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7
Players in Game
49 😀
18 😒
66,64%
Rating
Free
Free app in the Steam Store
Mortal Online Reviews
Mortal Online is a first-person medieval fantasy MMORPG, set in a huge, open, unforgiving world. Choose your race, choose your playstyle, choose a profession, choose where to place your loyalties - if you have any...
App ID | 287920 |
App Type | GAME |
Developers | Star Vault AB |
Publishers | Star Vault AB |
Categories | Steam Achievements, Steam Cloud, Multi-player, Steam Trading Cards, Stats, MMO |
Genres | Indie, Action, RPG, Free to Play, Massively Multiplayer |
Release Date | 31 Aug, 2015 |
Platforms | Windows |
Supported Languages | English |
Age Restricted Content
This content is intended for mature audiences only.
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67 Total Reviews
49 Positive Reviews
18 Negative Reviews
Mixed Score
Mortal Online has garnered a total of 67 reviews, with 49 positive reviews and 18 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Mortal Online over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
175 minutes
Initially, the game concept appears to sound like a cross between skyrim and Mount & Blade, but it stops after you complete the tutorial area. At the very instant you finish the tutorial you are introduced to the wide open world that is known as Mortal Online.
Firstly it is worth mentioning that there is a small group of players that sit outside the gates of the tutorial city waiting for new, ill-equipped players to appear so they can gang up on you, overwhelm, and kill you within seconds. I did not discover this from experience as much as I had people scream at me not to exit the city because apparently a clan regularly camps the "noob city"
The community is helpful but at the same time rude and completely annoying. When I logged in the first thing I saw in the chatbox was about 6 people comparing the size of their character's junk, but we'll get onto that later. If you ever have the displeasure of hearing the barely functional speech option in the game, and manage to understand anything in the game aside from static, you will realize most of the players who are on this game are 12 years old or younger. Trust me, adults don't speak like the cast of Sesame street normally.
On to the real deal, game mechanics. It's a weird puzzle of interesting concepts that are executed in horrible ways. The game uses the unreal engine, which has given us rather excellent looking games such as Red Orchestra 2 and Killing Floor, among many others. Unfortunately, the graphics in this game are far more akin to one of the games I compare it to, Mount and Blade, but lack all the features that make Mount and Blade interesting. The game's combat mechanics are more similar to Chivalry and Mount and Blade, but unlike both of those games, come off as clunky and broken in many cases, with the so-called emphasis on enemy weak points being completely pointless because striking the head of the enemy always does the most damage anyway. But this is a MMORPG, surely there are better features in it than just the combat and graphics? The game has interesting movement animations, and is completely in first person, but not immersive enough to become interesting. Permadeath isn't actually permadeath, it's just generalized respawn timers and a "spirit realm" that offers absolutely nothing to do while you wait.
How do you die? well that's simple. Steal in front of a guard and he instantly hits you with a lightning bolt which will kill you no matter what you have. I tested this theory by grinding undead corpse heads until I had the best armor available, and he still kills you in 2 hits. He hits instantly, and there is no way of blocking magic explained in the tutorial.
RPG mechanics? You learn new skills by reading books, they give you a starter book to read after you finish the tutorial. It takes 6 days real time to read the book, and there is no way of speeding up the process. There are features that are locked including max skills for "paying" players.
I left the game before even trying to do real PvP because the PvE in the game was already so horrifyingly bad that it felt appropriate to quit.
Never play this game, leave it to be one of the dead MMORPG games that fade into obscurity like the cancer they are.
👍 : 8 |
😃 : 1
Negative
Playtime:
202 minutes
I really, really, REALLY want(ed) to like this game, but not wanting to pay the sub fee anymore renders my character useless.
Anyone who says you can play in the sense of anything other than be mediocre at a few things is lying. Even then - the skill system is annoying and overly-complicated and really promotes alts. Guess what? Extra character slots? Pull out that sweet, sweet plastic.
I really do believe the devs of this game are trying their best with what they have and it's really sad the only thing holding this game back is a severe lack of population. The game-world is simply dead... You can travel from city-to-city and not even encounter an NPC. It's almost depressing. You can tell the devs intended for non-existent players to fill up all this empty space.
👍 : 4 |
😃 : 0
Negative
Playtime:
435 minutes
Ive played this game on two seperate occasions and both times have come to the same conclusion.
The only time you will get enjoyment out of this game is when you are with a group of friends, the rest of the game is a giant grind.
I really wanted to enjoy this game, but it's hard when the community sucks so bad and you are limited to what you can do as a single person.
If you really want to waste hours away trying somthing "new" (Actually Old) It's a solid game.
I'm giving it the thumbs up for surviving this long and having players still, but I can't torture myself anymore.
👍 : 5 |
😃 : 0
Positive
Playtime:
142256 minutes
This is a truly amazing game. You will die and you will lose stuff but as you learn the game you will die less and make more. you just got to remember to only travel and carry things you can replace. alot of people who try the game never leave the starter town. they die and quit. its not a easy game. the world is massive and has loads of places to explore and you can have Player to player experiences like no other game.
look for a guild. the game doesnt just tell you were to get things. joining a guild is a great way to get knowledge from other players and become viable to defend yourself and make things for yourself sooner.
