Fable Anniversary Reviews
FOR EVERY CHOICE, A CONSEQUENCE.Fully re-mastered with HD visuals and audio, Fable Anniversary is a stunning rendition of the original game that will delight faithful fans and new players alike! The all new Heroic difficulty setting will test the mettle of even the most hardcore Fable fan.
App ID | 288470 |
App Type | GAME |
Developers | Lionhead Studios |
Publishers | Xbox Game Studios |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards, Steam Workshop, Remote Play on Phone, Remote Play on Tablet |
Genres | RPG |
Release Date | 12 Sep, 2014 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, Russian, English, Korean, Japanese, French, Italian, German, Spanish - Spain |

544 Total Reviews
481 Positive Reviews
63 Negative Reviews
Very Positive Score
Fable Anniversary has garnered a total of 544 reviews, with 481 positive reviews and 63 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Fable Anniversary over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2043 minutes
Fable is story rich! You can customize alot. This game a worth a try.
👍 : 0 |
😃 : 0
Positive
Playtime:
2463 minutes
when i first started to play fable i was nervous that i was probably gonna be overwhelm by the rpg elements from modern rpg but once i realized how simple it was and how fluent the combat i just had a blast while playing this the first time that i forgot what time it was. so good game 10/19
👍 : 1 |
😃 : 0
Positive
Playtime:
1071 minutes
Man... nostalgia done got me all goofed up.
I recall playing this game waaaaaaaay back in the day on the Xbox. At the time, I recall it being quite a unique experience. A game where you can choose to be good guy or a bad guy and pretty much bend the citizens to your will or make them love you with low rent prices.
Well, 20 years goes by and my God... this game hasn't aged well. Somehow, I find myself liking Fable 2 way more than this game and Fable 2 has its own troubles and problems.
But Good God man.... I was forcing myself to play through this game. By the time I got to the end, I was done. I was just like "How much more of this garbage is there?" Between the clunky ass combat, the boring as hell story, the diminishing returns of constantly using magic or dealing with the chunky sword swings, ugh... it got so old.
People like to complain about the second game getting rid of a lot of spells that this game had, and well, I see why they were gotten rid of - there's so much bloat! Like this is Peter Molyneux throwing every single idea he had and just seeing what stook. It feels unfocused.
Graphically, it's okay. This remaster is largely a graphical improvement, but even so, I think they didn't do enough. It still has some remnants of being a game made in 2004. Which is interesting because a game like Metal Gear Solid 3 and Resident Evil 4 (which came out just a year later) still hold up in their remastered versions here on Steam and I would argue the graphical face-lift they received was much less drastic as this one. The OG Fable looks so fugly - and maybe that's the point - like its supposed to look ugly as a joke, but man, kinda hard to get into your character being the super awesome king of the land when he looks like a dork.
I think a lot of the praise for this game comes from people who just enjoyed leveling their character up and experiencing the feeling of becoming an overpowered medieval badass in the OG game and wanted to experience that all over again here. I'm not gonna say its nostalgia goggles because that is grossly overlooking the genuine passion that some people have for this game - but I do think that if you realistically compare this game with other RPGs that have come and gone, this one sits fairly in the pile of mediocre ones.
Personally, I'd prefer playing Fable 2 over this and I'm surprised that game or 3 have not come to Steam yet. I wouldn't say 2 or 3 are great games either (especially not the third one), but at least 2 felt more, well, finished ("finished" used loosely there as these games have so many damn bugs, it would make Bethesda weep). I don't know. I feel the Fable series in general just kinda needed some extra help that Lionhead was incapable of. Always kinda felt like the British Bethesda.
Here's hoping that the new game in the works actually becomes something good (the trailers have me worried, but I am cautiously optimistic for at least a competent RPG if nothing else).
👍 : 7 |
😃 : 0
Negative
Playtime:
64 minutes
No.
Fable The Lost Chapter's appeal was it's charm, the graphics blended with the animation and fit perfectly into the atmosphere.
This is an attempt at a rework which failed. The animation (especially head movements) are jittery, the mouse camera movements are shaky (even on consoles) until you go into the config files and lower the default camera movement speed.
