Konung 3: Ties of the Dynasty Reviews
Konung III is a RPG, based on the Scandinavian and Slavic mythology, the third game in the Konung series (Konung: Legends of the North and Konung 2: Blood of Titans).
App ID | 289380 |
App Type | GAME |
Developers | Fulqrum Publishing |
Publishers | Fulqrum Publishing |
Categories | Single-player, Steam Cloud |
Genres | RPG |
Release Date | 3 Apr, 2014 |
Platforms | Windows |
Supported Languages | English, Russian |

120 Total Reviews
86 Positive Reviews
34 Negative Reviews
Mixed Score
Konung 3: Ties of the Dynasty has garnered a total of 120 reviews, with 86 positive reviews and 34 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Konung 3: Ties of the Dynasty over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1638 minutes
This game and even this Whole Konung Series are my childhood nostalgia . The game talk about Scandinavia Warriors , fighting for a power that brings immortality . Simple gameplay , simple fighting but i love the control villages thing and fighting in a band of warriors .
👍 : 1 |
😃 : 1
Positive
Playtime:
35953 minutes
Amazing game for fans of slavic folklore. Yes, there are some mechanical problems and the game may seem a bit clunky but the atmosphere is amazing. May be better suited for fans of the Konung series, but I would recommend nontheless.
👍 : 1 |
😃 : 0
Positive
Playtime:
2143 minutes
Oh it is so satysfying to finish it.
hit A on keyboard to make selected characters attack. This information is not in the manual. Read the manual. Read RPG GamerMan's guide, if not for anything else, then for alchemy recipies.
It's a really good game if you know about A on keyboard...
I mean don't take me wrong, the graphic's are out dated. which is kind of popular these days i guess but..
the game is cheap because it's old, but it's very good. and i am hard on game reviews.
disable "Easy fights" in the options unless you need it
the beginning of the game is a puzzle for you to figure out... but feofan is next to Geble who lives next to loud dogs.
If want a new game and don't mind the graphics.. this is a good one.
👍 : 0 |
😃 : 0
Positive
Playtime:
314 minutes
Konung 3 takes the concept of oddity to a whole new level, surpassing its predecessor as one of the most perplexing games I've encountered in recent memory. The graphics have indeed seen an improvement, with a distinct Russian influence that adds to the game's charm.
However, this influence doesn't just shape the aesthetics; it permeates every aspect of the game, plunging players headfirst into a bewildering, complex, and delightfully challenging world. While there is a storyline to follow, attempting to decipher its intricacies feels like navigating a maze blindfolded.
Accompanied by companions whose motives remain a mystery, players are left wondering why they're being followed at all. Yet, despite the confusion, there's an undeniable allure to Konung 3. The mechanics are engaging, and the challenges are as relentless as they are satisfying to overcome.
In essence, Konung 3 may leave players scratching their heads, but it's precisely this unpredictability that makes it such an enjoyable experience. For those who revel in the sheer fun of mastering mechanics and conquering insurmountable odds, Konung 3 delivers in spades.
👍 : 0 |
😃 : 0
Positive
Playtime:
967 minutes
I dont recommend games with unnecessarily laborous and unfulfilling grinding. Not saying the game is all bad, it isn't, but comparing to similiar titles this part is made half-assedly. It IS deceptively good, but also deceptively bad.
Lots of running around and moving the camera around for trivial stuff, the mess that is potion-use when you have allies, and deceptively bad game design like advertising a portal mechanism in the beginning but you go through 15 different stages (towns & roads) and the second portal is on the other end of the map and isn't practical for 99% of your trips. These things make the game deceptively laborous.
And it's not like the game wouldn't be good and worth a thumbs-up, but it's deceptive market it as a ready game when you can clearly feel the devs didn't care about finishing the game on the controls & game design side in certain points. They didn't care whether the game would be so unnecessarily laborous or not, as long as "it works well enough". That's the feeling I can't help but to get. And it's a real shame because the graphics, music, amount of content and especially immersion are good for this price range.
If you're bored, dont mind badly designed controls and like the theme, sure, buy it if you got nothing better to do. But I can't recommend spending your time on this.
