
7 😀
3 😒
60,28%
Rating
$3.99
Tower Defense: Last Castle Reviews
In the depths of an ancient forest, your castle the last human stronghold stands as the final bastion against a monstrous horde. Strategize your defense by employing soldiers, traps, towers, and even the monsters themselves.
App ID | 2865720 |
App Type | GAME |
Developers | Nameless King |
Publishers | Nameless King |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Casual, Indie |
Release Date | 2 Jun, 2024 |
Platforms | Windows |
Supported Languages | English |

10 Total Reviews
7 Positive Reviews
3 Negative Reviews
Mixed Score
Tower Defense: Last Castle has garnered a total of 10 reviews, with 7 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Tower Defense: Last Castle over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5 minutes
Very confusing with no tutorial.
👍 : 0 |
😃 : 0
Negative
Playtime:
253 minutes
I seriously enjoy this game so far. Give it a shot! with what is here, for the price that it is, the content is more than worth it.
👍 : 3 |
😃 : 0
Positive
Playtime:
209 minutes
I hate to leave a negative review of an indie game but at wave 22 the game locks up... I tried multiple save files with different builds just to make sure it wasnt because of a bug related to my build.... I think something on the wave is breaking the game as it starts to use 22gb of memory and the clock stops around 1:40. I would say the game is decent but the bug makes it unplayable.
👍 : 0 |
😃 : 0
Negative
Playtime:
231 minutes
I purchased this tower defense for one reason only, and it was because the developer said many players claimed it to be too difficult and he was going to ease the difficulty. This game is more complex than originally meets the eye. There are farmers which your job (I think) is to protect their potatoes. A lot of weird stuff going on because you can't deploy your guards and your guards literally do no damage until you give them damage. I've built a few towers and after time beat the first boss. Yes, I agree I'd like to see the difficulty lowered because the truth is at the end of the day, players want to win, and devs egos are a little mental, (and that's why their games don't sell lol). Also, I feel the complexities need to be explained as well. I paid 2 bucks and change, and would say it was worth it. Looking forward to the easier difficulty so I can build an armory and sink hours into this game to get my money's worth.
https://steamcommunity.com/groups/towerdefensegamesrated
Update: The dev made updates, but why it really means nothing. Why can't your character keep the coins he gained during defeat? Absolutely no progression system.
👍 : 1 |
😃 : 0
Negative
Playtime:
20 minutes
I recommend this only to help the dev because i think the game has potential. It needs balancing in terms of wave difficulty and reward. The reward needs to be greater and the difficulty lesser. But keep up the good work dev ;)
👍 : 5 |
😃 : 0
Positive
Playtime:
65 minutes
First hour of gameplay: https://youtu.be/Z8SOe5aGlqA?si=71Vib5OEgQ-ri-iT
As another reviewer has said, this game seems to have a lot of interesting submechanics and potential for greatness but isn't quite hitting the mark where I want to keep playing to explore those. The difficulty is quite high and things feel "slippery" - and one of the biggest issues is that there are no tooltips to describe the many tiny upgrades that are available throughout all the different gameplay options. The upgrades overall feel kinda weak, and should be more impactful for the cost - or the cost should be reduced to match their effect, especially when gold (potatoes) is so scarce. I would love to upgrade the farm more but that seemed impossible when the difficulty was ramped so high. I also think there's a general issue around not knowing where the tower and soldier radius is (which makes it tough to effectively spread them out to cover the range), alongside wishing that the tamer minions would either stop just marching forward and dying or would be able to path up and down to effectively combat the wave. Overall, I would say this is 70% of the way to being a pretty good game, and definitely showcases a lot of potential for the dev, and I'd like to revisit it once these kinks are ironed out.
👍 : 6 |
😃 : 0
Positive