Speed Kills Reviews
Action-packed death racing, this is what Speed Kills is about! Traditional, isometric, powered by Unreal Engine. Players compete in various championships, ranging from bootleg rallies on the outskirts of the galaxy to big-league circuits set against the goliath skylines of metropolis cityscapes.
App ID | 284930 |
App Type | GAME |
Developers | Black Wing Foundation, Holy Warp |
Publishers | Holy Warp |
Categories | Single-player, Steam Achievements, Full controller support, Steam Trading Cards |
Genres | Indie, Action, Racing |
Release Date | 16 May, 2014 |
Platforms | Windows |
Supported Languages | English |

2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score
Speed Kills has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
21 minutes
Nothing is what it says it is. It says 4k resolution but it's 1280X960. I can't change it. It says to press backspace to go back but only ESC works. It says press enter to change settings but only space works. I start the game it tells me the controls on how to drive and shoot, and they're wrong too. Everything about this game is a lie. And from my 15 minutes with this garbage I can tell you it's incredibly boring. And I like giving it 15 minutes of time was very generous of me. It's an incompetant game, that plays like a very mediocre RC game. Go check out the RC games on PS1 they're much more fun.
👍 : 0 |
😃 : 0
Negative
Playtime:
568 minutes
Got this game back in 2014. Stopped playing cuz the achievements didn't unlock at back then. Finished today, 8 years later and this shit's still broken. Boring RnR Racing lookalike with poor efforts to be good
👍 : 0 |
😃 : 0
Negative
Playtime:
414 minutes
Fun, but abandoned game. A shame. Do NOT pay ANY money for this.
Usually I'm the first to defend a developer who's not making regular updates on things, but in cases such as this? The developer doesn't react to inquiries or anything. There are quite some issues and bugs that need attention...for over 2 years now.
Due to this I will avoid saying anything more about the game itself. Next thing I'm gonna is try to contact the publisher, they usually have an open ear. If there's no substantial update in 2017, don't bother looking any further into this...unless you'd like to try make some pressure on the dev or something.
👍 : 6 |
😃 : 0
Negative
Playtime:
185 minutes
A very addictive, enjoyable isometric game, great graphics, and plenty of content. Incudes 50 steam achievements, and trading crads. Works very well with my Logitech G710 controller and my Microsoft Xbox 360 Controller for Windows. A game worthy of being in your Steam Library.
I recommend [url=https://steamcommunity.com/groups/CritiquingDoge]9 Out Of 10 Paws[/url]
👍 : 5 |
😃 : 0
Positive
Playtime:
15 minutes
Sound: 6
Graphics: 5
Story: 1
Gameplay: 4
Commands: 4
Fun: 4
Time to load / lag: 8
Bugs / Problems: 7
Final Score: 4
👍 : 0 |
😃 : 0
Negative
Playtime:
46 minutes
I got this game for one dollar. I would like my dollar back, please.
Imagine the usual frustrations of a top-down racer, with all the depth and polish of a mobile game, where you spend more time in the menus (which you can't even properly navigate with a controller) than on the five-second races. And my God, the gameplay. This is some of the fussiest driving I have seen, even for this genre. Your car will just randomly freak out when you drive up a ramp or land from a jump, and when that's not happening the braindead AI will ram into you even when it absolutely does not benefit them in any way.
The shooting is horrible too. You will be aiming straight at someone, your bullets will literally be going right into them, but you just won't hit them half the time unless you're basically touching bumpers. Oh, also the powerups are nearly impossible to see, and you better hope you drive exactly where they are if you do happen to spot/remember them, otherwise you won't pick them up. You WILL, however, get instantly killed by microscopic mines with HUGE hitboxes, which only your opponents have access to, at least initially. I didn't play this piece of crap long enough to find out.
There is not one single aspect of this game that is enjoyable in any way. It's not fun - It's aggravating. It's not engaging because the races are far too short, it's not immersive because the customization is basically nonexistent, and it's not even charming because there is no voice acting/decent music to speak of. There are plenty of other games out there that actually get this genre right. Do not make the same mistake I did. Stay far, far, away from this hot garbage.
👍 : 2 |
😃 : 1
Negative
Playtime:
160 minutes
It's not too hard and it's fun to advance,m but the stupidest thing is that you can't see what is coming. Top down only view, and no ability to view the track before racing. You have no idea when turns are coming except an arrow on the ground that appears split seconds before the turn. You also can't possibly see upcoming mines. Just a weak gameplay overall. Graphics don't make a game; gameplay does, and nobody who makes games seems to realize that anymore.
👍 : 12 |
😃 : 1
Negative
Playtime:
624 minutes
This game is really fun. I'm really enjoying it so far.
However, there are lots of room for improvement: First of all, this game NEEDS a multiplayer mode. I hope the developers will include this feature in the near future.
While the races are fun and the gameplay is perfect, the menus are awful to say the least. The fact that you can play the game in your controller, but need to go to your keyboard just so you can select options in the menu is annoying. There's also no way to configure the controller layout for the game.
