The Battle of Sol Reviews
The Battle of Sol is an intense space action game where you participate in epic capital ship battles, thrilling dogfights, space station raids, and much more as you liberate humanity's solar system from enemies determined to bring us to its fiery end.
App ID | 282620 |
App Type | GAME |
Developers | Bit Planet Games, LLC |
Publishers | Bit Planet Games, LLC |
Categories | Single-player, Steam Achievements, Full controller support, Stats, Steam Workshop, Includes level editor |
Genres | Indie, Action, Simulation |
Release Date | 1 Jul, 2015 |
Platforms | Windows |
Supported Languages | English |

101 Total Reviews
58 Positive Reviews
43 Negative Reviews
Mixed Score
The Battle of Sol has garnered a total of 101 reviews, with 58 positive reviews and 43 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for The Battle of Sol over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
407 minutes
Not exactly a great game, but still a big improvement over the initial release named Sol: Exodus. Still pretty short game (6-8 hours top). It suffers with some problems - limited replay value, cheesy characters and lines (I dont mind writing that much though), bad voice acting, cliffhanger ending, sometimes a bit stiffy controls and nonexistent ship customisation. Yet combat is kinda entertaining, mission variety (while not great) was good enough to keep me entertained through all of the short game. While some of the Freespace 2 mods are actually made better than this, we really lack games in this genre and I still had reasonable fun with it and developers are active on steam forums and game updates. So I will give it thumb up. Though I would wait for a sale.
👍 : 4 |
😃 : 0
Positive
Playtime:
287 minutes
Good try, but the joystick mapping is just horrible. If you feel like wasting 2hours trying to figure out which one of the numerous axis is the one you want, then this game is for you.
After a long time, Rudders are still not supported. Mapping your thrusters to the sliders on a HOTAS is still a nightmare (you have to figure out which axis is used, and for hotas, bind the reverse speed to the 2nd axis in reverse..????).
Once all is finally mapped, you'll see the controls are not natural at all. It's like using a Gamepad stick emulator for the flight, it feels very poor when flying :(
👍 : 3 |
😃 : 0
Negative
Playtime:
3186 minutes
I had an absolute BLAST with this game. Really fun simple space combat game. The voice acting is entertaining. At first I wondered but later I became sure that some is done way over the top as a satirical homage to the old greats like Wing Commander. For example, you can easily tell who the bad guys are because of the voice acting. Also, the banter between your squad mates is very often hilariously cringe but on-purpose. It's one fun game, no doubt about it.
👍 : 2 |
😃 : 0
Positive
Playtime:
254 minutes
Review: 2/5
In this game you pilot small fighter craft (think battlestar galactica style fighters) in narrated and linear space combat missions.
The story and voice acting are boring and laughable at best. Graphics feel quite dated for a game released in 2015.
As far as gameplay goes, the game attempts to make you feel like you are part of epic fleet vs fleet battles when in reality you are pointing your ship's crosshairs from red circle to red circle easily picking off enemy fighter OR pulling your hair out trying to shoot small turrets on large ships while dealing with the worst controls out of any space sim I've played. I attempted one mission atleast 10 times as I repeatedly would ram into the ship I was shooting at because you have to get within 2 meters of your target to even think about shooting these small turrets accurately. Too bad that's again rediculously frustrating to do when your ship weaves and bobs all over the place.
Overall not recommended. Would need a serious overhaul.
👍 : 11 |
😃 : 1
Negative
Playtime:
298 minutes
Recommendation - Not so much (After about 5 + hours)
I love Space Sims so I try a new one every now and again. This is not Freespace2, Freelancer, Wing Commander or the Alpha of Star Citizen. This is a mission to mission game where a single failure and you cannot move on.
Pros
1. Easy to play
Cons
1. On the rail format for story - (You pass or fail a mission but cannot move on if you fail)
2. No customization for ships.
3. No choice for load out.
4. Cardboard props for characters.
5. No interest in re-play.
6. Voice acting... Meh.
So why should you play. Well to be honest if you need to blow stuff up without caring of story or characters than this can get you by.
👍 : 90 |
😃 : 4
Negative
Playtime:
87 minutes
I don't normally do this so I apologize in advanced. I will try to be as nice as possible....
1) Game looks pretty nice, cap ships look cool and at first I thought "wow this is gonna be cool!"