If you fell in love with the original Fable The Lost Chapters - this is not it, save your money and instead spend it on the game you love and remember, the original release which is currently still available on Steam, which is exactly what I'm doing as we speak.
👍 : 3 |
😃 : 1
Negative
Playtime:
193 minutes
This game was so ahead of its time. It has more depth and consequence than many modern games *cough* Avowed *cough*
If you want a fun, interactive, deep game play this!
👍 : 1 |
😃 : 0
Positive
Playtime:
1153 minutes
This game strikes a core memory for me as i remember playing it non stop in my younger years, but never truly beating it until i was an adult.
Grab a few mods (Redux/reshaders/etc) and it will feel like a first play through all over again.
Over all a wonderful RPG experience that set the bar for a multitude of games that came after.
👍 : 2 |
😃 : 0
Positive
Playtime:
9 minutes
Buyer beware!!! Don't buy this! It was a great game, but it wont natively display properly without downloading a third party software and then tinkering with the resolution to get it to work. Even then it crashes your computer.
👍 : 26 |
😃 : 4
Negative
Playtime:
5510 minutes
my childhood with better graphics and new weapons. I cant complain :D
👍 : 6 |
😃 : 0
Positive
Playtime:
767 minutes
Fable Anniversary – A Timeless Classic That I Still Love
I miss this game so much, and replaying Fable Anniversary feels like coming home. It’s a magical RPG that captures everything I love—charming storytelling, fun combat, and a world filled with heart and humour.
From the moment I stepped into Albion as a young hero, I was hooked. The freedom of choice—being good, evil, or something in between—makes every playthrough feel personal. The combat is simple yet satisfying, and the world is full of quirky characters, hidden secrets, and memorable quests.
The remastered visuals bring Albion to life with improved lighting and textures, though the charm of the original remains. The soundtrack? Still perfect—nostalgic and emotional in all the right ways.
Despite some aging mechanics, Fable Anniversary still holds up as one of my favourite RPGs ever. If you love classic adventures, meaningful choices, and a world full of charm, you’ll love it too.
⭐ 10/10 – Forever one of my favourite RPGs.
👍 : 8 |
😃 : 0
Positive
Playtime:
2453 minutes
I finally played Fable for the very first time and my journey through Fable Anniversary was instantly memorable, showing me how special this franchise is.
I sat down to play Fable Anniversary on my Steam Deck, confident that I was playing the very best version of this classic RPG. After overcoming the initial pains of playing an older, inaccessible title, I quickly found myself falling in love with the world of Fable and its charming, unique blend of serious plotlines and humorous writing. In some ways, Fable feels more like an RPG than many modern RPGs in that I always felt like I was in control of the Hero's destiny.
Fable Anniversary is an expanded and remastered version of the 2005's Xbox 360 Fable: The Lost Chapters, which in turn is an expanded re-release of the first Fable from 2004 on the original Xbox. Released in 2014, Fable Anniversary brought vastly improved visual fidelity, superior performance and load speeds, overhauled controls and UI, and plenty of Achievements to entice new and returning players. It's a great remaster of a game that was 10 years old at the time, but even Fable Anniversary is now over nine years old.
As I said, I played the game on my Steam Deck, which means my experience was even better than those who may have played Fable Anniversary around its initial release. Upscaled to 4K HDR, with FPS Boost bringing me 60 smooth frames per second, the first Fable has never looked or played better than it does on the latest current-gen Xbox consoles or handheld device. Still, no number of facelifts short of a complete remake can fix fundamental game design, meaning it took me a few hours of easing into Fable Anniversary before it really clicked.
Fable is still a product of its time, and that means everything from exploring its world to battling its enemy lacks the fluidity and seamlessness of more modern games. Everything feels just a little clunky and awkward, and it's clear that the scope of the first Fable game was inherently limited by the capabilities of the hardware on which it launched. Fable Anniversary also lacks in-depth accessibility options, with even subtitles being compromised.
As I'm hard of hearing and have auditory processing issues, subtitles are necessary whenever I play any game or watch any media. Fable's subtitles, however, lack customization and strangely only apply to in-game cinematics, meaning I frankly lost a lot of casual NPC conversations and non-cinematic story moments. Beyond these issues, though, I found a game that I wholeheartedly loved, to the point where I genuinely could scarcely stop playing until I finished the entire game over the course of two-three days.
