Project Temporality Reviews
Experience the mind bending power of single player cooperation. Project Temporality is a third person action/puzzle game built around the concept of allowing the player to play with time. Thanks to our propriety engine Sparta 3D we make the fourth dimension as available as the other three.
App ID | 290320 |
App Type | GAME |
Developers | Defrost Games |
Publishers | Defrost Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Steam Trading Cards |
Genres | Indie, Action, Adventure |
Release Date | May 2014 |
Platforms | Windows |
Supported Languages | English, Spanish - Spain |

102 Total Reviews
83 Positive Reviews
19 Negative Reviews
Mostly Positive Score
Project Temporality has garnered a total of 102 reviews, with 83 positive reviews and 19 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Project Temporality over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
398 minutes
This is an exceptional, slow-paced puzzle/platformer for gamers of all skill levels.
The gameplay is solid, the story is simple, and the music is excellent.
If you like to challenge your puzzle-solving skills, give this game a go.
👍 : 0 |
😃 : 0
Positive
Playtime:
547 minutes
Advantages:
+good graphics
+good gameplay
+interesting enough story
Disadvantage:
-some bags (for example your clone fly in ceiling, you stuck in different things, etc.)
Like conclusion good enough puzzle game with scientific atmosphere.
7/10
👍 : 0 |
😃 : 0
Positive
Playtime:
49 minutes
RECOMMENDED.
This is some kind of mix between The Swapper and Thinking with Time Machine (which is free).
From The Swapper, it takes the idea of cloning yourself to achieve the goals of each level.
From Thinking with Time Machine, the time roll-out concept.
Graphics are a tad odd, better than in The Swapper and not so charming as in TWTM (which, in fact, uses Portal 2's toolbox).
I would try both mentioned ones first to this one but, once you are done with those, this is a curious blend.
If you liked those, you will probably like this one, also
👍 : 18 |
😃 : 1
Positive
Playtime:
1041 minutes
A nice game which can be described as a cousin to Braid and Portal. The aspects of manipulating time to create several different timelines has been the bread and butter of Science Fiction stories for decades, but apart from Braid this is the first game I've ever seen that explores the possibilities. Since this is a 3D plattform game, the aspects of timetravel that are most explored are of course the purely spatial and temporal, having to go through ways of getting past obstacles by manipulating the timelines. While they overall have done a good job creating puzzles that you have to think through in order to solve, while still remaining enjoyable, some puzzles just feel like variations of previous puzzles. At first I found the story unengaging but at level 8, I felt it took a turn for the better. All in all, if you enjoyed Braid and Portal, odds are you'll like Project Temporality.
👍 : 4 |
😃 : 1
Positive
Playtime:
328 minutes
I thought it was decent
the puzzles were actually pretty good
the music was decent
I thought the generals ending dialog was funny
there were a few bugs and some annoying things such as
-if you went by both a laser and a wall you would get stuck in the wall and have to rewind back out
-often when restarting an area your power bar would show that you have less power than you should (a fix for this is putting down a clone and rewinding to before you put it down and it recalibrates how much power you should have)
-pressing esc. brought up the menu but pressing esc. while the menu was open doesn't close it
-the in game running sound effects are super quiet, basically you can only hear them when a new song is being selected
-sometimes there was a minor camera getting stuck in the ground/wall for a second
👍 : 2 |
😃 : 0
Positive
Playtime:
521 minutes
this game is really good, i cant believe that such a small team was capable of making their own engine and the game.
the game is not perfect tho, what really makes it shine is the level design and game mechanics!
8/10 its worth the buck.
👍 : 0 |
😃 : 0
Positive
Playtime:
55 minutes
Every jump needs to be precise, if the tread of your boot contacts the side of a ledge, you may as well have jumped at a wall because you will lose all momentum and fall strait down. Second level has a jumping puzzel and the third requires a PERFECT jump at the begining. I was unable to make it past here.
2/10 might be a good game if the jumping was tolerable.
👍 : 8 |
😃 : 0
Negative
Playtime:
798 minutes
I spent 7.49 Euro on Project Temporality, and I'd honestly say it was worth it. The game is short, though. The game runs about as long as the original portal and has more than enough puzzles to be interesting, with some of them requiring very abstract thinking. It looks pretty good technically, though it's very samey, and I wouldn't with the story if I were you. But should you get it? Well...
If you like puzzle games, DEFINITELY buy this. It's one of the better puzzle games I've played in a while and - unlike the others - it doesn't look awful. The controls are loose and wobbly, but with essentially infinite-use time reversal, you can account for that. It's clever, it's creative and it gives you mechanics which seem familiar, but are fairly unique on their own. This will challenge your brain, but in a good way.
However, Temporality is also a very slow-paced game. While you may beat most levels in under three minutes on the clock, keep in mind that the clock counts back when you reverse time. So while it may be an absolute 3 minutes, you'll actually be spending 15-20 minutes per level. The character jogs slowly, jumps awkwardly and the game requires a lot of repetition, minor adjustments to positioning and timing and a lot of staring at a puzzle to figure out what you to do. If you need action, this isn't the right game. And it also goes without saying that if you're awful at puzzle games, Temporality will frustrate you.