2) Hotas support is a real pain. I don't want to go into too much detail here but it took me hours to setup. I gave up trying honestly cuz I bought this game a few days after release. Now finally today I dedicated another 3 hours to trying to to setup my Hotas. I have CH fighterstick and CH pro throttle. It is SOOOO complicated with about 40 different axis choices and it doesn't sense any axis so you must do this manually. Would be easy without the maybe 15 or so subcategories for axis. I have never seen anything this complicated and I have played many space sims. Feels like they just threw HOTAS support in for us and said "you figure it out!". In the end of a 3 hour setup run I finally stopped trying to designate my throttle and rolls to any axis. I just shut them off and found out how to designate those controls to the keyboard. In other words, old school 90s wing commander style play from here out, Stick and keyboard. Still, I was determined to give this an honest try.
3) Sounds Really rough here. When overheating you hear a loud "ping!". Thought I could turn that effect down by turning sound fx down and leaving music and master volume up but nope. Just turns down other sounds but that damn ping sound stays loud as hell! The weapon sounds are also really bad here. No real gun sounds and no real missile sounds. One good thing I will say is the voice acting is pretty cool. Well done in that department.
4) Gameplay. Really simple, boring fighting. Made it 10 missions in. Only way you can tell you are being attacked is a red color in the corner of your ship. No feel of impact or sound effects to help you know. Also on the flipside it's hard as hell to tell you are hitting the enemy ship other than they visually take damage. Even after all the HOTAS nightmares the joystick randomly rolls while making fast movements. The CH Fighterstick CANNOT ROLL so this is a software problem with the game. This never happened in any space sims I ever played before. Very annoying. Also everytime to fire your guns the whole screen blurs up and shakes like crazy. Not cool man....
5) Summary Guys, I thank you for trying to make a fun single player space combat game. I miss these types of games dearly as a big fan of the glory days of Wing Commander, Freespace, X Wing and Tie Fighter. However, this time...mission not accomplished. I am very sorry to write a review like this. But the fact that I paid money for this game is a damn shame. I have played fan made mods of Wing Commander and Freespace games that are honestly 10 times as good as this. Those were made by non pros. Examples would be Wing Commander Saga, Wing Commander Standoff, and about a dozen Freespace mods. I do however hope you guys try again sometime soon. But you need to take your time and make a good game. Make the game interesting. Instead of just checkpoints all the time give us real destinations. The guns need to feel like guns. Missles need to be improved greatly. The art style you guys used was awesome. IT LOOKS SWEET!! Also, next time you build a space combat game, make it with the HOTAS in mind from the beginning. Don't just tack in on after the fact. Space combat games died with Freelancer and I think a big part of that was the fact that this is the beginning of mouse space combat games. Alright, that's all I have to say. Once again, I'm really sorry to the creators if this sounds harsh......but it's all the truth. I respect you a lot for trying but this has been a terrible gaming experience for me.
👍 : 25 |
😃 : 0
Negative
Playtime:
1363 minutes
Edit 07/07/2015
Just finished the storyline and the game definitely left me wanting more. The devs are also very responsive, I encountered a bug and it was patched immediately. Another patch dropped today so it is obvious the devs are looking to support this game. Very pleased and looking forward for a continuation of the storyline!
Original Review
This game is an amazing accomplishment because it does something that a lot of these new space fighter games have not done, remind me of the old days. The flight mechanics are straight old school. Many have complained about the lack of strafe but old school games like Wing Commander did not have strafe. Slide however works exactly like it did in Wing Commander 3.
I do have two complaints and please note I have not yet finished the game. The ships, while controlling great, do not feel to have much speed. There are afterburners but they are used up quick, which I do not mind. I just wish there top speed of the craft was higher. My second complaint is that I have only been allowed to pilot two different fighters. Again I have yet to finish the story line so maybe I will get additional starfighters as the game progresses.
If you are a fan of old school starfighters I highly recommend this purchase.
👍 : 18 |
😃 : 0
Positive
Playtime:
845 minutes
If you are a fan of any of the following:
-Wing Commander
-Freespace
-XWing
GET THIS GAME! These guys understand how to make a fun arcadey space sim without mining or economics. There's dogfighting, there's really big ships, and there's space debris. Pew pew pew! Enjoy!
👍 : 60 |
😃 : 10
Positive
Playtime:
56 minutes
Just a couple of things...
