Command an ancient starship and fight your way to the heart of a dying Empire. Fend off attacks from demented cultists, craven space pirates, and xenophobic Imperial soldiers. Discover powerful artifacts and use them to build your ship into a fearsome war engine.
290 Players in Game
2 278 All-Time Peak
84,46 Rating
Steam Charts
290 Players in Game
2 278 All-Time Peak
84,46 Rating
At the moment, Void War has 290 players actively in-game. This is 81.85% lower than its all-time peak of 2 276.
Void War Player Count
Void War monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-07 |
466 |
-50.82% |
2025-06 |
949 |
0% |
409 Total Reviews
373 Positive Reviews
36 Negative Reviews
Very Positive Score
Void War has garnered a total of 409 reviews, with 373 positive reviews and 36 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Void War over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
933 minutes
This game takes on the FTL formula and refines it so well. Some people don't like the additions, some do, I personally am a big fan. Played around 8 games already and every single one felt different - there's a lot more variability between runs, which I am a big fan of.
The game is somewhat pricey for what it is, but other than that I definitely recommend it.
👍 : 3 |
😃 : 0
Positive
Playtime:
1044 minutes
In the Gloomy Shadows of the distant present-to-be, there is only FTL: Faster Than Light
It's FTL with a [LEGALLY DISTINCT] coat of paint and some additions and adjustments here and there (like medbays no longer being standard or active for the whole battle, being able to recall your entire crew from a fight at any time, etc.) Also Nebula are much, MUCH worse. Ion Storms are still a pain in the ass though.
3/10 no Giant Space Spiders. (In seriousness, it's a 8/10, I do reccomend this even with a short playtime)
👍 : 7 |
😃 : 3
Positive
Playtime:
4528 minutes
While this game draws great inspiration from FTL, it features several significant differences that represent substantial improvements, including a much larger variety of weapons and equipment, as well as an active development team that plans to support the game into the future.
👍 : 4 |
😃 : 0
Positive
Playtime:
2535 minutes
This is an enjoyable game clearly inspired by FTL. The gameplay is more flexible and intuitively solvable, with less emphasis on ideal scrap management vs unit/ship micro. Unit variety is fun and helps reinforce faction themes. The equippable item and psychic system allows for interesting synergies with ship builds. There are a bunch of different factional bosses, end bosses, captain types, and item variety to keep runs spicy.
The item/weapon/psycher/contract/module values feel pretty imbalanced, leaning toward too cheap, though I've only beaten torment 6. Star system layout design hurts replayability a bit for me, with linear pathing and shops labeled by type. There are some inconsistent descriptions, such as multiple names for gas (corrosive, toxic, poison) that all share the same effect. The font is difficult to read and can't be changed.
I think the devs love FTL and love their game, and I look forward to jamming more hours.
👍 : 13 |
😃 : 0
Positive
Playtime:
6027 minutes
"Aw man I love FTL, its a shame there isn't a sequel that would also satisfy my dark urge for dystopian settings like Warhammer 40k..."
And then the angels at Tunda extended their hand to gift us "VOID WAR". Best 30 bucks I ever spent, well worth it for a solid game that immerses the player in gritty ship to ship combat with loads of flavoured lore. 10/10 hope this game flourishes
👍 : 11 |
😃 : 2
Positive
Playtime:
3995 minutes
Pretty much addicting for me at this point. Obviously if you like FTL you'll most likely love this. However I also agree with a lot of the criticism at this time, but this is the 1.0 version so take that for what its worth.
Issue 1-Please add an auto bring crew back option or something, no exaggeration every game but 1 I died from my Commander being left on board the ship and I couldn't pause in time to tele back and he just RIP's or even one time where I warped away too quickly and he was left behind and died. Its really dumb and doesn't feel fun and was in FTL as well.
Thats my only issue, thanks.
👍 : 23 |
😃 : 1
Positive
Playtime:
2204 minutes
This game has a lot of promise but as of right now the balance is laughable at best. The best strat is boarding. You will almost always be leaning on this heavily unless you get really lucky with armaments. And that's one of the biggest problems. There's only a few armaments that are any good and it's complete RNG if you ever see them. This isn't how things worked in FTL. In FTL, you could always put together something that was decent even though some things were better than others.
So if you get lucky and find a Storm 3 then yea you can win, but why go for that when you can just go for boarding spam constantly. One of the more hilarious versions of this is summoner spam which is brain dead easy to do. Most of my runs would end up this way because it's just the most reliable move. Hell, on my last run I summoned 914 units. How tf could I even lose that? There's just not enough variety of tactics and playstyles. Almost all my runs ended up looking the exact same, and that's when I stopped playing.
I tried being creative once by doing a zero oxygen run. I started with a ship that had 2 crew that are immune to suffocation and also a commander that was the same. I powered off the life support and headed out. The game quickly punished me for trying to be creative and reminded me that I better get back to spam boarding. You see, it's hard to put together a good boarding party that is immune to suffocation.
