
22 😀
3 😒
73,75%
Rating
$1.59
Nolgorb's Ordeal Reviews
Escape your prison the only way a kangaroo can. Jump to the top without losing your mind. Will you make it out or fall in to the pit of despair?
App ID | 2899250 |
App Type | GAME |
Developers | Hard Meat |
Publishers | Hard Meat |
Categories | Single-player |
Genres | Adventure |
Release Date | 30 Aug, 2024 |
Platforms | Windows |
Supported Languages | English |

25 Total Reviews
22 Positive Reviews
3 Negative Reviews
Mostly Positive Score
Nolgorb's Ordeal has garnered a total of 25 reviews, with 22 positive reviews and 3 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Nolgorb's Ordeal over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5 minutes
Yeah,no. I like being hard on myself with games like these. Not this one. To hard and why even make the only movement is jumping?
👍 : 2 |
😃 : 0
Negative
Playtime:
70 minutes
I will keep my purchase because I want to support this dev.
They have great potential to further their retro ps1 Art Style as well as their interactive physics/game-play.
I hate the settings menu
I talked with my friends about it.
What we agreed on to solve the issue is a Shadow under the character to visibly see where they are at during their jump.
This would allow you to track the model as you jump and learn where you are at.
Furthermore a toggle setting for a jump power gauge would be nice.
This would be better than trying to follow where the character model's full body animation when trying to jump.
I look forward to your next game with more goofy mechanics and more bonafide babes.
Especially the dog babes with huge milkers!
👍 : 2 |
😃 : 0
Negative
Playtime:
273 minutes
I like the art style and the game is very challenging but fun. I haven't made it too far just yet but I like the game so far. The abilities you unlock and the hidden player skins were interesting and unexpected. There seems to be a lot of hidden stuff even at the very start of the game and I'm exited to find more.
👍 : 0 |
😃 : 0
Positive
Playtime:
287 minutes
I'll be brief and say i like this game because if I try to say anything more about this rage-inducing game I'll get flagged. I give this game my highest recommendation, and a polite &^%$ you to the sadist developers
👍 : 1 |
😃 : 0
Positive
Playtime:
144 minutes
Honestly I am having a lot of fun playing this game. Yes its hard, but enjoyable. only issue I've had is that the particle effects cause lag which can be VERY annoying for some of the jumps. Still trying to get out of the first section of the dungeon because of that, oh well. Obviously it is a very hard "troll" game, but if that's the kind of thing you like then this is your game. Also the pause menu isn't too hard to navigate once you learn the right direction to look. you can quit the game with 4 jumps in a straight line so any time i need to close out that is the way i do it. once you select borderless fullscreen mode is does save for every boot up so you don't need to worry about that.
👍 : 2 |
😃 : 0
Positive
Playtime:
82 minutes
i hit my head on the ceiling, hit the escape menu, exited the escape menu. now i'm infinitely falling, uninstalling the game and wiping the date does nothing.
if slightly bumping against a ledge or barely clipping off of a corner isn't going to screw you over (which it is). then i guess even the menu will soft lock you.
insanely annoying and unforgiving painstaking jump platformer that has "quirky ps1 graphics" and gooner furry bait.
👍 : 2 |
😃 : 0
Negative
Playtime:
106 minutes
I managed to make it fullscreen but at the cost of my sanity. 10/10, Will update when I finish the game.
👍 : 2 |
😃 : 0
Positive
Playtime:
78 minutes
Honestly the game feels a bit TOO unforgiving, the fact that the animation for charging the jump doesn't really give you a good sense of how much you'll actually be jumping, and in turn makes the jumps feel inconsistent, which would be fine if the player actually felt like they were making progress while learning the timings and animation, but alas the most useful upgrades sit higher in the tower, and it being so easy to be dropped back to the beginning means a lot of people will drop the game before even making it to the first upgrade. Oh, and I'm sorry, but making the settings that difficult is just plain stupid in a game design sense. The settings are the first thing people normally open the first time they launch a game, and to make it that much of a challenge before even explaining to the player how to actually jump honestly baffles me as a game dev. Maybe if the settings page gradually became more difficult to navigate the further up the tower the player went. I get most people won't be visiting that page much, but it does add detail that would make your game a lot more memorable.
👍 : 2 |
😃 : 0
Negative
Playtime:
11 minutes
I was hoping this would be a fun but difficult jumping game, but trying to turn down the music or going full screen requires you to go into the settings that you need to platform through. Changing any settings require landing on the credits which obstruct your view and made changing anything frustrating. This event told me most anything I needed to know about the game. It felt like this was made with malice towards the player and I have better uses for my time.
I came for a challenging and unforgiving platformer, however this event was unnecessary and mean spirited that made me dread what other 'quirks' would await in the actual game.
👍 : 4 |
😃 : 1
Negative
Playtime:
123 minutes
This game revels in not learning from past bad games, and plays like a bad PS1 game AVGN would've reviewed. The game doesn't feel unfinished or slopware, but it lacks fundamental mechanics that would make the game more cohesive.
You cannot walk around and are required to jump around. It would've been fine if the game itself had a HUD bar that can let you gauge how powerful your jump is, but it does not and you need to have a "feel" on whether or not the jump is right, and if it's not.
Lack of proper failsafes have resulted in me essentially stuck at the start because anytime I miscalculated a jump because its a 3D precision platformer. I either fall to the beginning OR a part of the map that'll either be a place I already reached(which is fine) or some added prop that fakes you out in thinking it'll save you that'll instead just result in you going to the start regardless.
The menu itself is SOMEHOW worse than the game. In order to quit the game or even change some options, you need to jump around to it and have to step on the credits button to reach them, which blocks your view while you cannot determine how close or how far a specific setting is.
I'd say there are better and more fair precision platformers if your wanting to satisfy that unless you want another "Getting Over It" with suggestive furry material. I personally won't refund it, because the game isn't slop and it isn't expensive, but I won't recommend the game unless you specifically wanna torture yourself.
👍 : 9 |
😃 : 5
Negative