The Midnight Walk
50

Players in Game

882 😀     44 😒
89,46%

Rating

$39.99

The Midnight Walk Steam Charts & Stats

Follow The Midnight Walk in a dark adventure from the minds behind Lost in Random. Befriend a lost lantern creature and light your way through a world of wonder and terror. Outsmart monsters and marvel at details in a landscape handcrafted with real clay and animated in a stop motion style.
App ID2863640
App TypeGAME
Developers
Publishers Fast Travel Games
Categories Single-player, Full controller support
Genres Indie, Adventure
Release DateTo be announced
Platforms Windows
Supported Languages English

The Midnight Walk
50 Players in Game
363 All-Time Peak
89,46 Rating

Steam Charts

The Midnight Walk
50 Players in Game
363 All-Time Peak
89,46 Rating

At the moment, The Midnight Walk has 50 players actively in-game. This is 0% lower than its all-time peak of 357.


The Midnight Walk Player Count

The Midnight Walk monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 56 -4.9%
2025-06 59 -54.5%
2025-05 130 0%

The Midnight Walk
926 Total Reviews
882 Positive Reviews
44 Negative Reviews
Very Positive Score

The Midnight Walk has garnered a total of 926 reviews, with 882 positive reviews and 44 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Midnight Walk over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1041 minutes
Tim Burton’s art style telling grim tales with souls themes mixed in. It’s one of the best vr experiences out there. A little tricky to get running on lower end hardware but if you’re having stuttering issues start by lowering post processing and draw distance.
👍 : 1 | 😃 : 0
Positive
Playtime: 710 minutes
An incredible and deeply moving experience. But I still have no idea what coal does. The art style/direction reminded me a lot of Sacrifice, one of, if not my favorite game (a very old one by Shiny). Played both in VR and not, enjoyed it both ways.
👍 : 1 | 😃 : 0
Positive
Playtime: 424 minutes
A really cool Experience game! There is light puzzle-solving and stealth sections. The art style and music are fantastic! A very cute story, almost like an anthology of short stories strung together. I played mostly in VR, and a bit in non-VR. I think the art really shines outside of VR, while in VR feels like being in a Tim Burton movie.
👍 : 2 | 😃 : 0
Positive
Playtime: 591 minutes
Wonderful! I'd hesitate to call it a game and more of an interactive experience but pedantics aside, it's wonderful. The aesthetic of this game is wild and meant to invoke intrigue though it's nonsensical. It has a good message at the heart of it that you've probably heard plenty of times but like all messages, it's more about how you tell it than what the message is. For me, it's a memorable experience. I read through some of the negative reviews and the most common complain I've seen is that the stop motion is inconsistent. Which I can confirm, yes it is. I believe the way you get that effect is to make the animations at 60+ fps then remove some of the animation frames and it's not always skipping them sometimes you will get very smooth animations juxtiposed with some sketchy ones that make it look glitchy. It never bothered me and I didn't notice it until I read the reviews. As for the rest of it, very fun, inventive world, and quality story and theming. I highly recommend it!
👍 : 2 | 😃 : 0
Positive
Playtime: 13 minutes
This is the glitchest VR game I own. It's virtually unplayable. Constant flickering in the VR headset.
👍 : 2 | 😃 : 1
Negative
Playtime: 431 minutes
today I wanted to tell you about the game The Midnight Walk TMW is an atmospheric first-person game, in which you as a creature must carry fire into a gloomy world, having survived the apocalypse. In this game you almost cannot fight, so horrific monsters must either be appeased or hidden from. The game raises themes of hope, home, social conflicts and death. Eerie and mega comfortable at the same time, I would compare it with games like Little Nightmares and The Little Inferno (in the latter one fire and warmth serve as a leitmotif in a generally hopeless world). There are minor glitches with the potboy who is your friend and whose help you will need for some puzzles. Some other puzzles require spatial sound mechanic so get some good headphones as well.
👍 : 2 | 😃 : 0
Positive
Playtime: 284 minutes
The Midnight Walk is a unique interactive story with stunning, hand-crafted visuals. Explore a dark, mysterious, and whimsical world while unraveling the story of your midnight walk!
👍 : 3 | 😃 : 0
Positive
Playtime: 786 minutes
