Rube Works: The Official Rube Goldberg Invention Game over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 12769 minutes
summary Toon logic + puzzle cracking= good end. Always got an automated kick out of Rube Goldbergs cartoons, thank you! This game is perfect! (especially for pre + post sleep thought correlation!) when my mind makes the connections with the logic and I complete a section it is satisfying but also it makes me laugh, this casual combination creates a complex ah-ha~haha_haha range of stimulation causing a distinct & tangible wibble in Adenosine, persisting to a regular tapping, this in turn bringing the counter beats and irregular astrocyte disco lighting, causing neighbouring synaptic tenants to bang on the walls so a picture falls down startling a nearby tuatara lizard that ultimately leads to a stress free puzzle solving experience!
👍 : 0 | 😃 : 0
Positive
Playtime: 187 minutes
A very charming and affordable puzzle that has you recreate classic kooky cartoon inventions. When I was a kid there was a collection of Rube goldberg cartoons at the local library so I might be the perfect audience for this type of game. I do feel like they could have got a bigger soundtrack... A MUST for fans of early american comics. I love how they show you the original cartoon if you get perfect on a puzzle.
👍 : 0 | 😃 : 0
Positive
Playtime: 139 minutes
Like the incredible machine series games, but with the Rube Goldberg twist. It isnt as complicated or long as those games but still okay. Bought it on sale for less than $2 and it was about 2 hours of entertainment, so I would say 5/10.
👍 : 7 | 😃 : 13
Positive
Playtime: 925 minutes
This is a great game, unfortunately it’s a bit quick but i highly recommend this game! The graphics are very good as well as the music both are very reminiscent of the style one would suspect rube goldberg may have utilized if he were still around creating cartoons today. This game both makes you think and is very amusing at the same time. I don’t know about mr siskel or ebert but i give this thing two thumbs up!
👍 : 4 | 😃 : 0
Positive
Playtime: 466 minutes
Fun little game! It mixes in some humor and sillyness with a bit of history. Nice puzzle challanges that will keep you occupied, and feeling satisfied when you get them done. If you like Rube Goldberg machines, this is worth getting.
👍 : 4 | 😃 : 0
Positive
Playtime: 240 minutes
Excellent Rube Goldberg based game, interactive and sometimes challenging levels kept me engaged for many hours. Highly recommend
👍 : 0 | 😃 : 0
Positive
Playtime: 529 minutes
A take on the contraption making genre which is simultaneously both classic and new. Where games like The Incredible Machine have a more open approach to designing any solution that works for a given problem, there is always a single correct solution to a puzzle in Rube Works: The one with the most complex steps. Incidentally, these are also the funniest solutions. That's not to say that those are the only solutions worth finding, and I've been having a lot of fun finding the different shortcuts to the puzzles after completing the game. So even though there are only 18 levels, there is some replay value and I feel like the game is well worth its price. Hopefully it might also get a level editor and Steam Workshop integration in the future, as I'd love to solve more puzzles of this kind.
👍 : 13 | 😃 : 1
Positive
Playtime: 301 minutes
Did science ever fail or bore you? Well this game might change your mind because for starters it is made by one of the former employees of LucasArts (Technically in the 80s & 90s) named David Fox a.k.a employee #3, David's influence for making this awesome game was Rube Goldberg's granddaughter Jennifer George, The puzzles feel original & fresh, The price is right & it is very educational to young or old so overall I highly suggest getting this game even though it only has 18 puzzles but keep your fingers crossed for the steam workshop so we can all make cool contraptions just like Rube did. (If you want more info about the godfather of contraptions then go to this website http://www.rubegoldberg.com for history lessons)
👍 : 21 | 😃 : 0
Positive
Playtime: 497 minutes
Rube Works is a short puzzle game, which is similiar to Incredible Machines games by idea, yet it has more of quest-like puzzles logic. In 18 puzzles you are equired to build "Rube Goldberg"-style machines, which means "use as many items as possible in wacky way to solve a simple thing". Not only made of just mundane physics things, but you also get to use animals and some other unusual things. 12 of puzzles are based on real drawings of Rube Goldberg, so if you are 0.01% of all people who studied his works, then congratulations, you spoiled yourself. For other 99.99% of people it will be new stuff. The other 6 puzzles are completely new, made for this game, designed in same fashion. As said, puzzles are designed to be more of quest-style one. There is pretty much no such thing as having to place stuff accurately, most often it gets automatically placed into right spot, unlike Incredible Machine style games, where some puzzles were all about accurate placement. And yes, I am talking about 'accurate' placing, as in, few-pixels off. It doesn't follow same logic of introducing every elements and then using them for whole game. Doesn't make players to figure how to make machine work based on already well-known "bricks". Instead the game is all about figuring out what "bricks" do. It often gives you different sets of items to use. It does reuse some assets once or twice, but it sometimes gives them a new use once again. In this way it heavily reminds me more of non-sense puzzles from classic adventure games, where you had to do something unexpected or never before explained to you. For example, find out that sword can be sticked to the firework rocket. Placement of some items are a bit obious (only one spot where they fit, for example), and you have to use them all anyway to get the maximum rating. And yes, you can use as little items as possible and do ridiculously lame shortcuts, you will get to the next puzzles anyway. I would not recommend beating the game this way, not challenging or satificatory at all. Achievements are quite easy and you will naturally get most of them while beating the game. The art also looks quite neat for a such small game, things look quite lovely and cartoonish. The physics look wacky, an animal dropped somewhere will be rolling like a ball, doing flying animation and whining. But there is so much you can do and need to do with them in such small game, so who cares. The lgiht humor is in the game too, explaining what is going on in the contraption. Even descriping when things don't go in the right way ("eggs don't hatch on fire, good thinking"). The only thing is that there is only one music in whole game, used for menu. Gameplay itself will be followed only by ambient sound effects, wind or rain or such. But hey, at least you will not feel annoyed by some ever-repeating soundtrack. So yes. It's kinda like Incredible Machines but different. Will make you think like in quest games. And it's fun enough. This small game will not occupy you for too long, doesn't provide much of progression, more like collection of same-level puzzles, doesn't have much of replayblity. A small neat game.
👍 : 8 | 😃 : 0
Positive
Playtime: 598 minutes
This game is the real deal. In this tablet port, you get to recreate 18 cartoons by the master of convoluted contraptions himself, Rube Goldberg. (Though the Brits among us will be waiting for a Heath Robinson sequel.) On the surface, this looks like yet another "incredible machine", but here the gameplay is less about sandbox-style experimentation and more about "how on earth are these parts supposed to fit together". Slice a turkey, and all you have is a rooster, a penguin, a sand dispenser, a see-saw, a chicken salad, a bucket, a fan, and some string. Yes, that makes sense. Eventually. And not only is it immensely satisfying to figure out, it also makes me smile. Such is the effect of the inspired work of Mr. Goldberg himself, some of whose contraptions are by now over 80 years old. The game pays homage to him in the best way possible: by bringing some of his best creations to life, and by letting us puzzle over them (ample hints provided if you need them).
👍 : 19 | 😃 : 0
Positive
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