Even vanilla FTL had drone and stealth builds. I can understand if the devs think those mechanics don't fit in their world, but you have to replace those playstyles with something, man. Right now, most of the runs are just put together your fat boarding stack and go slam.
The multiverse mod for FTL is just 5 times better than this game. There's so many different ways to play and so much content to play through. You see, in FTL Multiverse, there are entire ship starts that are designed around no oxygen, and it feels so rewarding to get a win with it. This is just one example, but you get the point. This is what Void War desperately needs. Give me double the armaments, double the modules and equipment, and then I might update this review to positive. Hell, 95% of the modules you see in shops in the game are just a generic "+10 hp to x type of crew". Come on, we need to get way more creative than that.
I will give the devs some props though. There are certainly some improvements they've made over vanilla FTL. The variety of crew is super cool, even though it needs to go a lot further. And the addition of an equipment system for your crew is great too, but again, it hasn't reached its full potential. Another great idea is the addition of shrines which gives you some control over what appears in shops, although it's not clear how this effects things like armaments.
This has the bones of a game that could be really great, but it needs some work to get there. Hopefully the devs figure it out.
👍 : 53 |
😃 : 5
Negative
Playtime:
386 minutes
This is just my opinion, and if you enjoy the game, I’m genuinely happy for you!
I was really excited for an FTL-like game set in a legally distinct 400 Warmaces universe. Before launch, I saw plenty of people upset that Void War looked like an FTL clone, but personally I didn’t care. FTL came out ages ago, and it felt like high time for a spiritual successor. I assumed that by copying the formula, the devs could take advantage of the time saved to focus on adding new ideas and expanding it. So, my negative review has nothing to do with the similarities to FTL. I wanted this game to succeed and be awesome.
Like many, I spent a gazillion hours on FTL, and then another gazillion on the excellent (and free if you have FTL) Multiverse mod. Given that Void War is a 20€ game and copies so much from FTL, I expected it to improve and innovate not just on FTL, but also on what Multiverse had achieved. I thought that was a fair assumption, why copy so much of the original game without trying to push the formula further from what was already available out there?
After a few hours with Void War, I realized that in the grim darkness of the far future, there is only boarding and missiles. This limited strategic variety felt like a massive step down, not just from FTL, but especially from Multiverse. Yes, boarding and missiles are more in-depth here, and I’ll give credit where it’s due: Void War brings some quality-of-life improvements to ship management during battles. But compared to everything that’s missing, it’s like a grain of sand.
Void War has fewer playable races, fewer ship systems, fewer nodes to explore, fewer unique or story-driven encounters, fewer encounters overall, fewer weapons and fewer ships. That’s a lot of "less" especially at a 20€ price point. I prefer to give money to the devs, even for mods, my gripe is the price/quantity/innovation over what we already have, it's just not there.
I think it’s fair to compare Void War (a full game that you can buy) to Multiverse (a mod) because it’s widely known among FTL fans, and the devs surely knew it existed. Yet they chose not to innovate beyond it and charged a premium price (for a game like this) on top of that. To me, that feels like adding insult to injury and I honestly can’t recommend the game unless it's on sale.
I feel like I played a mod, not a 1.0 version of a full game. Sadly this isn't an EA game with a roadmap, it's a full-priced game with a roadmap, and the idea of waiting for upgrades or potentially paid DLC for a promise to get the full experience further leaves a bad taste in my mouth.
👍 : 360 |
😃 : 18
Negative
Playtime:
2233 minutes
If FTL and Warhammer had a baby then sacrificed it to the Gods of Copyright Infringement, you'd get this game, and it's freaking awesome.
👍 : 47 |
😃 : 15
Positive
Playtime:
2226 minutes
Is this a FTL Clone?
Mostly.
Do I care?
Not really.
Why?
It's FTL and Warhammer shoved into one greasy cheese burger.
Is it good for me? No. But will I eat it? Obviously, who would waste a perfectly good cheeseburger???
If you enjoyed FTL, you will know the majority of inns and outs, however be warned, boarding combat is WAY more inclusive in this game than it was in FTL, so keep that in mind. If you like Warhammer, the vibe of this game is spot on, even the music gives you that dystopian space imperialistic decay that the WH universe has.
Overall, I hope this game just continues to generate content, because it's really good.
👍 : 158 |
😃 : 15
Positive
Void War Minimum PC System Requirements
Minimum:- OS: Windows 10
- Processor: Dual Core 2.4 GHz
- Memory: 4 GB RAM
- Graphics: 1GB VRAM
- Storage: 250 MB available space
Void War Recommended PC System Requirements
Recommended:- OS: Windows 10
- Processor: Dual Core 3.0 GHz+
- Memory: 8 GB RAM
- Graphics: 2GB VRAM
- Storage: 250 MB available space
Void War has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Void War Videos
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