There are a lot of great things about this game - graphics, story... lots of potential.
That said, flight mechanics and a couple of other things leave A LOT to be desired.
1) No side thrusters - up, down, left or right. Unless I don't understand the controls, you can't control the direction of your ship... only backward or forward. Even Tom Hanks had side thrusters in Apollo 13.
2) Buggy. Sound goes in and out (I've checked my machine and settings.. definitely on the side of the game). You can travel through ship models... I've designed 3d spaceships for games before and this isn't a hard issue to avoid.
I DO recommend this game as it has a lot of potential. I suggest they model their flight mechanics as Allegiance did, which is considered semi-Newtonian.
👍 : 67 |
😃 : 19
Positive
Playtime:
253 minutes
Bit Planet has done some very cool things with this game.
Normally, I would hit the good points first, but I want to get my complaints out of the way.
On the plot side, the characterizations of the different pilots can be pretty cartoony, to the point of things becoming unbelievable. Lieutenants have an alarming tendency to order captains (and even generals) around, and it's done with complete impunity. It was hard for me to suspend my disbelief in that area. Further, there is an outsized amount of profanity used by a particular pilot, and it seems to be gratuitous rather than character establishing. (Maybe it's just me.)
Speaking technically, the game does have some nagging, but mercifully un-fatal bugs. The first is that the Ingress/ hacking loop still delivers invalid codes in some situations. It's incredibly frustrating to select what should be the right code, only to have it fail...and be taking fire from a number of turrets at the same time. Also, there's an occasional graphics glitch where a "sun" overlay gets plastered all over the center of your screen. (The problem can be quickly fixed by selecting a different screen resolution, and then reverting.)
Every once in a while, a rough edge in overall experience design makes a glaring appearance. The most notable of these was a mission where you have to save some transports that are dropping through atmosphere. The success/ fail conditions for the mission are not at all clear at first, although the success condition is so low that I suppose you can shrug your shoulders a bit.
My final negative point is that "jinking" in a tough dogfight doesn't seem to be possible. If an enemy fighter succeeds in getting you "zeroed," you either have afterburners available for escape, or you're in big trouble. The only turning option you have seems to be heading directly toward your attacker, which lets them hammer you several more times before they overshoot. Hopefully, you're not in a crowd.
But the above paragraph leads me into what's really, really good about the game:
Energy management.
Really.
There are lots of other space sims that give you the ability to transfer energy amongst three systems, such as shields, weapons, and afterburner. In every other such game that I've played, that energy management is fairly secondary. In "Battle Of Sol," it's front and center in a very neat and satisfyingly challenging way. Especially when flying the Hades(?), each energy reserve is pretty shallow. You have to keep your head in the ETS game, or you will be in enormous trouble. This lends a nice boost to the tension of combat, especially because the basic dogfighting isn't all that hard.
The criticality of the energy management also helps to create noticeable differentiation between the Hades and the Arrow fighters. Arrows don't let you manage energy transfer manually, and the afterburners are "all or nothing," but the regen time is fast...for two out of three systems. The bugbear you get to wrestle with is that shield regeneration isn't under your control - you have to escape from combat almost entirely if your Arrow gets mangled. This "personality difference" really keeps you on your toes, and is a great way to add variety where a whole bunch of different ships aren't a gameplay option.
Another great choice by the developers is the need to master the "slide" mechanic. In other games, the ability to keep your heading while changing your orientation is handy, if not necessarily required. In this game, you'll either get it or get torn to shreds. Giving thought to your heading and then engaging a slide is the only thing that will keep you effective against gun platforms and capital ships. Once you do get it, you'll feel very much more like an ace pilot, especially since you'll actually be able to do some good.
Another thing I like was the (seeming) overall homage to the reimagined "Battlestar Galactica." The UCS missions often feature percussion-heavy music that would fit right in with BSG, and the Hades guns seem to behave - and sound - very much like what you would find on a Colonial Viper. Maybe this was all intentional, and maybe it wasn't...but it's fun either way, and made me smile.
Bit Planet has really done some fine work here, and I think they could build a real challenger to Wing Commander and Freespace if they keep iterating and extending what they've got already. This particular game isn't an instant classic, mosty because it's not deep enough for that, but the seeds do seem to be there.
👍 : 62 |
😃 : 2
Positive