10/10 the greatest MMO ive played. i have way more hours in this game than steam says as i rarely play it with steam open or even use steam and have played it for years before it was on steam. there is bi-weekly bug fixes and it has some of the friendliest Devs ive seen in a game
the Lead Programmer Sebastian is The Man
give it a try and dont just stay in the first town. explore naked. visit towns. talk to people. dont let the griefers and player killers get you down. skill up join people and practice so you can avoid and kill them.
👍 : 13 |
😃 : 0
Positive
Playtime:
864 minutes
I've been playing MMORPGs since the late 90's and have been in several betas as a tester. So how does this game match up? Here is my synopsis of Mortal Online:
Anyone over 35 years of age with the kind of time it takes to become established in a game like this needs to get laid and get a life. Everything in this game takes epic steps to achieve and the time cycles for simple things like reading a book takes forever. I wish everyone luck that I left behind lol. I may return ocassionally, but this won't become a hobby...
This game will drain your soul :)
👍 : 6 |
😃 : 1
Negative
Playtime:
3408 minutes
I have a number more of logged hours than what steam can give me credit for but here is the thing. Mortal Online, while old and dated when it comes to the graphics has a lot of features that unfortunately not adopted by the MMO genre. There is a need to establish relationships and a lot of opportunities to help your fellow gamer. I get a lot of joy out of showing newer people the ropes of the game in hopes that they too enjoy the game as much as I do. The combat is fun and challenging especially when fighting other players, the crafting and gathering is insanely deep and involved. The game is 7 years old and still running even with its small community and I think that says something people should consider.
If you miss the old days where you could create relationships with new people rather than hitting the queue button over and over this might be the game for you, if you want to look me up feel free to do so I am always looking to help others and show people the ropes. I'd recommend this if you are looking for a change of pace from the homogenized norm that is MMO's today.
👍 : 7 |
😃 : 0
Positive
Playtime:
11760 minutes
Mortal Online is one of the most misunderstood and underappreciated gems in the world of video gaming.
I say this because there are those who have played this game for quite a number of years now and have come to love it, and I am one of them. If you want depth, freedom and complexity in a truly hardcore and unforgiving world, there isn’t another title out there like it that I know of.
My hours played here on Steam may be few, but that's because I've only recently switched to playing the game through Steam instead of the old launcher. I first played this game way back in 2010 then left for the most part, until September 2013 when I returned for good and have been playing it ever since as my preferred MMORPG over all others.
At first glance, this game may not seem like much, but once you’ve earned a decent amount of gold, crafted a set of gear for yourself, made a few friends and seen the world outside Tindrem city, you begin to appreciate just how vast and intricate this game really is. Then you realise that you’ve only just scratched the surface; there is the player-driven economy, guilds and individual players going about their business, and much more.
You can be any character you want, and pursue whatever activity you wish. If you’ve ever played The Elder Scrolls or Ultima Online, you’ll know exactly what I’m talking about. There are no traditional quest hubs that have you moving from one region to the next as you level up. There are, however, plenty of players who may have something that needs done or need help with, and if you’re interested then you can lend your services and make your mark in the world in a meaningful way. That is just one of the myriad of ways you can keep yourself busy and occupied, all it takes is a little imagination and creative thinking. Even after playing this game for over three years, every time I login there is always something for me to do.
I could keep writing a long review but it would probably be best if I said that this game is not for the faint-hearted or those who don’t know how a sandbox game is meant to be played. If you’ve never seen this game in all its glory, you owe it to yourself to give it a try. Create a free account and play the unlimited free trial for as long as you want, then upgrade to premium if you like what you see.
👍 : 5 |
😃 : 0
Positive
Playtime:
335684 minutes
This game is one of the most in depth i've ever played. The community controls nearly every aspect of the game world asside from developement, There are politics and wars against guilds, betrayals umong alliances, A feeling od deep satisfaction when you win a fight against another player because this game is completely skill based. Dont think that because you're good at pvp in some other popular mmos *Cough* WoW *cough* that you're going to be anything but terrible in this one. It matters what direction you swing your sword and what direction you block. It matter where you hit your opponent on their body.
This game has the most in-depth craftin gsystem i've ever seen on any "MMO". Name a matrial that you could harvest from a corpse... you can make armor or weapons from it... including skin from people you slay. You can also eat practically anything that comes from a corpse including player heads and corpses, though it'll probably make your character sick. Give it a try. if you hate it, delete it. But at least put more than 5 hours into it before you give it a bad rating just because you dont understand this incredibly in depth, rewarding game.
👍 : 7 |
😃 : 0
Positive
Playtime:
1224 minutes
I will preface this review with three questions, and if the answer is "Yes" to any of these questions then I suggest you give Mortal Online a long hard look; if you say "Yes" to all of these questions then stop reading this start downloading Mortal Online!
