
55
Players in Game
301 😀
68 😒
76,25%
Rating
$5.99
Idle Colony Reviews
A minimalistic idle game where you grow a colony of semi-intelligent creatures who collect and mix fruits in a big wok. The faster it goes, the bigger it gets and the more money you make.
App ID | 2843640 |
App Type | GAME |
Developers | Fluffy Duck |
Publishers | Fluffy Duck |
Categories | Single-player |
Genres | Casual, Indie |
Release Date | 18 Jun, 2024 |
Platforms | Windows |
Supported Languages | English |

369 Total Reviews
301 Positive Reviews
68 Negative Reviews
Mostly Positive Score
Idle Colony has garnered a total of 369 reviews, with 301 positive reviews and 68 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Idle Colony over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
381 minutes
shitty idler, 6 hrs in and no meaningful progress
👍 : 0 |
😃 : 0
Negative
Playtime:
2378 minutes
Launching fruit in a wok 10/10
No performance issues at all btw. And my system is years old, so no idea what those comments are about ¯\_(ツ)_/¯
👍 : 2 |
😃 : 0
Positive
Playtime:
719 minutes
Very poorly optimized.
Got to the point that I couldn't buy anything with all the fruit flying. My only option was alt+F4 just to exit. Can't even adjust the settings. This pretty much ends the game for me since I can't do anything. Pretty frustrating.
I ran it for 4 hrs, no interaction, no prestige points. Game requires constant attention. Not even an idler at this point.
No offline progress.
Changed the UI scale, each time you start it reverts back to default even though it says it's not.
Waste of effort and money.
👍 : 2 |
😃 : 0
Negative
Playtime:
3365 minutes
Amazing incremental game. been a while since I had this much fun with a clicker game. highly recommend. the trophies also make you explore different ways of getting high numbers. its amazing!
👍 : 0 |
😃 : 0
Positive
Playtime:
2728 minutes
The start after a prestige feels a bit slow. When you're getting through the start, I find it to be a really nice chaotic-satisfying looking game.
👍 : 0 |
😃 : 0
Positive
Playtime:
594 minutes
great game, it was the first game to ever make me worry, about not producing enough human fecal matter,
👍 : 0 |
😃 : 0
Positive
Playtime:
2657 minutes
Couple of hours into the game and its quite fun, its definitely for those that want to sit back and play something addicting. For an idle game you do have to be somewhat active at the same time, but still worth it
👍 : 0 |
😃 : 0
Positive
Playtime:
1327 minutes
One of the better idle games, mainly because its paid and not littered with microtransactions. Most systems play well into each other and dont seperate too much like other games of the genre always fall into, except the bees upgrade which messes with alot of the gameplay flow. Its alright and you can get through it at a steady pace, if you want something like an idle game this is your best shot probably.
👍 : 0 |
😃 : 0
Positive
Playtime:
1611 minutes
A nice little incremental game. Although to be honest, not SO little, it did take ~26hrs to get all achievements! 5/5.
👍 : 0 |
😃 : 0
Positive
Playtime:
831 minutes
I'd gladly recommend the first few hours as a fidget toy while watching TV, but the game falls off very quickly after you "beat" it, even though that's where the unique tech upgrades can be accessed.
I first played Idle Colony before release, back when it was just a demo, and I want to like it so so so much. I like the visual style and the quirky mechanics in the game/tech tree, but progression is just too slow for me to recommend it as anything other than a 4-6 hour fidget toy.
The biggest downside is that the tech tree/passive upgrades do very little to accelerate subsequent runs. Post credits, when every upgrade was accessible, it still takes me 10 minutes of fully paying attention to the game to get the first solar coin each run, which doesn't feel good.
If Glory or meta progression points did something to boot income, if I could upgrade to more than 3 auto-buy slots, if I could get the impact of "Super Cursor" without my mouse having to be hovering over the screen, if I could more reliably get tier 18-20 saplings when striving for tier 50-55 fruit, I'd be way more likely to stick with the game and try out more of the tech/upgrades.
Right now, it feels like each reset means I have to spend 30 minutes grinding through the same early stages before I can experience anything different from previous runs, and that just isn't fun.
👍 : 5 |
😃 : 0
Negative