For me, though, it was a worthwhile buy at 7.49 Euro. I'm not entirely sure if I can recommend it at its full price of 15 Euro, though. I mean, it's cool and creative, but also VERY short. If you're a huge puzzle game fan I can kind of see paying full price, but for my pocket I don't know that I could go much higher than 10 Euro. Then again, I'm stingy :)
👍 : 31 |
😃 : 1
Positive
Playtime:
408 minutes
An awesome concept turned into a fun puzzle game. Project Temporality puts the player on a futuristic space station and has you go through 14 chapters, each with its own set of puzzles that require you to use time clones to be solved. It might seem like a confusing mechanic at first, but don't let your first impressions deceive you. You perform a route that you'd want a clone to take, then you rewind back and create an alternate timeline. At this point, the action you've done already will be performed by a clone, whilst you can go on to perform another action.
The game lets you create up to 10 clones per chapter, and hence 11 timelines in total. Many of the puzzles require you to use more than 1 clone, creating a very smart and dynamic gameplay, which encourages you to think several moves in advance. It really reminded me of The Swapper (another good puzzle game), except in 3D rather than 2D and with more control over your clones. The puzzles themselves involve security doors, timers, keys, buttons, lasers, and moving platforms - things you'd expect in many puzzle games except executed with a lot of originality.
Some of the latter puzzles start involving more complex mechanics such as temporality fields, which cause a door or a platform to remain where it was even if you reversed time. Regardless of complexity, solving each and every puzzle felt very rewarding. There was not a single puzzle in the game that frustrated me or made me turn to a walkthrough.
The game also gives you a star rating out of 3 for how well you did the chapter. Creating each timeline causes you to use up some energy, so the less energy you use overall, the higher your rating will be. This is pretty good for perfectionist type players, though from what I noticed, it is pretty hard to earn the perfect 3 stars on a level, or even 2 stars for that matter.
The visuals are very colourful and shiny, and do a good job showing a futuristic setting. The music is also really great and relaxing, perfect for when you need to concentrate on solving a puzzle. The game's story is mostly told by reading various data pads around each level as well as two characters communicating with you from time to time. The story is on the background mostly, so don't expect something akin to Portal 2 here. I think a lot of reviews, both critic and user alike, are very unfair for judging a puzzle game based on its story, when the main focus is on solving puzzles via time manipulation.
There were a few minor problems I came across, but they did not detract much from the overall experience. Like at times you could get stuck, mostly if a door closes the moment you walk through it, but all you need to do is to rewind time back a couple of seconds and you become unstuck. I did notice some big frame drops in some areas (with a lot of sunbeams), but this might not be the case for people with more powerful computers. I also found myself unable to complete chapter 13 the first time round, since I used up all the clones by the time I got to the very final puzzle in it and it was too late to rewind it. So the only way was to restart the chapter from the beginning. Gladly, once you know the solutions, you can blitz through the puzzles much faster. The devs were also kind enough to provide chapter selection, so you can play any chapter at any time, even if you haven't reached it yet.
Overall, I greatly enjoyed this game and would highly recommend it to anyone who likes puzzle games or the concept of time manipulation. I've had a very fun and rewarding experience playing this game. No doubt it's now one of my favourite puzzle games.
👍 : 3 |
😃 : 0
Positive
Playtime:
161 minutes
The idea of this game (creating time clones) is interesting, and that's what made me buy it. However, the implementation is so poor that I couldn't enjoy the game and gave up after forcing myself into a few play sessions.
The controls are clumsy. This game would probably play easier if the camera were just looking from inside the eyes of the character, not from behind. In the first few minutes of the game the camera is even locked at fixed angle, you can't look around the room.
The constant interruptions by the tutorial text which freeze the game are very annoying. Also, it's the mouse click which closes them, but you don't see the cursor itself, which also feels strange. I'd expect clicking "Next" button or "Close". No voice-overs btw, which is, well, ok for a game which you get for a few euros. The text which appears word by word is annoying as well, it should appear just all at once.
The graphics are pretty good, but you very soon notice that there is just a very limited set of models for environmental objects which they constantly re-use in every room. All rooms look the same because of that. In the end it feels more like a tech demo than a finished game, as if they bought some stub assets on the Internet. And the whole game feels generic and anonymous.
No environmental sound whatsoever! You walk around levels in complete silence. There are no footsteps, no buzz from the electronics around you etc. It feels like your sound card is broken or something - yet the music is playing. The music is good btw. The only sound I heard was the jump sound which is much like the Game Boy's Mario jump sound from the early 90s. Completely out of place.
The story is badly written. The very first message you get by pressing E on something in the first room is unintelligeble, and the rest even more, so I stopped reading them after the 3rd one.
Like in most puzzle games, the actual puzzles are more a chore than fun to solve, with some rare exceptions. It's just that the set of actions the player can do is so small that not much interesting could be built around it, and the time-rewinding mechanics doesn't really save it. You step on buttons, run, jump, and carry keys. Then more of the same, and then some more, without any sense of progress or direction. They make a clumsy attempt to get you interested in solving the puzzles in a "perfect" way to earn stars (as if this were some casual game on iOS) but frankly I didn't bother at all. Stars feel too cheap for a 3D game where you control a character. At least in Portal it felt like a mix of FPS and puzzle, not just a puzzle.
Apparently there are some bugs with collisions, I got them every 15-20 minutes. Sometimes the character can collide into some object of the environment and get completely stuck (can't move/jump anymore). Once I got the character smashing into the edge of a cliff, stuck in the animation of running. If you jump on a rising platform, the feet sink in it. Camera frequently gets inside objects, including the character himself.
Honestly, this product looks like a prototype for a game, not a real game on sale. It may be ok for the game's low price but cmon, the idea of time rewinds around which this game is designed deserves so much more!
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👍 : 49 |
😃 : 1
Negative