Overall, the game is worth the money. As I said before, it's really fun once you start playing. I just hope that the developers will work to improve some of its flaws (Please fix the menus!!!!)
👍 : 20 |
😃 : 0
Positive
Playtime:
321 minutes
a true successor to Rock&Roll Racing
it has some flaws but most of them can bo sorted out with updates
- the gamepad support has some issues like you can't choose any option unless you press enter with the keyboard
- you won't find the power-ups if you are trailing, everything will be taken by the front cars
overall the game is really fun and i would recommend it for sure to any R&RR fans and i hope the developers
would fix the minor issues with future updates
Edit: some achievements are bugged, didn't get 4-5 from the latter stages even though i should
have got them
👍 : 38 |
😃 : 0
Positive
Playtime:
198 minutes
While this game does have a lot going for it, and I am enjoying it for what it is, there are a lot of details that are lacking or completely absent that would prevent me from recommending this game to anyone that isn't madly craving isometric combat racing.
The good:
Multiple cars of 3 classes that can be upgraded and switched back and forth. Regret a purchase? Switch back to a previous car that is still fully upgraded and you knew how to win in. You can't sell any cars you own, but its nice to know you won't screw yourself mid-game with a bad choice.
Circuits are replayable as many times as you'd like. Try again and again to beat one, or replay a circuit as a cash-cow until you've got your funding for an upgrade.
This game does not use any resources from R&RR. It is the same game format and a similar concept, but there is nothing directly copied, so I can't see any takedown issues over this game.
Music is good, but repetative. Graphics are good, and show speed well. Opponents are good at blocking you in while the playing field is evenly matched.
The game concept is sound, and is exactly what you think it is... but...
The iffy and bad:
There is no map. There are signs before every turn that indicate the angle and direction, but without any way to see the full course, it is awkward trying to plan out the best path. Because the tracks are somewhat uniform, it takes a good bit of memorization to know when a turn is coming, and when is a good or bad time to use the turbo boost.
There both is and isn't gamepad support: my x360 gamepad works in the actual game, but not in the menus. There is no indication anywhere in-game of what buttons do what, and there is no way to reconfigure the gamepad buttons in the settings menu. For the record:
RT: accelerate
LT: brake/reverse
A: turbo
B: rear weapon
X: front weapon
Y: respawn from off-track
You will need to use the keyboard ENTER and ESC for any and all menus. There is no mouse-click to match to the ESC button, and several menus do not have a back function beyond ESC. This is annoying, but workable. A different controller might be more effective than mine, but this is what I have.
Weapons do not adjust for terrain. This game has a lot of ramps, jumps, and drops as you drive around the course, and even though some front-firing weapons do track after opponents, they frequently crash into a change in the track's slope. Again, track memorization will help, but that takes time to learn and there is no map to give hints to your location. Since weapons do not automatically reload to full between races, this can burn through your money.
Power-ups are plentiful, but they are always in the center of the track, and are frequently taken by the lead vehicle. If you're trailing, you won't often find them... if you're leading, you can keep hitting them every few seconds, and unless you make a bad turn, you will not likely see another car for the rest of the race. This is kinda game-breaking, as this type of game is the most fun when you're actively fighting against the other cars.
You can upgrade a car's armor and weapon count a total of 5 times each. You can upgrade a car's top speed and acceleration as a single stat, 5 times each... each time you upgrade, it will either boost top speed or acceleration. Not both, and you can't choose which one. Its a set path.
You CANNOT upgrade your vehicle's handling. Your car will always turn at the same rate, and as you're able to drive faster, mid-to-late game cornering means hugging the outside of a turn and using the wall to grind around the corners because you simply cannot make the turns. Letting off of the accelerator button does not make your car turn any faster. Tapping the brake won't make you slide around a corner, but it will slow you down enough to make a turn... but there's not really a point to that, since grinding around the outer edge doesn't damage your car, and doesn't really slow you down enough to matter.
You will spin badly in mid-air if you angle off of a jump wrong, and you will get turned around from collisions. Your car will roll forward off of some ramps, and there is no way to correct this, which will randomly slow you down on landings. While reverse does work, turning while backing up is VERY slow, and this cannot be improved. If you face the wrong way for more than a few seconds, the game will auto re-spawn your vehicle facing the right way in the center of the track... it will sometimes do this while you're in the middle of a turn if you aren't facing the correct way, and has happened to me twice, so far.
The conclusion:
The opponents are not very challenging once you've upgraded your cars a bit... get ahead of them, and keep your car in the middle of the track whenever possible, and any race is yours. The unmapped tracks, weird landings from the many jumps, and lack of handling are far more of a threat than any of the other cars. Without being able to play against other opponents (at this time), or increase the opponent AI difficulty (I have not fully beaten the game, that may be an option after 1 completion, but I don't see anything for now), this is not a very challenging game.
If you're absolutely craving this kind of game, then get it, but be aware of what you're purchasing.
👍 : 100 |
😃 : 0
Negative