👍 : 77 |
😃 : 3
Negative
Playtime:
1437 minutes
Konung 3 is the third installment in a niche RPG series based on Byzantine, Slavic, and Viking mythology. The story takes place a long time after Konung 2. The last ruler has died, and the quest to retrieve a magical sword from the Era of Titans determines who becomes the next Konung. The plot, like in previous games, is minimal, with most of the narrative relegated to the start and end of the game, leaving you to wander and pursue side quests. There are some typos and untranslated words, which further detract from the already thin storyline.
Despite being released in 2010, the graphics already feel outdated. While the first two games had an isometric style, Konung 3 moves to 3D, allowing you to rotate and zoom the camera, but the limited resolution makes it difficult to see much at once. Movement and camera controls are clunky, and characters frequently get stuck or stop responding, making navigation and combat frustrating. There’s an option to tell NPCs to step aside if they block your path, but it’s a poorly implemented workaround. Combat in tight spaces is especially annoying, as half your party often stands idle, unable to reach enemies even if space is available.
The difficulty is not as punishing as the first two games. Early on, you’ll find yourself luring enemies to NPCs to dispatch them. XP remains tied to the character who deals the killing blow, but there’s now a trainer skill for the main character that allows companions to earn a portion of the XP, a welcome improvement though still not perfect. The party size has been reduced to six characters (compared to nine in earlier games), and the skill system has been simplified. Magic was introduced, and instead of separate skills for different weapon types (e.g., swords or axes), weapons are now grouped into broader categories like one-handed, two-handed, and ranged.
The game adds portals for fast travel, with one in each settlement, and between towns there’s usually a wilderness map that repopulates with enemies. Town management, while more advanced than before, is also more tedious. You can equip guards with better weapons and assign townspeople to various roles, but now your settlements can be attacked, and villagers may die in these raids. In Konung 2, towns could be occupied by enemy forces, but no one was killed—now, you must repopulate your town after an attack, which adds a new layer of frustration. You don’t always find new people on the roads, making the process slow and tedious. You also have to leave a companion behind because the person you want to assign to the village is also considered a companion and fills one of your party slots. This means you have to escort them to the village, assign them, and then return to where you left your companion to pick them back up.
Potions are more varied, and figuring out recipes, or buying them, is still a fun aspect. The journal now provides hints for quest locations, which is a slight improvement. Finishing the game requires you to complete a series of tasks and gather specific items, meaning you’ll need to finish most side quests to advance.
Despite having some improvements over the earlier games, Konung 3 felt more of a chore than enjoyable. I finished it, but I was relieved when it was over. The janky combat, dated graphics, and frustrating systems make it hard to recommend, even to fans of the series. Luckily, I only paid around 1€ for this game.
👍 : 1 |
😃 : 0
Negative
Playtime:
1349 minutes
Neat settlement management RPG. Great sequel that improves on just about everything from the previous game, even the story is a bit better than last time.
👍 : 7 |
😃 : 0
Positive
Playtime:
5634 minutes
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[h1]Konung 3: Ties of the Dynasty Reivew[/h1]
This is an open-world fantasy role-playing game (RPG) developed and published by 1C Entertainment. The game was released on 17 June 2010 for Microsoft Windows. The game was the third installment in the Konung series.
[h1]Gameplay[/h1]
Konung III is set in the early middle ages and features a game world based on Scandinavian, Slavic and Byzantine mythology. In the game’s plot, the era of heroes and titans is long gone; hence the throne of the Grand Principality has become empty. Various valiant warriors have started their fight for the title, and only the legendary Champion Sword artifact can resolve their face-off. Your goal is to get the artifact and become the Konung and settle the peace once and for all.
Initially, you get to choose a pre-made character from a list of several of them. Depending on whom you select, the starting village and the village NPCs will have different opinions about your Character. After choosing, the game brings the player back to the Woodland – the fantasy world that combines the known history of classical myths of the Slavs, the Scandinavian and the Byzantine. Throughout the game, the player visits different villages and interacts with various objects, meets different characters, and even hire them to assist the player in battle.
