Dungeonmans Reviews
Crush monsters and get loots in the classic turn-based style of deep dungeons and high adventure! Grow the Dungeonmans Academy, a bastion of learning that expands as you play. Serious gameplay with a light-hearted atmosphere, combining the feel of history's great RPGs and dice-slinging adventures around the tabletop.
App ID | 288120 |
App Type | GAME |
Developers | Adventurepro Games LLC |
Publishers | Adventurepro Games LLC |
Categories | Single-player, Steam Cloud, Partial Controller Support |
Genres | Indie, Strategy, RPG, Adventure |
Release Date | 9 Dec, 2014 |
Platforms | Windows |
Supported Languages | English |

5 Total Reviews
4 Positive Reviews
1 Negative Reviews
Mixed Score
Dungeonmans has garnered a total of 5 reviews, with 4 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dungeonmans over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
9096 minutes
Easily the most fun roguelike I've played.
👍 : 0 |
😃 : 1
Positive
Playtime:
1938 minutes
Careful. Cautious. On guard.
I'm not a big roguelike player, but this one was fun. Very beginner friendly with understandible gameplay mechanics and many QOL features to make things go more smoothly. Its sprites are clear, its art adorable and I absolutely love the heroic sounding music! The battle poultry is a great companion, soaking many hits for your ranged character. Or perhaps you want to feed him more ranged abilities to cover from afar. The game is though midway through, but bringing back proofs to your academy at least ensures you can empower your character even more in the next adventure.
All around I got no complaints. Just a good game!
Rating: 8.0/10
👍 : 1 |
😃 : 0
Positive
Playtime:
11096 minutes
If you like rogue likes and goofy humor...this is your game. It's over 10 years old at this point, but I still highly recommend it. It flew under my radar for years, very glad I picked it up. Still gets updates on occasion.
👍 : 0 |
😃 : 0
Positive
Playtime:
24 minutes
**1. Long Play Review: Dungeonmans**
**Intro:** Dungeonmans, developed and published by Misfit Entertainment, is a roguelike RPG with a heavy emphasis on humor and character customization. You play as a student at the prestigious Dungeonmans Academy, tasked with graduating and proving your worth by delving into dangerous dungeons, battling bizarre creatures, and collecting loot. Prepare for ridiculous situations, over-the-top abilities, and a whole lot of puns. 😂
**Gameplay:** Dungeonmans features turn-based combat on a grid-based map. Character creation is surprisingly deep, with a wide variety of classes, skills, and backgrounds to choose from. Death is permanent, as is typical for roguelikes, but the game encourages experimentation and learning from your mistakes. The dungeons are procedurally generated, ensuring a fresh experience with each run. The humor is a defining feature, with witty dialogue, absurd enemy descriptions, and over-the-top special effects. ⚔️
**Story & World:** Dungeonmans doesn't have a deep, overarching narrative. Instead, the story unfolds through the player's interactions with the world, the characters they meet, and the situations they find themselves in. The world is lighthearted and cartoonish, with a focus on humor and absurdity. The lore is intentionally silly, with explanations for everything from giant rats to sentient furniture. 📜
**Graphics & Sound:** Dungeonmans' visuals are simple and functional, with a retro pixel art style. While not visually stunning, they are clear and easy to understand. The sound design is also basic, with chiptune music and sound effects that fit the game's aesthetic. 🎶
**Pros:**
* Deep character customization with a wide variety of classes and skills 💪
* Humorous and lighthearted tone throughout 😂
* Procedurally generated dungeons for endless replayability 🔄
* Addictive gameplay loop that encourages experimentation 🔁
* Charming retro pixel art style 🎨
**Cons:**
* Can be repetitive at times 🥱
* Visuals and sound design are basic 😬
* Humor may not appeal to everyone 🤷
* Permadeath can be frustrating for some players 💀
**Overall:** Dungeonmans is a fun and addictive roguelike RPG that doesn't take itself too seriously. Its deep character customization, humorous tone, and procedurally generated dungeons make it a great choice for fans of the genre who are looking for a lighthearted and replayable experience. While it's not going to win any awards for its graphics or sound design, its gameplay and humor more than make up for it. 8/10 👍
**Disclaimer:** This review was written with the assistance of AI.
**2. Short Play Review: Dungeonmans**
Dungeonmans: Hilarious roguelike! 😂 Deep customization, procedurally generated dungeons. Best: Humor, replayability. Worst: Basic graphics, permadeath. 8/10 ✨
👍 : 0 |
😃 : 0
Positive
Playtime:
9933 minutes
One of my favorite games in my favorite genre. The real joy of dungeonmans is that it applies roguelite progression to the traditional roguelike formula. It also features an extremely flexible and open-ended skill system that lets you make powerful chracters, and it has a ton of content. It's old but it's great, and I've silently enjoyed it ever since it came out.