I bought the game on the first sale, being 20% off. At first looking at the game, the price seemed steep. But after just finishing it now right before writing this review. I have to say this was so worth it. All the individual stories/chapters, tied into the big story. It was really deep, entertaining and meaningfull. quite emotional of a journey, it really pulled me into the story and never let go. It's the first game in over a year and a half that made me want to play it and look forward to it. the characters are really memorable and unique. the environment/world building is perfect. so many times i would stop in my tracks on the midnight walk to take a screenshot. the collectibles, just the right amount, and the addition of Housey. being able to look at the statues, watch the tapes and listen to the music discs. they're not meaningless like in so many games. it makes you feel that they trully matter. Speaking of housey. such a great design. cozy yet interesting with the fire in the middle, all the paintings, the drawers for collectibles. everything is how it would realistically be like. and being able to interact with so many things. im all here for it. the game really has it's own feel. things being made from Clay, is really impressive but it gives the game a distinct look and vibe. speaking of vibes, creepy/melancholic yet cozy and welcoming. the narrator did such an amazing job as well. perfect voice, perfect writing. i couldn't help but smile after i finished the game. i'm about to do my 2nd run to get all the collectibles and achievements as in the first one i missed a few. the endings were really interesting, i won't spoil anything but i loved it. To sum it up. the game is different in the best way possible, its perfect, really made with love and passion. the story isn't given to you on a plate but delivered nicely none the less. the game is short but i must say it was worth every second and i feel very happy and completed with my purchase. it was trully a one of a kind story. if you're debating on it. you should definetly take a stroll, on your midnight walk. The only thing this game is missing, is an art book. or official wallpapers. beside that, its perfect the game is really a 10/10
👍 : 2 | 😃 : 0
Positive
Playtime: 324 minutes
everything about this game is just amazing. i love how it feels like watching a stop motion movie while the narrator is describing things. let's not forget the beautiful music..... amazing job composing the ost. i am looking forward to playing anything from these devs.
👍 : 5 | 😃 : 0
Positive
Playtime: 388 minutes
I'd give this a mixed review if it was an option, but I feel leaning negative is more close to my interpretation of it if I have to pick one. Also I don't spoil anything but I do reference the metaphors at the core of the game's theme, which is apparent pretty much immediately at the start of the game, but I figured I'd warn about it anyway. To begin with, before anything else, the game is buggy. It softlocked me twice, requiring exiting to the menu and reloading - once because a prompt failed to appear and again when a glitch straight disabled the companion. This is in addition to a lot of general bugginess and general feeling of a lack of stability that made the game feel not super great to play in some ways. The companion also seemed increasingly likely to get stuck when pathing to a destination you call for him as you play the game, I don't know why it seemed to get worse later in the game. Secondly, and this was a big thing I haven't seen many other reviews mention (for some reason a TON of the reviews here seem highly disingenuous at best about a lot of stuff), but the stop motion effect is applied super randomly and loosely and it makes it often come across as a glitch and not an aesthetic. Your companion is a perfect example you can see right away, he has completely normal movement/animations when running, but standing still or doing a scripted animation and then all of the sudden he's stop motion. The world is full of this and it's disorienting, some stuff is animated normally and then some of it stop motion. Heck even the things that are stop motion seem to have a huge variance in the number of frames they utilize, it's not a consistent effect at all. It speaks to a lack of polish and cohesiveness that permeates the entire game. Next the story, it's....fine. It has its moments, and the overall metaphor at the heart of it is quite good. There are a few really poignant lines of dialogue that I enjoyed, and the core "message" is real and true. But it's just not told all that well and the game struggles to find a balance between the allegory and the world because neither is built up all that well, making much of the ending feel unearned. And no spoilers but the ending is just....meh. The game and the story are also frequently at odds with each other to the point it feels like two separate projects slammed together; without going into extensive detail let me just summarize it this way - "I haven't seen fire in so long I've forgot what it feels like, there are no sources of fire left in this dead world." says all of the characters that exist in the world where there is a giant matchbox full of matches literally EVERYWHERE. There is a story section about how a village runs out of matches and they all froze to death, you learn