In each town, you’ll need to look for NPCs with specific names or roles, which are the quest givers marked by white dots on the mini-map. In the early stages, asking any generic NPC will give you a rude response as you’ll need to build up your reputation among villagers. After accepting the quests, they’ll show up in your journal log but not on mini-map since there are no quest markers in the game. There are a ton of quests, relatively short & simplistic, but you’ll need to figure them out, what to do, and find the way all by yourself. Each village also has specific NPCs that are either merchants, healers, blacksmiths, or carriers, which sell/fix everything from healing, food items, armor, potions, etc., according to their NPC’s level. At a later point in the game, you can own & run villages and protect them from bandits, which mainly builds your rep, lets you control villagers, guards, and functions as the strategy part of the game.
The game also features “Life Water,” which can be used to bring the player back to life on player’s death, although these are very rare and only limited in the entire game, so it’s wise to save them for major battles only.
[h1]Combat[/h1]
The game allows the use of both melee and ranged weapons. It’s straightforward, just left-click the enemy and watch their health go down by auto-attacking. Combat also involves passive skills that you can upgrade along with two potions, which gives you temporary buffs.
To Aid you in combat, NPCs can also join you and create a ”party,” which can have guards, regular villagers, blacksmith or healing apprentices, etc. which participate as members. Although these party members are temporary as the town may require their assistance.
[h1]Verdict[/h1]
The game is nearly ancient and hasn’t aged that well. The graphics are mediocre for an isometric RPG, but the quests, story, and nostalgia for the Konung series makes up for it. There are still silly mistranslations in Russian, clunky game mechanics, and no clear instructions on “how-to-proceed-next” for quests, which may leave you confused, and the game has no widescreen support even in 2020. If you agree to overlook these drawbacks, Konung III provides a good ARPG experience with a good atmosphere and at least a 16+ hour of gameplay.
Rating: 8/10
👍 : 12 |
😃 : 0
Positive
Playtime:
5523 minutes
Brilliant Game series.. too bad we never got 2.5 in english or Konung 4 to be produced.. We need more games like this.. one "hero", village management and building, dwellers management "like send them for jobs like woodcutter or hunter or recruit" and troops management.. war declarations on other villages... just a bigger game actually...
But strongly advise all of the series for who hasnt played it yet!
👍 : 16 |
😃 : 0
Positive
Playtime:
1483 minutes
As a fan of the original Konung: Legend of the North, buying this game was an easy decision for me to make. That said, I believe that this game can be a fun and engaging RPG experience for all fans of the Genre.
Konung 3: Ties of the Dynasty doesn't stray far from its predecessor in overall game execution. It is an RPG that requires the player to do a bit of thinking for themselves, as your path is not clearly laid out for you, and there isn't a flashing marker on your map showing you where your next quest objective is located. You will often be required to fully search the game map in certain areas. That said, the area maps are not extremely large, and I haven't found this to be tedious, especially as the experience gained from finding foes around the map is neccesary in this challenging RPG.
Rather than following one long storyline, the character falls into many short stories during the progression of the long campaign to find the champion sword. I find the quests and stories to be witty and in many cases comical, often earning a chuckle or laugh while I play along. That said, you will tend to follow a somewhat linear progression from place to place, especially early in the game. However, you can go back and forth from place to place, and in certain cases, will be required to. This is easily accomplished through the use of jump stones (portals) which are located in every settlement I have seen thus far.
The primary difference between Konung 3 and earlier titles, is an entirely revamped character creation system that includes 4 primary attributes (Intellect, Agiliity, Strength, Stamina), a variety of weapon skills, combat skills, defensive skills, magic skills, and several general skills (Alchemy, Healing, Bartering, etc) which causes the player to have to specialize different characters in their party with different skills in order to be effective. Your starting character will be limited by having to invest points in the "Leadership" skill in order to be able to have more party members.
Overall I have found this game to be fun and engaging and would reccomend it to any RPG gamers who enjoy having to do a bit of problem solving (thinking for themselves), and who can sacrifice modern graphics for a better RPG experience. This game didn't receive rave reviews from critics around its release date, but its easily worth $4.99.
👍 : 106 |
😃 : 1
Positive