The Room Reviews
A mysterious invitation leads to the attic of an abandoned house. In the room is a cast-iron safe laced with strange carvings and on top, a note from your distant companion. It promises something ancient and astonishing concealed in the iron chamber - you need only find a way in.
App ID | 288160 |
App Type | GAME |
Developers | Fireproof Games |
Publishers | Fireproof Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards |
Genres | Indie, Adventure |
Release Date | 28 Jul, 2014 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain |

28 997 Total Reviews
28 356 Positive Reviews
641 Negative Reviews
Overwhelmingly Positive Score
The Room has garnered a total of 28 997 reviews, with 28 356 positive reviews and 641 negative reviews, resulting in a ‘Overwhelmingly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for The Room over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
213 minutes
Fun puzzle game. Great on sale. No enough game play to justify full price though. But I'm also not some one who buys a lot of games, so I tend to be frugal about my game purchases.
👍 : 0 |
😃 : 0
Positive
Playtime:
245 minutes
This is an iconic mobile game for me, and the port to PC is really good. This game gave me a lot of nostalgia, so I might be biased. The game is on the easy side, which I think is good because it gives everyone a taste of what the series is about. It also builds up the lore really well in the few bits of information we got.
👍 : 1 |
😃 : 0
Positive
Playtime:
572 minutes
Absolutely captivated by The Room! The design, puzzles, and atmosphere are simply brilliant. It's a truly immersive and unforgettable experience from start to finish. Highly recommend it! I'm saying hello to The Room Two ^^
👍 : 1 |
😃 : 0
Positive
Playtime:
127 minutes
fun puzzle game, challenging but not too hard
👍 : 1 |
😃 : 0
Positive
Playtime:
309 minutes
Opened a weird box. Found another box. Then a magic lens and a code that made no sense. It was like one of those Better Call Saul moments “I know a guy who knows a guy who knows another guy” except here it’s box inside a box inside another box all wrapped up in this secret puzzle cult. Never played a puzzle game this detailed before and it felt like my brain was doing parkour without a safety net. My brain was screaming but I didn’t watch any YouTube videos alright? I suffered with honor and somehow kept twisting and turning until I cracked it.
👍 : 1 |
😃 : 1
Positive
Playtime:
126 minutes
I like The Room games. If you like physical puzzle boxes and escape rooms you'll like this game. There's not much else to say about it. I remember playing this game on my phone 12 years ago and enjoyed playing it again. All puzzles are intuitive, didn't require any hints.
👍 : 1 |
😃 : 0
Positive
Playtime:
368 minutes
Awesome but too short.
Not because of the price, but i just wanted to play it everyday for a while.
The two first chapters are absolutely gorgeous.
Some difficult, but not illogical puzzles. Old science mistery mood.
From that, the level of inventiveness drops a little, but not to the point of ruin the game.
You play just clicking and dragging the mouse.
It plays very smooth.
👍 : 1 |
😃 : 0
Positive
Playtime:
120 minutes
[H1]Elegant puzzles, eerie vibes, and a sale? Don’t think, just grab it.[/H1]
The Room is a masterclass in tactile puzzle design: a compact, mysterious experience that makes you feel like you’re actually twisting dials, flipping panels, and peeking through the mechanisms yourself. With just over 2 hours of gameplay, this first entry in the series isn’t long, but it’s consistently engaging, clever, and deeply satisfying.
The puzzles are ingeniously layered, but never unfair. Most players, even puzzle newbies, will be able to make steady progress, especially with the optional hints that nudge you in the right direction without spoiling the fun. Every solved segment clicks (sometimes literally) into place in a way that just feels right.
Visually, it’s darkly beautiful, with gorgeous textures, eerie lighting, and great sound design that makes every slide and snap of the puzzle box immersive. You're not just solving a mystery, you are the one turning it over in your hands.
There are a few simple achievements tied to progression (no hunting required), and at its regular price it’s already a steal, but at the time of writing it’s on sale until July 20, 2025, which makes it almost criminally affordable. If you enjoy it, the rest of the tetralogy only builds on this strong foundation.
The only real con? If you’ve played similar tactile puzzlers before, you might find this one relatively easy, but that’s honestly part of the charm. It’s a puzzle game that respects your time and doesn’t gatekeep.
And if The Room seems like your jam, check out also [url=https://store.steampowered.com/app/2019810/Boxes_Lost_Fragments/?curator_clanid=45639970]Boxes: Lost Fragments[/url] for a similar mysterious bizarre atmosphere with great tactile puzzles.