The story of Fable is a simple one: you're the Hero, orphaned at a young age by a brutal bandit raid and raised to be a powerful, productive member of the Guild. As a part of the Guild, you explore the world, taking on quests for various people, establishing a name for yourself as either an evil plight on the land or a pure-hearted savior. To this end, every major decision in Fable is very black and white — you either choose the good path or the bad path, and the consequences of each choice are fairly obvious.
In this way, Fable may confuse players used to more recent RPGs. There's no character creator here, not even as much as a gender slider or a way to choose your name; the Hero is who he is, and that's all there is to it. Yes, you can alter his hair, get tattoos, and change his body build through rigorous exercise or excessive eating, but you're never expected to put yourself into the world of Fable. You're also never confronted with an endless array of vague, questionably meaningful decisions. Instead, Fable asks not that you role-play as a character of your creation but instead control the destiny of a nameless Hero inexplicably involved in the fate of the entire world.
It's the ways in which you can control that destiny where Fable's magic lies. For one, you can romance almost anyone in Fable's world; you can flirt with all the men, women, and people of Fable wherever you go, have people fall in love with you, and marry them. Fable has plenty of stats to inform how many spouses you have, what your sexuality is, how many times you've been divorced, and even how many times you've, ah, gone to bed with other people. If you want to be truly evil, you can attempt to romance everyone in a town and ruin all their collective lives.
You can invest in real estate, including buying and furnishing homes for yourself or renting out to tenants for some passive income. If homeowners or shopkeepers "mysteriously" pass away or disappear, their properties go on the market and can also be purchased. Yes, you can own pretty much everything in Fable, as long as you're willing to reduce the population a tad. It's ridiculous.
Fable also features a healthy number of Expressions that can be used to interact with the people of Albion. From positive affirmations and pleasant manners to spiteful insults and silly dances, there are plenty of ways to elicit reactions out of NPCs. Your Expressions are influenced by your Hero's alignment (how good and evil they are) and how well-known they are. They can be necessary for finding secrets, completing quests, and generally being a part of Fable's world.
There are so many small ways you can influence Fable, despite its modest scale, that makes you feel like you have control. Many of these ways actually make little to no difference to the game's story and are simply ways to have fun amidst all the chaos and seriousness. Fable isn't afraid to be delightfully silly, and it gives the game a wonderful charm that's just absent in many "AAA" modern RPGs — which often insist on being serious and dramatic to the point of exhaustion.
Modern games look and play better than any previous generation of gaming, and developers are becoming more creative and ambitious than ever before. Why is it, then, that Fable Anniversary is lingering in my thoughts so much longer than other modern RPGs? What is it about this 20-year-old classic that remains so fun after all this time?
Many modern RPGs are filled with vast open-worlds and countless quests, discoveries, choices, and ways to personalize your experience, but they also focus unerringly on the completion. It's all about getting things done, all the time. Complete the next quest, unlock the next level, beat the next boss — RPGs are always giving you another thing to keep you occupied, and it's always so aggressively serious. Fable has plenty of serious moments, but it's also filled with minute details that don't matter at all. They're just there because someone, somewhere, will love them.
Video games are constantly striving to become bigger and bolder than what came before, but this incessant push for more often results in games forgetting that there's value in a simple moment of humanity, or in the option to be ridiculous. Making vulgar gestures at a door that won't open, farting to ward off a common bully, posing heroically in front of a gaggle of love-addled fans, and combating the forces of darkness with a frying pan and a chicken hat are all things you can do in Fable Anniversary.
This charm is absent in so many games nowadays despite the mind-boggling technological advancements, and it's likely a large part of why Hi-Fi RUSH is such an incredible journey from beginning to end. Elden Ring is also a great example of this, with its community messages offering a potent, often hilarious contrast to the dark and morbid atmosphere of its world.
Fable Anniversary Edition is an amazing work of fantasy, with a unique atmosphere, a great sense of humor and fun, and an unforgettable world. There are some elements that really show the game is twenty years old now, but on the whole it holds up as well today as it did in 2004. This is a game to fall in love with, and if you haven’t played it yet, I hope you’ll give it a try.
Verdict: 9/10
👍 : 153 |
😃 : 3
Positive