about this by doing boring puzzles where you utilize the zillions of full boxes of matches littered all over the village. The whole lore of the world that sits on top of the allegory is that fire, a metaphor for life and perseverance, is fragile and has all but disappeared from existence and you must carry it forward along The Midnight Walk which is a metaphor for unpredictable and unfortunate hardships. But it really seems at odds with the gameplay which is just like "WHOOO FUCK YEAH MATCHES EVERYWHERE BABY. FIRE! FIRE!". Fire should have felt precious and like something you had to work to preserve along the journey. Even in the few moments your companion's flame can be extinguished....you can just grab a match at one of the 50 matchboxes within 3 feet of your current location and re-ignite him. It fliiiieeeesss in the face of the game's themes. Also I'm sorry I keep saying companion instead of "Potboy", but unless you've played the game Potboy is a nonsensical term that sorta sounds like a slur so I'm using companion instead lol. While the core themes and the world they exist in are cool, it is irrefutable that the game is poorly bolted into it. It's like they never actually really considered the story they were telling and weaving it into the gameplay itself, instead they are just like "game is about fire so screw it, matches and candle puzzles, trillions of them" without even considering the context of their own world. Compare this to something like What Remains of Edith Finch, where the actual gameplay is deeply integrated with the game's themes. Remember in that game (Edith Finch), chopping fish and playing a fantasy mini game side by side to convey via the actual gameplay the context of the story it was telling at that moment? Yeah, absolutely nothing like that here, it's just the most simplistic and repetitive three puzzles over and over and over and over for 5-6 hours even if it makes no sense and conveys nothing of the world and themes. So, is there anything good? Sure is. The graphics, stop motion inconsistency aside, are fantastic. The game ran really smooth maxed at 4k/120 on a 4090. The voice acting is perfect and has a folksy charm that is befitting to the whole journey as an allegorical tale. A couple of the stealth sections had a genuine touch of intensity. The music is good, a somber classical style that works well. It supports VR for people who want to play it that way, which is part of the reason I think for this game's seemingly hyperbolic positive reception. People still looking for decent VR content to come along are desperate. Anything that releases that isn't a $40 cash grab shooting gallery with 20 minutes of stuff to do is automatically going to get a 10/10 from them. Heck yeah a complete, functional, non shooting gallery VR game!? 10/10!!! Honestly, as someone who has owned virtually every major VR hardware offering and ebay'd them off within months each time....I get it. I really do. Is this game worth your time and money? It's definitely not worth $40, which even the devs seem to recognize because it's been on sale like 3 times in the barely over a month since it released. Pricing it this high and then just putting it on sale every other week right off the bat is pretty lame of them IMO and reeks of a crappy sales tactic. If you haven't played it yet go play What Remains of Edith Finch; on top of being a way better take on this type of game, it even has the same general themes that Midnight Walk has as pertaining to life and I think it conveys them more meaningfully. If you haven't played MiSide yet, while very different in aesthetics, is again a far better take on this type of narrative adventure game and has a lot more fun with itself along the way than Midnight Walk does. Another good one is 1000xResist, which while a bit different in gameplay is still a narrative adventure game like this and is way more captivating and enjoyable. Also, final note, the moment with the guy and his "beautiful stick" was genuinely hilarious and kind of makes me wish the game had leaned into its lightly humorous elements a little more than it did. Maybe I'm wrong but I feel the goal should have ultimately been to make the player naturally feel like they are carrying that fire inside themselves as well, along The Midnight Walk, as opposed to making them feel more like simply just a witness to it.
👍 : 42 | 😃 : 2
Negative

The Midnight Walk Screenshots

View the gallery of screenshots from The Midnight Walk. These images showcase key moments and graphics of the game.


The Midnight Walk Minimum PC System Requirements

Minimum:
  • OS: Windows 10
  • Processor: Intel I7-1180 / AMD Ryzen 7 5800
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 3060 / AMD 6700
  • Storage: 100 GB available space
  • VR Support: Index, Quest via link, Rift S, Rift

The Midnight Walk has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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