To the dev, congrats on your thousandth review and here's to ten more years of dungeonmanning :)
👍 : 0 |
😃 : 0
Positive
Playtime:
618 minutes
This is a fun rogue like that takes your characters through generations of characters who make each run a little easier. Granted you are going to die a lot. That is the name of the game. Play for a little bit work on a build and die. Come back and try a new unlock and unlock some more things.
You can also Pay 2 Lose which I backed to support the Dev team. A fun little tool that makes the game even harder. For those who enjoy modding their games. This title is not afraid to just let you have fun with their game. They respect your time and your abilities to edit TXT files.
Over all I think this is an enjoyable experience that I would recommend to those who like these kinds of games.
👍 : 0 |
😃 : 0
Positive
Playtime:
13511 minutes
Amazing old-school game. Very tactical and fun. There are a lot of easter eggs and references in it.
You don't need to fear death. It will get you sooner or later.
You WILL die... horribly.
There are times you will want to hide in the corner of a dungeon crying.
And no one will save you.
No one.
But true Dungeonmans fear no death!!!
They eat death at breakfast.
They live forever!
👍 : 1 |
😃 : 1
Positive
Playtime:
1869 minutes
Super solid roguelike, one of my favorites. lots of content, good progression, quite challenging.
👍 : 2 |
😃 : 0
Positive
Playtime:
2350 minutes
I really want to like this game, but there's just too much going against it. I'm gonna try to organise this to be a bit more digestible.
[h3]TL;DR[/h3]
-Sometimes tediously easy, sometimes very deadly
-Low feeling of control over some deaths
-Very easy to "slip up" and lose hours of progress
-Inventory system is clunky but frequently used
-Limited amount of actual content/gameplay
-Small annoyances add up
-Your save file might randomly get borked
[h3]Balancing & Permadeath[/h3]
Progression balance doesn't really exist in this game. You'll effortlessly clear 3 dungeons in a row, then round a corner and get insta-bopped by a champion. Oops, there go the past 5 hours!
Permadeath stings particularly bad when dying feels like it's out of your control. Here are some examples:
1) The tower dungeon boss slaps you with 5x5 area hits that can one-shot unarmored builds.
2) The infamous "Triger" can again one-shot many low-armor builds, if in melee range.
3) A champion mummy surprised one run with a curse for 1/4th of max health per turn for 100 turns.
4) Trickster spellcasters can strip away your life-preserving buffs at inopportune moments.
[h3]Cost of Learning[/h3]
All of the above cases are technically avoidable, but require you to make that deadly mistake at least once to learn what to avoid, which can cost you hours of time to recover from. Plus, there are situations where multiple high threats overlap in unavoidable ways, or you simply fail to notice one change among the dozens of enemies/buffs/debuffs on screen.
[h3]Inventory Management[/h3]
Consumable spamming is expected to be your answer to most dangers. Thing is, your inventory is shown as an ever-growing list that takes longer and longer to navigate with time. Even favoriting just the "essentials" easily fills up more than a page, and it becomes very clunky and tedious to repeatedly access. The UI just isn't designed to handle that many items or be easily accessible.
[h3]Repetition, Repetition...[/h3]
On the subject of tedium, the gameplay loop is very small. The only thing you really do is grind, grind, grind, and I find myself getting bored after the 10th dungeon with similar enemies. Only about 5% of players have the achievement for beating the game, and I suspect difficulty isn't the only reason for that.
[h3]Small Irritations[/h3]
There are little things a bit everywhere that hamper the experience. Little things like having to go all the way back to the academy after every dungeon to cache in your relics (before you die and lose them), or the statue in the middle of the path that makes you walk around it instead of just walking up, or enemy animations that take just a little too long before you can take your turn. They're not that big of a deal on their own, but do add up.
[h3]Crashes & Save Corruption[/h3]
I haven't had this as bad as some people, but I did lose an early-stage world to corruption. I could see this being particularly harmful if it happened later in a save file.
Thank you for coming to my TED talk, I didn't realise I was going to write this much.
👍 : 2 |
😃 : 0
Negative