Void War
Charts
308

Players in Game

373 😀     36 😒
84,46%

Rating

$19.99

Void War Steam Charts & Stats

Command an ancient starship and fight your way to the heart of a dying Empire. Fend off attacks from demented cultists, craven space pirates, and xenophobic Imperial soldiers. Discover powerful artifacts and use them to build your ship into a fearsome war engine.
App ID2853590
App TypeGAME
Developers
Publishers Tundra
Categories Single-player
Genres Indie, Strategy, Simulation, RPG, Adventure
Release DateComing soon
Platforms Windows
Supported Languages English

Void War
308 Players in Game
2 278 All-Time Peak
84,46 Rating

Steam Charts

Void War
308 Players in Game
2 278 All-Time Peak
84,46 Rating

At the moment, Void War has 308 players actively in-game. This is 0% lower than its all-time peak of 2 276.


Void War Player Count

Void War monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-08 302 -27.95%
2025-07 419 -55.79%
2025-06 949 0%

Void War
409 Total Reviews
373 Positive Reviews
36 Negative Reviews
Very Positive Score

Void War has garnered a total of 409 reviews, with 373 positive reviews and 36 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Void War over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 3178 minutes
Only giving this a negative because there aren't more nuanced options on steam - do wish there was a way to provide criticism without just "yes or no". Firstly the game is really fun the first few times you play it and provides a really addictive gameplay loop. But becomes a frustrating grind-fest after your first handful or so of victories. The issue is how bosses are a) how the bosses are setup, b) the system for unlocking new ships and c) possessed ships and oxygen. These in conjunction disincentivises trying different strategies and higher difficulties (torment levels) above normal and torment 1. The bosses have too many rooms and systems. This means the only reliable way to beat them is by summon spamming. This would sorta be fine if winning with specific ships wasn't the main way of unlocking new ships. You are incentivised to play the same strategy every-time and to play on lower difficulties lest you waste an hour+ of your time. You don't get nearly enough credits for buying new ships (as opposed to unlocking them through victories) to be worth it either. Possessed ships, how frequently they show up and how rare immunity to suffocation items are also really force you down the summon spamming route at higher difficulties. They essentially force you to be able to throw waves of disposable crew to be able to take them out without every encounter (at higher torment levels) feeling like minibosses.
👍 : 6 | 😃 : 0
Negative
Playtime: 2268 minutes
Overall I really have enjoyed this game so far. It has many characters and ships to choose from and many cool factions and encounters to deal with throughout the runs through the game. I also really enjoyed the games art style which while simplistic, does really suit the game and even helps to make the enemies more imposing when seeing the (relatively) highly detailed portraits. That said I do wish the game provided more uniqueness to each characters gameplay and deepened your interactions with the different factions, as currently even joining the different factions does not seem to make a large impact beyond increasing the odds of finding units from it at merchants, and the player can swap factions every sector without issue, which i feel seems to make each individual run seem less unique and interesting. Additionally it seems to me that the strategy of building up strong characters to go fight in the enemy ship (which the game seems to encourage with the default player character) seems underpowered in comparision to other strategys that the player is given, although this could just be a skill issue on my part.
👍 : 4 | 😃 : 0
Positive
Playtime: 1254 minutes
The developers of Void War have given us a (very much a legally distinct) FTL-style Warhammer game in which you can: - Recruit legally distinct Space Marines and have them fight alongside psyker cultists and demonspawn; - Raid and pillage the ruins within the not-Eye of Chaos, for the glory of the Chaos Gods with a squad of not-Mechanicus battle droids; - Run a warship with a skeleton crew, while suicide charging the enemy ships with waves of electrified servitors; - Kill an entire room with a legally distinct Nurgle Space Marine fart cloud and have nearby allies actively benefitting from its poisonous effect. Games Workshop, eat your heart out. Okay, now since the not-Emperor is dead on his not-Golden Throne and the not-Imperium of Man is crumbling, when do I get to 1v1 not-Horus?
👍 : 3 | 😃 : 3
Positive
Playtime: 286 minutes
Void War plunges you into a dying universe where every battle feels like your last. The combat is brutal, the stakes are high, and the art is bleak, beautiful, and unforgettable. It’s a grimdark masterpiece that makes you stare into the abyss and admire the view.
👍 : 5 | 😃 : 0
Positive
Playtime: 971 minutes
Would you like to play FTL but be completely overwhelmed with offensive and defensive options, completely tweaked for fun in every way? get in
👍 : 15 | 😃 : 0
Positive
Playtime: 2969 minutes
Final boss, we both had 4 hull integrity left after a long and bitter fight. I sent my commander into the enemy ship to fight the death cult champion. We fought until both our ships blew up. It was so epic, I highly recommend this game.
👍 : 17 | 😃 : 1
Positive
Playtime: 10069 minutes
people are crying that its an ftl clone, but thats the whole point. FTL 2 was never going to come out, and the FTL devs are cool with it. Basically this is the fan made sequel. Also the theme-ing is way better in this game, so is the gameplay. overall 10/10 everything i would imagine space combat to be for a certain battlemace 3.99c universe
👍 : 31 | 😃 : 2
Positive
Playtime: 479 minutes
Give this game mod support and it will be one of the most glorious things conceived on steam in the past months.
👍 : 32 | 😃 : 1
Positive
Playtime: 657 minutes
Definitely a worthy successor to FTL. I do wish crew members could gain EXP tho to make them less identical to each other
👍 : 52 | 😃 : 0
Positive
Playtime: 1502 minutes
I lost my save due to a mishap with Steam Cloud, which was mostly my fault. I made a post about it on the developer's Discord server, and they made me a custom save file to restore my progress. 10/10 customer service.
👍 : 204 | 😃 : 0
Positive

Void War Screenshots

View the gallery of screenshots from Void War. These images showcase key moments and graphics of the game.


Void War Minimum PC System Requirements

Minimum:
  • OS: Windows 10
  • Processor: Dual Core 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: 1GB VRAM
  • Storage: 250 MB available space

Void War Recommended PC System Requirements

Recommended:
  • OS: Windows 10
  • Processor: Dual Core 3.0 GHz+
  • Memory: 8 GB RAM
  • Graphics: 2GB VRAM
  • Storage: 250 MB available space

Void War has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Void War Videos

Explore videos from Void War, featuring gameplay, trailers, and more.


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