[quote]If you enjoyed this review, please check out my curator page to find more : [url=https://store.steampowered.com/curator/45639970-Ele%2527s-Little-Recommendation-Corner/]Ele's Little Recommendation Corner[/url]![/quote]
👍 : 3 |
😃 : 0
Positive
Playtime:
55 minutes
i picked up the room bundle on sale after seeing the "overwhelmingly positive" reviews and being intrigued by the concept. visually, the games are appealing – the mysterious atmosphere and the idea of puzzle boxes are really cool.
unfortunately, the actual gameplay didn’t live up to my expectations. the puzzles are too simple and i found myself getting bored quickly. it’s a shame because there’s a lot of potential here, but the lack of challenge made it hard to stay interested.
👍 : 5 |
😃 : 1
Negative
Playtime:
154 minutes
I'm going to leave the same review for all 4 games, because if you're interested enough to click on one and read reviews to figure out if it's worth buying, then you're equally interested in all of them. Because fundamentally it's the same game, with 4 different chapters.
Do I recommend the series? I absolutely do. If you enjoy puzzle games generally, you're a sucker for Cthulhu-vibes, and you have fond memories of things like Myst or Monkey Island or other point-and-click riddle games, you should absolutely get this whole series and play it through.
If you don't know whether you like puzzle games or not, because you've never played them (especially on the PC, maybe you've just done some mobile gaming?) then this is an extremely solid, exceptionally affordable entry to the genre, especially when they're all on sale and you can pick up all four for around £6.
The games increase in length as they go on, with the first being the shortest, solvable in I'd say about 2-4 hours depending on how experienced/good you are at puzzlers. The third was the longest for me, at 5+ hours. So for the series in total you're looking at about 20 hours? It's all a bit down to the player.
The devices in the games are generally satisfying to move around, with nice audio feedback with solid clicks, thumps, whirring and so on. Some of the lens-based puzzles were a tiny bit less impressive on this front, because you're not operating 'reality' per se. But that's not a detraction from the game at all. Very few, if any, of the puzzles break immersion by violating the spatial capacity of the objects they're made from - each box, desk or prop feels as though it could fully contain the components you manipulate and reveal, and you find yourself almost marvelling at the engineering, forgetting it's an entirely virtual construct.
I think in each game I clicked the hint button once. Maybe twice in the longer ones. Generally not because I was stuck on a puzzle - they're all fairly self-contained and intuitive, which is great - but because I was moving between puzzles and there was no obvious link that connected one to the next. Sure, I could have blindly hunted around for ages fiddling with every thing on every screen, but really the only reason to not click the hint button if you're super stuck is your own ego. It's not like you get an achievement or a different ending based on how many times you clicked it.
The first game is definitely suitable for playing with children, the cosmic horror elements are negligible. The second through fourth games are a bit scarier, so you might want your kids to be a bit older before playing, and you might want to play through first to be sure you're happy with the cutscenes.
Overall, I really enjoyed the series, getting fantastic value for money when they're on sale, and enjoying almost every aspect of them.
If the Devs are to continue creating games like this, or might revisit the franchise in the future, I'd only offer two main bits of minor improvement:
- I was hoping for some easter eggs by using the lens in places not obviously designed to prompt you to put it on. For example when flicking through books, or moving between rooms, or behind/under objects. Maybe they exist and I just didn't find them? But a couple of hidden messages that aren't related to the puzzles, but simply add to the plot or feel of the game would be great!
- I think my biggest frustration was when presented with something with no indication that it was movable in a particular direction. Off the top of my head, I think in number 3, or end of number 2, there was a hollow metal rectangle that you could move around the rim of a circular table using a crank handle which you found and stuck onto it, but there was no hint whatsoever that you could also raise and lower the rectangle, as well as move it around the rim. Sure, you can make the player mindlessly drag every single puzzle element up, down, left, right, around, in, out and so on - but it'd be a lot easier on my mouse hand (and slightly less rage inducing...) if the metal shape had simply been a stylised vertical arrow or something that gave a hint, however subtle, that it could be raised.
That said, those are extremely minor gripes. These are excellent games, worth your time, stimulate your brain, and have excellent visual and sound design that are perfect for relaxing at the end of the day, playing before you go to bed, or completing with your (not super young) kids. Also, from an accessibility point of view, there are no timed challenges, and no way to 'fail' anything. Take your time, look around, and enjoy the escapism!
👍 : 8 |
😃 : 0
Positive