State of Matter
Charts
$1.99

State of Matter Reviews

State of Matter is an FPS puzzler where the player is an intergalactic agent tasked with delving into an abandoned facility on a frozen asteroid. With the help of a gun that can blast matter in various states, the player must solve puzzles and defeat enemies to explore deeper into the facility.
App ID2844240
App TypeGAME
Developers
Publishers MAGIC Spell Studios
Categories Single-player, Full controller support
Genres Adventure
Release Date18 Jul, 2024
Platforms Windows
Supported Languages English

State of Matter
12 Total Reviews
12 Positive Reviews
0 Negative Reviews
Negative Score

State of Matter has garnered a total of 12 reviews, with 12 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 921 minutes
Fun game with good puzzles and platforming.
👍 : 3 | 😃 : 0
Positive
Playtime: 108 minutes
Really fun first person puzzle game. The mechanics of the SLG are totally unique and well used throughout the game. The levels are not overly complicated, yet sufficiently challenging to be rewarding when completed. If you take the time to find the audio logs (do it) you'll see that there's a pretty good backstory to go along with the game. And I simply have to call out the soundtrack - it's phenomenal, and it perfectly fits the space mystery theme of the game. The game may not be huge, but there's certainly enough content that for only a couple dollars it's absolutely worth it to pick it up and play through.
👍 : 3 | 😃 : 0
Positive
Playtime: 181 minutes
It's a good game. You can tell a lot of hard work went into this, and it really shows. If you're thinking about getting it, just do it. You won't regret it.
👍 : 3 | 😃 : 0
Positive
Playtime: 430 minutes
Great little indie game, especially for the price. There is a bit of a steep difficulty curve which is a bit jarring at first but still fun. Its actually a really fun speed game with a lot of stuff to work around. Definitely worth it.
👍 : 5 | 😃 : 0
Positive
Playtime: 266 minutes
Overall, I really really enjoyed this game! it was challenging and took some creative work to maneuver through the levels, especially the boss levels were pretty challenging. I hopped on and just was motivated till the end and I enjoyed it through it all and ended up finishing the game and writing this review at 2:30 in the morning lol. Good: It reminded me a lot of the good old early Halo Combat to Halo 3 years with the sense of getting lost in these levels, having to find your way around without a lot of guidance, and having a lot of enemies to plow through. Would recommend to friends it was fun and creative. Especially the tool to use it was kinda like a Half Life Phys Gun / figure out which state of matter to use in certain combat and level obstacles. Work On: Couple things to note, the game is pretty graphics card heavy and there is no option to turn it down. My RTX 4070 was COOKIN at 80%-100% most of the time. And one level caused the game to crash if I was not careful to overuse the ice maker part of the element, it was the one with the few enemies before finding the first body. Sorry I don't remember the name of it.
👍 : 3 | 😃 : 0
Positive
Playtime: 189 minutes
This is a great indie game! It's a short, tight indie that takes clear inspiration from the Metroid series but leans more into puzzle solving. Music is great. I highly recommend collecting the Audio Clips as they fill out the world a lot. Unlike in some Metroidvania's, the upgrades build on each other and interact which I thought was clever, and made it so that you still had a reason to use even the one's you get early & midgame in the end game. The scope of the game is small, but for the price and for a first-time game from a small team, this was a real gem!
👍 : 2 | 😃 : 0
Positive
Playtime: 107 minutes
This game is pretty good! i originally bought the game due to it being created on O3DE, but i stuck around to actually playing the game due to its story. this game is just another Gem in the book of indie games on steam. 10/10.
👍 : 8 | 😃 : 0
Positive
Playtime: 273 minutes
Everything up until the end sequence is pretty fun. Many of the puzzles have interesting solutions, and a lot of the Audio Logs are fun to find. Relatively minor gripe, but the sound effect on the dash is intensely annoying. The story is cliché, but still manages to be cohesive and even fairly poignant in places. That being said, I do have some major qualms with the design of the game. [b][i]The next section has spoilers for the end of the game: mouse over them at your own risk.[/i][/b] The combat is a bit of a mess, and it makes the endgame a chore to get through. The limited charge on the weapon is purely an inconvenience: imagine Metroid Prime except your arm cannon has a stamina meter and needs to take a break every ~5 shots or so. None of the puzzles would be made any easier by having unlimited charge, so I find it somewhat baffling that its use time is so limited. Enemy damage is quite high, with most killing in as few as 4 or 5 hits, and most encounters having at least 3 enemies. This isn't an issue throughout most of the game, as encounters are few and far between, combat mostly takes place in open spaces with plenty of room to dodge, and the enemies are generally very easy to strafe around. However, [spoiler]the timed escape sequence forces the player to balance between killing enemies and navigating the terrain by making ice platforms. The melee enemies are placed in tight quarters, which give very little room to maneuver, while the open areas feature a slew of ranged enemies that fire constantly with pinpoint accuracy. The enemies' lethality, quantity, and placement makes them impossible to ignore because of how slow the platforms are to generate, but the limited charge on the weapon -- which is also needed to make platforms -- places a hard cap on the speed at which you can proceed. This in turn couples with the time limit to create an experience that is at once stressful and agonizingly boring.[/spoiler] This segment is definitely [i]challenging[/i], but not in a fun or interesting way. On a semi-related note, [spoiler]the encounter with the giant laser turret is a bit of a slog. In a similar vein to the above, the random ads do nothing but waste time; however, in this case, they spawn indefinitely, which makes it exponentially more tedious to deal with the puzzle mechanics.[/spoiler] In spite of all this, I recommend this game. The experience is worth the price (even including the endgame), and the overall quality is quite high for a student project.
👍 : 6 | 😃 : 0
Positive
Playtime: 250 minutes
This game is very well made. The levels are well thought out and their puzzles utilize the game mechanics to their highest potential. The action sequences are very difficult but highly rewarding once you finally figure out what you need to do. On top of this, the story and lore of the game is very interesting if you take the time to collect all of the audio logs (which I highly recommend you do) and it speaks to the dev teams capabilities to provide a compelling story alongside an already well constructed game! Hope to see more from these guys theyve got a lot of potential!
👍 : 4 | 😃 : 0
Positive
Playtime: 138 minutes
Very cool game, love the mechanic, super unique, allows for lots of creativity with the platforming and combat and was fun exploring with the audio logs. OST is good menu music great. Highly recommend a nice adventure. Had lots of fun :D
👍 : 3 | 😃 : 1
Positive
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