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Questions:
1. Are you tired and/or burnt out on all the MMORPGs out, or coming out, on the market?
2. Do you want to play a game where EVERYTHING you do is an accomplishment and reinvigorates that sense of discovery you had when you played your first MMORPG?
3. Does the idea of an open loot system (you lose everything you are carrying when you die) fill you with a sense of excitement and adventure?
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Overview
Mortal Online is a Fantasy Sandbox MMORPG that takes familiar elements from games like Ultima Online and Runescape, and takes them to a whole new level. The entire game is played in first-person, and there is no functionality to change the view to third-person. All combat and actions within the game are based off of targeting with your reticle, so if you want to hit a boar in the head then you need to aim for it's head. Character progression is based on skill points rather than levels, and you only have so many skill points to use. You aren't safe anywhere, not even in cities, so always be on your guard, but don't turn into a jerk, just be wary.
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Skills
Skills are broken down into a ton of different categories that are based on Parent and Child relationships, so a player would need to learn Armor Crafting (to a certain skill level) before he/she can learn Soft Armor Crafting. Many skills you can begin learning just by attempting to do them, such as chopping down a tree or mining for ore, but other skills will need to be learned by reading skill books. Skill books can be obtained from Libraries (for a price) or from the Auction House, players can begin reading these (some can take 8 hours or more) and the reading timer will continue to countdown when the player logs off.
I mentioned that you have a finite number of skill points to use, and in the beginning, you will burn through over half of these pretty quickly. Don't panic! You can lock skills that you don't want to increase anymore and you can even decrease skills you aren't going to use to get the skill points back to use on something else. This can be confusing at first, but this really allows the player total freedom in choosing what their character does without letting characters become masters of everything at once.
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Combat
Combat is based on using your aiming reticle and blocking or dodging the attacks of your enemies. I haven't done much of this yet, besides slaughtering herds of innocent pigs, but I think it is very engaging, sort of a melding between Skyrim and Mount & Blade combat, but better.
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Magic
No comment at all on this, but it is very in depth, with required components for spells. Healing magic, for instance, can require water.
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Crafting
The crafting in this game is intense. I repeat: the crafting in this game is INTENSE. There are spreadsheets and emulators online that help players calculate the required components to create other components to finally (maybe) create the item they want to create. There is more than one way to make a particular piece of armor, and some components will make the end item heavier or cooler etc. I think this is an amazing part of the game, but it is not for the faint of heart.
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PvP
Mortal Online works on a flagging system. Here is the breakdown:
Fledgling: Yellow
Innocent: Blue
Criminal: Grey
Murderer: Red
Hidden Criminal: Grey with Blue Stripe
Basically, if you do something negative to someone then you will be flagged Grey, unless that person was already Grey. The flagging system is one of the most important parts of MO to understand, so check out this Beginner's Guide for more information : http://steamcommunity.com/sharedfiles/filedetails/?id=519329793.
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Conclusion
Mortal Online is a really in-depth game, but it is most certainly not for the casual player, and I don't mean the time-casual player, but the player that is more instant gratification. If you want your cake and eat it too then this game is not for you, but if you want to bake your cake, eat some of your cake, then sneak around to hide your cake in the bank until you can share it with your guild mates then this game is for you!
You can try the game for free, and all F2P Accounts can use skills up to skill level 60. What that means is that you can raise your skills above skill level 60, but you can only use the skill at skill level 60. I highly recommend subscribing to the game if you are 8 hours in and enjoying it. The subscription costs less than other MMORPGs, and it is well worth it to support such an awesome game.
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Grimstein's Personal Tips
1. Buy the Reading Skill Book (yes, that's an actual skill book) and begin reading that right away. That will allow you to read other skill books more efficiently.
2. Find a Guild on the official MO forums.
3. Get out of the starting city.
4. Turn up your graphics and other options as high as you can.
5. Only keep what you immediately need on you. Bank your money until you need to buy something, and keep your skill books in the bank until you want to start reading them.
6. If you are going on a long journey, such as to join up with your new guild, bring along some food and bring everything you can with you. Banks are localized, and if you store something in Tindrem, you will have to go back to Tindrem to get it.
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I hope my review helped you make an informed decision. There is so much more to Mortal Online than I touched upon in this review, but I hope it gives you a taste of what's in store if you play. Good luck, and I hope to see you in Nave!
Evris Grimstein
👍 : 26 |
😃 : 1
Positive
Playtime:
69010 minutes
Started new;
chopped wood.
Mined shit.
Got weapons.
Learned how to fight.
Made a house.
Defended house.
Mustered up a cult following of others.
Made a guild.
Joined an alliance.
Blew up a castle; or "keep" as its called in MO.
Built our keep in the remains of a fallen one.
Held keep for 8 months.
Lost everything at 7am due to russians and other non-timezone friendly players.
wud r8 8/8 m8. Wood chop wood again.
👍 : 25 |
😃 : 13
Positive